Because Android phones support OpneGL ES, 3D features are a major feature of Android phones. However, there are still relatively few materials for 3D application development on Android phones. Therefore, many people are exploring 3D
Reprint Please specify source: http://blog.csdn.net/l1028386804/article/details/48052709Now, Android development has become an indispensable force in the field of mobile Internet development, so it is reasonable to achieve 3D effect in Android. So how do you achieve 3D image viewing in
In the Android system API, there are two camera classes:
Android.graphics.Camera
Android.hardware.Camera
The second application in the mobile phone hardware related to the operation of the camera, this article is about using the first camera class to achieve the central axis 3D conversion card rollover effect, before you start, look at the Android
Recently, I made a simple 3D effect page flip special effect. Let's talk about my ideas. First of all, my page flip effect is not a jump between two activities, instead, you can switch between different views in the same activity class. My current practice is to click a button, then gone's current layout, and then visualize the layout to be presented, start the animation when hiding the current layout, and then add a listener to the animation, at the
rotation will slow down.
Design
The three main components of this application include: the UI component for interactive application demonstration and the video component for video playback; render the video frame buffer and create the 3D effect OpenGL * plane in special mode.
The video playback component has two threads. The video engine thread uses the MediaCodec class. This class is available in Android
The original Android 3D Game Development articles are from Martin, a German.In droidnova.com, lixinso is translated into Chinese.
The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development.
This series of 3D games is called Vortex..
This tutorial focuses on
Hello everyone, I will update my knowledge about android3d from today! I have just been in touch with android3d, so please point out any errors!
When you play 3D games in windows, DirectX acceleration is required for computers. The OpenGL and DirectX mentioned here are actually similar, but they are also quite different:
DirectX is developed by Microsoft. It only supports Microsoft's own platforms, such as Windows, Xbox 360... and contains graphics,
The following example shows how to rotate Images 3D in Android.
OpenGL is generally used to implement 3D effects, but OpenGL can be used not directly on the Android platform, but on Camera. The original principle of Camera is OpenGL, but it is more convenient to use Camera. Camera is similar to a video Camera. When an
This article illustrates the method of adding image and reflection and 3D effect to the gallery dynamically by Android. Share to everyone for your reference, specific as follows:
Gallery in Android can provide a good way to display pictures, achieve the above effect and dynamically add a database or download the image resources on the network. We first impleme
Reprint Please specify source: http://blog.csdn.net/yyh352091626/article/details/68962736
Shortcut concept
Specific implementation
Buildconfig Configuration
Static configuration
Dynamic configuration
Create
Remove or disable
Update
return stack problem
Shortcut conceptShortcut is a new shortcut component for iOS-like features in
Reprint Please specify source: http://blog.csdn.net/yyh352091626/article/details/68962736
Shortcut concept
Detailed implementation
Buildconfig Configuration
Static configuration
Dynamic configuration
Create
Remove or disable
Update
return stack problem
Shortcut conceptShortcut is a shortcut component for the new iOS-like feature of
Reprint Please specify source:http://blog.csdn.net/allen315410/article/details/39932689Implementation of the 1.3D GalleryWe know that the Android system has provided us with a "container"--gallery to show the picture, but the effect of this Gallery display is flat and the dynamic effect is not strong. Here, we do a custom gallery component, to achieve the 3D effect of the picture display, think it should be
In the application development, map development is often needed to use the "component", the domestic more famous is Baidu map and the German map.This blog is about the German map to achieve positioning and 3D map display, and labeling the corresponding location, words not much to say, first look at the effect, in the code.EffectFirst sign up to become a developer (open the Gao de map, click on the developer platform at the bottom), create an app, fill
In application development, map development is often required to use the "component", the domestic is more famous is Baidu map and the German map.This blog is about the German map for positioning and 3D map display. and mark the corresponding location. Words don't say much. First look at the effect, on the code.Effect????????First of all, register high-Tak as a developer (open the high-D map and click on the developer platform at the bottom) to create
1
. Preface:
If the processor only has2dHardware acceleration3DHardware acceleration, you can useOpenGLInLibagl, Which is encapsulated inLibaglInCopybitBecause3D APIThe encapsulation of this moduleGoogleBasically, you only need to implement oneCopybit halIf the processor2D/3DHardware acceleration is available, so it can be dropped out.CopybitTo implementOpenGLEs 2D/3D API.2
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Android
System hardware accele
Understanding JPCT-AE jpct is a 3D graphics engine based on OpenGL technology (PC environment as the standard OpenGL, Android for OpenGL ES), based on Java language, has powerful Java 3D solutions. This engine is similar to lgame (a 2D game engine) and currently has two development versions: PC (j2se) and Android. Jpct
Android Emulator provides the user with the GPU on option, which means using the GPU of Host (which is the PC that executes Emulator). Of course, the PC must have the OpenGL driver installed.In the implementation is to replace the libglesv1_cm.so libglesv2.so, when the system calls GL's function, the call is packaged as a stream, and through the pipe sent to the host side processing, into the conversion to host OpenGL call.Light is not enough, but als
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