According to the teacher to provide aircraft games, through their own understanding, a slight change. Its source code is as follows:#include #include #include #include #define N 35void print (int [][n]);//Output functionvoid Movebul (int [][n]);//bullet Move functionvoid Movepla (int [][n]);//enemy Movement functionvoid setting (void);//Set functionvoid menu (void);//Menu functionint scr[22][n]={0},pl=9,wid
This is a small game that we will bring to you: plane. Er... I can't write any amazing games myself. I can only write small games, with a small amount of code, and I can learn from them. I mainly think about the ideas and the code is large, it is estimated that no one will study it... Instructions: Move Up, down, left, right, and left with spaces. Each time an attacker hits an enemy plane, an increase of 10
Instructions: Move Up, down, left, right, and left with spaces. Each time an attacker hits an enemy plane, an increase of 100 points means that the number of rounds of a player's plane increases by one to four points, if it is hit by an enemy plane or the enemy plane is thrown to the bottom, it will be lost ....
DEMO code: http://demo.jb51.net/js/FlyBeat/index.html
The current functions of the game are still relatively simple .... It seems that it is not good to post a source code, so this time
); // touch Mobile _ eventDispatcher-> addEventListenerWithSceneGraphPriority (touchListener, plane); // plane genie register touch event}/*** touch start event, * mainly set the position of the plane to move to the Touch */void PlaneLayer: onTouchMoved (touch * Touch, Event * pEvent) {auto target = static_cast
In the above introduction, the airplane genie created and followed by the pig genie were added, and the corresponding response callback function was added for the touch screen, which bas
Deluxe Edition aircraft vs series (II) and deluxe edition aircraft vs Series
The previous article introduced the general situation of the game. This article will start with the various files in the game.
Let's take a look at one of cocos2d-x 3.0's awesome features, which is much more exciting than before 3.0. Although 3.0 has been out for a long time, I still talk about this function, and I know that it is
class, you can directly call the implemented functions in this file in GameLayer to create the genie, the functions of each file are independent and the modules are clearly defined to better maintain the project.
Next, we will introduce the main character type Plane.
Aircraft vs. luxury edition
You can use titanium backup to back up and unmount it. You can recover it the next time you install it. In theory, any software supports titanium backup. Tr
Based on the Cocos2d-x-1.0.1 aircraft war game development instance (on), cocos2dx aircraft war
I have recently come across several versions of cocos2dx and decided to try every major version change. This instance imitates the aircraft war game in version 5.0,
I. Tools
1. Materials: materials (images, sounds, etc.) from the network
2. Engine: cocos2d-1.0.1-x-0.
Haven't you used the Position Selection Function during ticket booking? Then, you must have used the airport's Self-Help Exchange card reader to select your own location. If you give up these two rights, the danger will be closer to you.
Civil Aviation Authority, a University of Greenwich and a city flight expert, published a survey to find a subtle link between the aircraft seat and accident safety rate. After the researchers investigated 105 sur
Css3 aircraft departure progress bar, css3 aircraft departure
Effect:Http://hovertree.com/texiao/css3/27/Download source code:Http://hovertree.com/h/bjaf/pgwql1x2.htmIn this tutorial, the plane icon is displayed using Font Awesome.Font-awesome download:The Code is as follows:
Collision detection of enemy and player bullets first:Code:Gamelayer . hvoid Gamelayer::update (float dt) {for (int i = 0; i This is the basic function of the game logic is finished, the following will be the main research under the bomb screen.Source: http://pan.baidu.com/s/1bntWUC3only Class and the ResourceAircraft War Development 04 bullet collision detection with enemy aircraft
Method1. Make sure that my WeChat can access the Internet, that is, your mobile phone has a Wi-Fi network.2. Then we click WeChat 5.0 on our mobile phone,3. Click "I" on the WeChat page"4. Click "settings" and then click "WeChat"5. Click the welcome page,6. The familiar airplane playing game is coming out. Have fun.If you want to get a high score, we can enable the WeChat 5.0 aircraft war invincible mode.
Aircraft fired bullets:The bomb screen is the essence of the Thunder game. This requires control of the trajectory of the bullet.Make one of the simplest bullet launches, and then add a variety of barrage (in fact, the main thing is to study the bullet screen)said is the simplest, in fact, is the most common bullet launch, producing a bullet to move OK up. method: Make a bullet launch timer, produce bullets, bullets do Moveby Action is OK up. Code:Gam
If we are to update the National Aircraft War failure, we can refer to the following methods to solve it
Failure reason one:
If you are downloading to the cell phone SD card and our SD card memory is not enough, this will also appear the update download failure problem.
Solution:
Remove part of the software and free up memory space.
Failure reason two:
(primarily for Android users): The original version of the "National
Lin Bingwen Evankaka Original works. Reprint please specify the source Http://blog.csdn.net/evankakaThis paper is to realize the following and parallel flight of a series of aircraft in aircraft games. And on the net to find some COCOS2DX developed flight games, all only found some simple intelligent enemy
1 C Language Program Basic statement to complete the function of the experience (combined with aircraft games or other software)The data output includes the character output function Putchar () and the format output function printf (), the data input includes the character input function GetChar () and the format input function scanf ()Aircraft software default:p
Problems and solutions encountered in the development of aircraft war games:1. When I add a menu, I want to add a menu with background, need to add a picture sprite in the menu pmenu, the result is compiled but run in error, such as:Checked a lot of information, debugging for a long time, the whole person will collapse.Finally, it is found that the Ccmenu::itemfortouch function in the engine has the behavio
A report on the application of SCM in practical training design(Four-axis aircraft)Department: Department of Electrical Information EngineeringClass: (2014) Communication Technology Class 1Name: PengInstructor: ShiSummary In order to meet the design requirements of the four-axis aircraft, the control system and algorithm based on the microcontroller are designed. Firstly, the comparison and demonstration of
Conditions:(1) Each plane has only one fuel tank,
(2) between the planes can refuel each other (note is mutual, no refueling machine)
(3) A tank of oil for a plane to fly around the earth half a circle,
Problem:
At least a few planes are needed to get at least one plane round the Earth back to the airport at takeoff. (all aircraft take off from the same airport and must be safely returned to the airport, not allowed to land halfway, no airfield in the
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