Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision test
course)
16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
17) Alan H. Watt, 3D computer graphics (3rd edition)
18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay.
Part 4:
Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online.
Computer Graphics learning methods and re
VR =virtual Reality "computer" virtual reality
Virtual reality technology is a kind of computer simulation system that can create and experience virtual world. It uses computer to generate a simulated environment is a kind of interactive three-dimensional dynamic visual scene and Entity behavior System simulation of multi-source information Fusion lets the user immerse into this environment.
Introduction to VR
: fixed the collapse of the character modeling, the picture can be more landscaping, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.
==> detailed content2. Case study (2): How a game editor makes life's first
Why do you need to put game audio in the spotlight in VR?
This article written by Cartzhang, reproduced please indicate the source. All rights reserved.Article Link: http://blog.csdn.net/cartzhang/article/details/52984767Author: CartzhangThis article was originally published on Audiokinetic's blog.
Sense of being
The words that people hang around to describe VR (
a problem, as the first use of the LED screen home gaming equipment, in the pixel game era, its built-in two 384 224-resolution red LED monochrome display, can support 128-stage contrast black, red display, Basically become the standard mode of VR helmet design, but the subsequent equipment in the resolution gradually improve it. However, it is still not a VR device because it cannot achieve head tracking
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