We know that in d3d11, objects are rendered by frame. Each frame may contain several primitive values, as shown in the following figure:
In actual rendering, the GPU will be rendered by frame. For example, in frame0, there are two primitive
To test the pressure on the performance of the texture Alpha in the Untiy project, you need to temporarily remove the alpha channel from all the images in the Unity project and do a test comparison. Here is a basic technique, when the image does not
Remove the Alpha channel of all images in the Unity project,To test the performance pressure of Texture Alpha in the Untiy project, we need to temporarily remove the Alpha channel of all images in the Unity project for testing and comparison. Here
algorithm Training Alpha producttime limit: 1.0s memory limit: 512.0MBThe problem description calculates the alpha product of an integer. For an integer x, its alpha product is calculated as this: if X is a single digit, then its alpha product is
Now we try to change the box texture and use a DDS file with Alpha wirefence. Dds,
Use DirectX texture tool to open the file interface as follows:
In fact, in this figure, some pixels have alpha values and some pixels have alpha values of 0. We can
The problem description calculates the alpha product of an integer. For an integer x, its alpha product is calculated as this: if X is a single digit, then its alpha product is itself; otherwise, the Alpha product of x is equal to the alpha product
[Photo version] Separation of RGB and Alpha channels of images in the Unity Project,
Http://blog.csdn.net/u010153703/article/details/39477887
"There are two obvious problems in this article:1. Processing the Alpha Texture is a pixel-per-pixel
http://blog.csdn.net/u010153703/article/details/39477887"There are two obvious questions in this article:1. Processing an alpha map is a pixel-by-pixel processing with the Texture.setpixel () function. Recommended batch processing, using the Texture.
Rust 1.0.0-alpha is about to release Release Notes and References: Version 1.0.0-alpha (January 2015) ---------------------------------- * ~2300 changes, numerous bugfixes * Highlights * The language itself is considered feature complete for 1.0,
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