These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese.
The sixth part of this series focuses on how to create the right view, Because 3D makes no sense without the right view.
Before starting, we need to discuss the two views provided by OpenGL: Orthogonal and projection.
Orthog
effectCamerairishollowopen//Camera lens open effect (does not support transition direction) Camerairishollowclose//Camera lens Close effect (no transition direction is supported)Transition Direction Kcatransitionfromright Kcatransitionfromleft The use of kcatransitionfrombottomkcatransitionfromtopcatransition catransition *anim = [Catransition animation];anim.type= @ "Cube";//Animation transition typeAnim.subtype = Kcatransitionfromtop;//Animation transition DirectionAnim.duration =1;//animatio
connections, 2 to 3 connections, and 3 to 0 connections.
5. gl_triangles
3n, 3N + 1, and 3N + 2 vertices form a triangle, and the remainder vertex left is ignored. For example, (,) is an index, and 1, 2, and 3 constitute a triangle, 4, 5, and 6 form a triangle.
6. gl_triangles_strif
Connect two adjacent vertices into a triangle. Different from the preceding vertex, the nth vertex is connected to the nth vertex, for example (,) as the index, A triangle consists of 0, 1 and 2, and a triangle cons
(Material source code) Cat and cat learning IOS () core of UI animation two lines of code to deal with 3D transfer (android CRYING), iosandroid
CAT/CAT sharing, must be excellent
For Original Articles, please reprint them. Reprinted Please note: Yan Nai-yu's blogHttp://blog.csdn.net/u013357243? Viewmode = contentsSource Material address: http://download.csdn.net/detail/u013357243/8677065Effect:
Code:
# Imp
Developed by these Android 3D gamesArticleThe original article was written by Martin, a German at droidnova.com. lixinso was translated into Chinese.
In the third part of this series, I will show you how to stop the rotation of the triangle and tell you that the original rotation is actually only the rotation of the triangle, instead of rotating on the camera "camera.
We hope to have more control over t
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