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Android game background music audio volume control, android volume control
Game sound effects are the music we use to play games. This is also a must-have for every game. However, if the background music you play is interrupted, w
provides a class to control the volume and vibration of the system. Android. Media. audiomanager uses this class.Set the phone to mute or vibrate, and change the vibration type. Audiomanager cannot be instantiated in code. You need to obtain its instance through context. getsystemservice (context. audio_service. OK. After obtaining the audiomanager instance, we
Objective
This chapter continues to improve the playback of the relevant player's core functions, for subsequent expansion lay a good foundation.
Series
1.Android uses Vitamio to build its own universal player (1)--ready
Body
I. Achievement of the goal
1.1 Brightness Control
Imitate the Vplayer interface:
1.2 Voice Control
Imitate the Vplayer interface
An example of this article describes how Android achieves volume tuning. Share to everyone for your reference. Specifically as follows:
Main.xml Layout file:
Audioactivity class:
Package com.ljq.activity;
Import android.app.Activity;
Import Android.app.Service;
Import Android.media.AudioManager;
Import Android.media.MediaPlayer;
Import Android.os.Bundle;
Import Android.view.View;
Import An
Linux drivers is very important, is to modify the Linux driver source code, should try not to modify the Linux The driver interface. In a complete Linux Drive, mainly consists of internal processing and hardware interaction two parts. If the inter-Linux porting between different versions , the main porting of the first part, on different hardware platforms, then the main second part. Software 1308 class 31st Zhang Fan Blog Park address: http://home.cnblogs.com/u/sxauzzz/
The Android audio curve call is set down from the ui. There are different UIS Based on stream audio, which are divided into 7 and 15 steps, corresponding to the actual step 100. For the conversion process, see the volIndexToAmpl function in AudioPolicyManagerBase. cpp. 4.1 The Calling process is different from the previous one, and the principle is the same. I think the previous version is linear, and the new version is a three-segment line. Why is it
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