A series of courses on ipad, Iphone and ipod mobile app development based on the IOS5 platformSuitable for people: BeginnerNumber of lessons: 120 hoursUsing the technology: iphone, ipadProjects involved: calculators, questionnaire systemsConsulting qq:1840215592Course IntroductionThis series of courses are divided into basic articles, project actual combat: 100-120 hours (expected), 45-60 minutes/hours. The course includes two iphone, two ipad project
This article for everyone to share the Android game development Collision detection, for your reference, the specific content as follows
The principle of rectangular collision : Four kinds of two rectangular positions not in these four cases are collisions
Circular Collision principle: Using the distance between the two centers to determine. When the distance
Learn the complete collection of Android development video tutorials nowHorse to school Android development [learn Android now] Android Development Video
Interactive communication in Android game development
On the Android platform, applications can conveniently call functions of other applications to meet their functional requirements. This is one of the features of Android, this article will introduce you to the interactive
scene switching 6. Cocos2d-x 3.0 Final Programming 06-node anatomy and Anchor 7.cocos2d-x 3.0 final programming 07-testcpp source code Analysis 18.cocos2d-x 3.0 Final programming 08-testcpp source code Analysis 29.cocos2d-x 3.0 final programming 09-cocos2d-x memory Management 10.cocos2d-x 3.0 final Programming 10-vector11.cocos2d-x 3.0 Final Programming 11-mapvalue12.cocos2d-x 3.0 final programming 12-layer and user interaction 13.cocos2d-x 3.0 final Programming 13-node and schedule scheduled t
Own things to do on their own
Example: The official tutorial "Tanks Tutorial", small tanks: mobile, mobile sound, shooting, health management, etc. component are mounted on the gameobject tank own body. Shells, then manage their own explosions and so on.Many benefits:~ more convenient when developing and maintaining~ Meet the "face of the object" thinking
A script to do one thingExample: The o
Android research-Game Development Collision DetectionZookeeper
Game collisions can be roughly divided into these categories
1. the collision between the protagonist and the boundary restricts that the protagonist cannot go out of the screen of the mobile phone.2. the collision between the protagonist and the physical l
Webpage game development tutorial 2 (game mode + System)Http://www.jb51.net/article/20724.htm
1. Select a development language Background: java. net phpFront-end: flex javascript ajaxDatabase: mysql mssqlWhich combination is used is really not important. Time and cost are im
Which combination is used is really not important. Time and cost are important. The complexity lies in the interaction and improvement of data, rather than the implementation of technology or effects. Webpage game development tutorial 2 (game mode + system)
Http://www.bitsCN.com/article/20724.htm
1. select a
Note: surfaceview does have the onDraw method, but you will not call surfaceview yourself !!!
The ondraw () or draw () in my code is a method defined by myself... Keep calling in the thread. Be sure to pay attention to it !!
Previously, we made comparisons and trade-offs between the view and surfaceview. Finally, we found that surfaceview is more suitable for operation and game development. Let's take a loo
Previous ArticleArticleThis article introduces how to use TWL for layout. Recently, other Java things have come into contact with table-layout. It is quite helpful to use it. After careful consideration, the document still supports libgdx.
A simple trial is much better than TWL. Introduction to tablelayout
Tablelayout is a lightweight UI component layout library. Using tables is a bit like HTML tables.
It supports libgdx, swing, Android, and T
During the development of magicbubble In the android game, when two buckets are connected, the bubble disappears in the case of bubbles. The idea of the author is as follows: add an imageview to framelayout and define an explosion of animation. imageview is hidden when it is not needed, move the imageview to the desired location and then startanimation to achieve
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (41) make exquisite mini map ①
What will it take to endure the thoughts of the next few months? In addition to study or study.
Feeling a turn, hehe. In this section I will explain how to make a nice mini map for Silverlight games. The mini map is divided into two kinds, one is
Basic tutorial for Android-1.2 Development Environment setup and basic tutorial for androidBasic tutorial for Android-1.2 Development Environment setup
Currently, mainstream
This article is an example of Android game development Learning ② Fireworks bloom effect implementation method. Share to everyone for your reference. Specifically as follows:
This section describes the mathematical physics applications that are commonly used in game development
I 've been engaged in Android development over the past few days. I 've watched some development videos and made a summary:
1. First, we should find the game development resources
Find the image and sound file and put it under res for convenient calling.
2. Interface Desi
C # development Wpf/silverlight animation and games series Tutorials (Game Tutorial): (38) transmission and switching between maps
Finally to the last section of the map processing, this section I will explain how to achieve the main role of the map through the transfer point between the transfer and map between the switch. The key to map conversion is to grasp
1: I use the Computer Configuration win7 3 core memory 8G desktop, always want to research coco2d game development, so after a week of need to find, finally set up the environment2: I use the version is this version, as to build the Android development environment omitted,3: 2.2> installs the ndkfor
Android game development:
ViewClass development framework
SurfaceViewDevelopment Framework
GraphicsClass development framework
Introduction to Paint and Color
Canvas Introduction
Geometric drawing
Draw strings
Image Rendering
Image Rotation
Image Scaling
Double Bu
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