alpha background

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Alpha test, deep test, template test, and cut test in OpenGL

  Reproduced in: Reproduced in: Reproduced in: Hello

WIN2D official article series translation-pre-multiply Alpha

This article is a personal blog backup article, the original address: are two ways to represent the opacity of a color value in a computer drawing. Both methods are used in win2d. This article aims

Rgba Alpha transparency Hybrid Algorithm

Http://   Alpha transparency MixingAlgorithmTo collect and organize data online, which can be divided into the following three types: 1. R1, G1, B1, and alpha1 are foreground color values. R2, G2, B2,

Perfect Combination: Ten cool uses of Siri + Wolfram Alpha

After reading the ten "serious" usage of Siri, the powerful functions of the "Siri + X" combination must be visible to everyone. If you carefully consider the ten "serious" usage we have introduced, it is not difficult to find that the combination

Wince/VC efficient PNG texture, custom Alpha Algorithm

At work, PNG images are required for some dazzling interfaces. Microsoft also provides support for PNG images in wince, but the Alpha mixing speed is relatively slow, therefore, we have implemented an Alpha hybrid operation interface, which is four

The separation of RGB and Alpha channels of images in the Unity project, and display all material with alpha channel textures

Background: The error message returned when the etc1 image format is invalid. The alpha channel is not supported. As a result, programmers waste some effort on alpha channel processing. In order to use etc1, and some transparency effects must have

Unity3d Tutorial Shader: The 12th Alpha test

reprinted from the Wind Yu Chong Unity3d Tutorial CollegeIntroduction: This and the next talk mainly about alpha is transparent channel related content. RGBA, where the final display on the screen is only RGB, which is a red-green-blue color, and

OpenGL Alpha hybrid

Original article: Lesson 8: BlendingTranslated by: cker The vast majority of effects in OpenGL are related to some types of (color) mixing. The definition of the mixed color is to combine the color of a certain pixel with the color of the

[Feng yuchong] unity3d tutorial book shader: 12th Alpha Testing

If the original article needs to be reproduced, please note: Reprinted from Fengyu Chong unity3d tutorial Institute  Lecture on shader 12thAlpha Testing Introduction: this and the next sections focus on Alpha, that is, the content related to

iOS development-alpha,hidden and opaque differences

The three attributes in the UIView are much more, especially when the alpha and opaque are not very well separated, and are slightly sorted out:Alpha (opacity)Alpha is the opacity, the property is a floating-point type of value, the value range from

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