The libgdx used in this article is version 0.92, which may be different from the latest version. The full text is for reference only.
Previous articlesArticleThis article introduces the usage of some basic classes in the libgdx framework, and also introduces someSource codeBut if libgdx is used for actual development?
It is not enough to understand several classes. You also need to have a detailed and macro understanding of the framework.
1. App
Li huaming himiOriginal, reprinted must be explicitly noted:
Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/337.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th
say C + + is kingly, Android game development feel now C + + In addition to the relatively low-level development in the status of Big Brother, some other middle and high level applications are decreasing, but, C + + efficiency is not another my advanced language can compare, but in the rapid
IPhone gamesDevelopment and UseCocos2d frameworkThe development tutorial is what we will introduce in this article. Mobile devices are changing the relationship between our work and interaction with others. A new revolution is happening on us. People begin to consume more data through mobile devices.IPhoneApp stores have become the epitome of mobile app success and popularity, with games among the hottest c
Program code compilation Environment Visual Stuido, Windows Phone 7 SDK, XNA 4.0 Game Studio, download link:
Http://files.cnblogs.com/aawolf/XNA_aawolf_3D.rar
Have a little free time today, looking at the development of Windows Phone 7. See the Silverlight for phone and XNA 4.0 Development article has been a lot, and high quality. Let me just say that XNA 4.0 3
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/316.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of the
Mobile Game Development Engineer Training TutorialI share a system of learning hand-tour development of the course, you can complete the study of hand-tour development, and supporting a number of enterprise real-combat projectsConsulting qq:779591710The course has the following six major features:First, the industry's
Http://www.cnblogs.com/crazylights/archive/2011/09/26/2190723.html
I am going to start writing a Win8 game development tutorial. Now let's sort out the ideas here.
There are a lot of problems that need to be explained in the beginning. First, try to write them down one by one.
1. What is the basis for reading this tu
Updatethread is started in Movementview. That is, updatethread.setrunning (true), and then check to see if, in the specified time frame, 20 frames per second is set, and if so, call the Surfaceholder Lockcanvas method to lock the current canvas painting area. and call the Movementview Updatephysics method and OnDraw method to draw a small ball and judge the movement of the ball, finally remember to call the Unlockcanvasandpost method in finally.
V. Start and run the program
Finally start and
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Note the following problems that may occur to children's shoes:
1. About cocos2dx v1.x running on the iPhone and
, initialize layer, JUnit layerDAO: Manipulating DatabasesService: Used to write some methodsDomain: Placing objectsGame: Place Activity windowInitialize: storage Resource Initial ConfigurationJUnit: Used to do test cases (this layer can be done without a tube, it is a test when writing code)Let's introduce how this game works:First, we create a database that defines three tables:Checkpoint, idiom, wordcheckpoint:Checkid: Representative level (1-5)idi
[Unity3D] research on interaction between Unity and Android in Unity3D game development, unity3dandroid
Dear friends, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. In the previous article, we studied Unity3D gesture operations on the Android platform and implemented functions
Mobile Game Development Engineer Training TutorialI share a system of learning hand-tour development of the course, you can complete the study of hand-tour development, and supporting a number of enterprise real-combat projectsConsulting qq:779591710The course has the following six major features:First, the industry's
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/386.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of the
The Android game development example in this article is shared by a relatively self-motivated student, implementing a little rabbit-jumping Bell game. The author has experience and doubts during the development process. You can post your own comments accordingly.
I.
Download address (source code and complete Project project): http://loon-simple.googlecode.com/files/barrage%2Bslg.7z
There has been a period of time did not update the blog, so the younger brother deliberately prepared two games samples issued.
1. Example of the bomb screen:
This is a very simple example of the play screen game, using touch-screen control, but the basic algorithm is common, in order to expand into a complete barrage should not be dif
This article describes the Android game development Learning ① bouncing ball implementation method. Share to everyone for your reference. Specifically as follows:
After learning a little Android, feel the need to record down, so opened the new pit, slowly fill it.
1. Sports body Movable class
This example mainly sim
Advanced tutorials for HTML5 game development | Lynda Tutorial Chinese subtitles advanced HTML5 Game Development Course id:597988 Duration: 2.3 Hours Category: Html All game Development
[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid
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If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csd
provides the outer border for collision detection.
The Learning Section is not easy, Android game development ten-day series can also come to an end. From the original learning libgdx to the present cocos2d-x, I also from A to B city. Libgdx is a very good engine, there are some mature works, but compared with the cocos2d-x, the world is using the
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