alpha string

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Directx11 tutorial (44) Alpha blend (1)

We know that in d3d11, objects are rendered by frame. Each frame may contain several primitive values, as shown in the following figure: In actual rendering, the GPU will be rendered by frame. For example, in frame0, there are two primitive

Remove alpha channel from all images in Unity project

To test the pressure on the performance of the texture Alpha in the Untiy project, you need to temporarily remove the alpha channel from all the images in the Unity project and do a test comparison. Here is a basic technique, when the image does not

Remove the Alpha channel of all images in the Unity project,

Remove the Alpha channel of all images in the Unity project,To test the performance pressure of Texture Alpha in the Untiy project, we need to temporarily remove the Alpha channel of all images in the Unity project for testing and comparison. Here

Algorithm Training Alpha Product

algorithm Training Alpha producttime limit: 1.0s memory limit: 512.0MBThe problem description calculates the alpha product of an integer. For an integer x, its alpha product is calculated as this: if X is a single digit, then its alpha product is

Directx11 tutorial (46) Alpha blend (3)

Now we try to change the box texture and use a DDS file with Alpha wirefence. Dds, Use DirectX texture tool to open the file interface as follows: In fact, in this figure, some pixels have alpha values and some pixels have alpha values of 0. We can

Algorithm Training Alpha Product

The problem description calculates the alpha product of an integer. For an integer x, its alpha product is calculated as this: if X is a single digit, then its alpha product is itself; otherwise, the Alpha product of x is equal to the alpha product

Optimization of 16-bit Alpha hybrid MMX

Optimization of 16-bit Alpha hybrid MMX Recently, I started to learn

[Photo version] Separation of RGB and Alpha channels of images in the Unity Project,

[Photo version] Separation of RGB and Alpha channels of images in the Unity Project, Http://blog.csdn.net/u010153703/article/details/39477887 "There are two obvious problems in this article:1. Processing the Alpha Texture is a pixel-per-pixel

The RGB and alpha channel separation for images in the "improved" Unity project

http://blog.csdn.net/u010153703/article/details/39477887"There are two obvious questions in this article:1. Processing an alpha map is a pixel-by-pixel processing with the Texture.setpixel () function. Recommended batch processing, using the Texture.

Rust 1.0.0-alpha is about to release

Rust 1.0.0-alpha is about to release Release Notes and References: Version 1.0.0-alpha (January 2015) ---------------------------------- * ~2300 changes, numerous bugfixes * Highlights * The language itself is considered feature complete for 1.0,

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