android emulator mac os x

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Configure remote Linux server SSH key authentication automatic login under Mac OS x

~ / .zshrc #Reload the changed zshrc file ssh-to-username #Using alias, one command can log in to your ssh server If your local terminal is using ITERM2 also can add the profile implementation of one-click login, the specific steps here skip You may also like the following articles about SSH, please refer to below: The whole process of configuring SSH service under Ubuntu and problem solving http://www.linuxidc.com/Linux/2011-09/42775.htm How to inst

[Android game development 21] Android OS device lie resolution solution! And briefly explain how to use the game engine!

Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/356.html A question asked by the brothers in the group just now, I will share it with you here: the new emulator is configured as a device simulator with a resolution of 800*480 FOR THE waga800, when we obtain its height and width in our program, we find that it is alway

Compile vlc-android in Mac and vlc-android in mac

Compile vlc-android in Mac and vlc-android in mac Preface I suddenly wanted to complete VLC-Android, and then I went to the next playlist. Here I recorded the problems I encountered. StatementWelcome to repost, but please keep the original source of the article :) blog Par

Andromeda OS come on, Android goodbye?

and Mac Os,windo WS phone has the same relationship as Windows.Compared to Microsoft and Apple,google in the desktop operating system has been a soft rib, but Google has not abandoned the dream, Chrome OS is Google's efforts to prove, but Chrome OS launched quite a long time, has been tepid, users do not Buy. But with

COCOS2DX V3.2 Mac OS Xcode6.1 environment configuration

MAC OS cocos2dx-3.2+xcode6.1 environment configuration, here I use Xcode 6.1. 1. First unzip the cocos2dx-3.2 and put it where you can easily find it. Then open the command line CD under the cocos2dx-3.2 file root directory 2, command line input./setup.py Enter 3. Enter the cocos2dx-3.2 folder--build double-click to open th

Java engineering cannot be created after Mac OS upgrade to Yosemite 10.10

This may be caused by a Mac system upgrade that causes a change in the Java installation path (not surprisingly if the emulator location changes after Xcode upgrade)Previously installed eclipse will naturally not find the path to the SDK, so the bundle failsThe next steps are:1. First check the Java version in the terminal input java-version;2. Find the path to your JRE3. Then go to eclipse--"preferences--"

Android Development Environment (windows OS) Supplement (-), android40-9

Android Development Environment (windows OS) Supplement (-), android40-9    I have set up an android development environment over the past few days and want to play with Android development. After querying CSDN, CNBLOG, and video websites, we finally set up the development environment and found that all the guidance wa

Several issues with Android development under Mac configuration

Today, under OS X Yosemite (version 10.10), the Android-based development environment is deployed under Google Android documents.First go to http://developer.android.com/sdk/index.html to download ADT Budle, now the latest version of November 2, 2014 is adt-bundle-mac-x86_64-20140702.zip, This is a Google-recommended v

How to install the Go language compiler on Mac OS _golang

I used the Mac Mini, and then I installed it on the top of the sublime Text2 plugin is still go sublime and went build these two are not introduced, because previously introduced the installation, go Mac OS Installation package can be directly under the download address is http:// Code.google.com/p/go/downloads/list?q=opsys-osx+type-installer, according to your o

Chrome OS and Android have different ideas but are not mutually exclusive.

system Windows Phone 7, while Apple has the desktop system Mac OS X and mobile system iOS. Although there are such synergies, these systems seem to be independent of each other. However, they share the same philosophy: the core is a product with a processor, input hardware, and output display. In contrast, Google's philosophy is much more dispersed.   Different Modes Of course, cloud computing is equally i

Android OS device lie resolution solution!

Original article address:Http://blog.csdn.net/xiaominghimi/archive/2011/02/12/6180606.aspx A question asked by the brothers in the group just now, I will share it with you here: the new emulator is configured as a device simulator with a resolution of 800*480 FOR THE waga800, when we obtain its height and width in our program, we find that it is always 320*533, obviously the system is lying to us! For example: Below is the original official documen

Configuring the Appium+android Automated test environment on Mac OSX

Prerequisite PreparationBefore you start the text, you need to prepare some basic conditions: devices that have Mac OS OS installed A way to access resources outside of China's local area network (no, but painful) The homebrew has been installed. The python3.x has been installed. Java Runtime environment is already installed. Install

After resolving Mac OS X upgrade 10.10 (Yosemite), ADT (Eclipse) cannot find the real machine

After upgrading Yosemite, we continued to develop Android and found that the device selector could not find the real machine when the build version was higher than the device version, wtf! Do you want to change the SDK development to a lower version? My concubine can't do it!After a while, we found two solutions:1. After ejecting the device selector, drag the first line of dividing line (that is, serial number/avd Name ... That line) to change the wid

Build the Eclipse development environment for Android under Mac

can be installed to complete. three. setting up ADTIn the menu bar refactor if you can see the Android label indicates that the ADT installation was successful.1 Download Android SDKOpen Web site: http://developer.android.com/sdk/index.html Select the SDK version of Mac OS X (Intel) for download (because my Pro

Android development Environment Build (Windows OS) supplement

spent the 10 Many minutes, probably pc Recommended Links:1, the Android SDK manager update download slow solution:http://my.oschina.net/765155496/blog/2992722, the establishment of virtual machines: Baidu (Geek College Android introductory video) 3 Tip:emulator:ERROR:x86 emulation currently requires hardware acceleration! Please ensure the Intel HAXM is properly installed and usable. : Installation HAXM:

Google Engineers build remix OS system desktop Android download

The remix OS system, built by three former Google engineers, has finally arrived on the PC desktop and is now ready to download.The Remix OS for PC is based on the Android-x86 project, customized by the Android 5.1 lollipop depth, not only compatible with all Android apps an

Android common development tools and Mac common software

written using the Selenium 2 client API. The selendroid can be used on both the emulator and the actual device, as well as the integration of grid nodes for scaling and parallel testing.SpoonCan be used for Android different device Automation test, the application apk and test apk run on different machines and generate the corresponding test report.Project Address: Https://github.com/square/spoonAndroid FE

How to configure two sets of ANDROID-SDK environments in Mac

1 Background IntroductionWith the improvement and popularity of Android studio, more and more Android app developers have been transferred from the Eclipse+adt environment to Android Studio (as represented by unified as in the following article). However, as often requires a newer SDK, from the current test results, many of the

How to build an Android studio project that compiles cocos2d-x v3.x in OS X environment

The COCOS2D-X website has briefly described how to build cocos2d-x v2.x and v3.x in OS X environments. The specific link is: http://cn.cocos2d-x.org/article/index?type=cocos2d-xurl=/doc/cocos-docs-master/manual/framework/ Native/v3/getting-started/setting-up-development-environments-on-mac-with-eclipse/zh.mdHere, I'll show you how to use the production project for Andro

Mac+appium+android+ios Environment Construction

required.: Https://developer.android.com/studio/index.html#downloadsWe recommend selecting Android Studio to download and installing the SDK with studio. Just like installing other Mac OS programs.After the installation is complete, open Android Studio and you may be prompted unable to access

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