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Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/361.html
Due to writing a book, blog posts are updated slowly and we are considerate. Today, we will give a detailed explanation of the problem of animation implementation in the group;
This chapter is suitable for those who have not developed games!
When learning about
, continueTask InsertThe previous 2 minutes, the code is the above, just the details-Exception handling-insert URI-related trick (deep Todo when researching insert)See also the task card, first in the goal is intact insert”’It is strongly recommended that you retain your own renamed captions, and again suppress”’Get ID for insert? NowTell Oberserver Now:Test-driven development, such as the following, beautifulTask Update + DELETE4Inset 是一样的,取得 row cou
Udacity android Practice Notes: lesson 4 part B, udacityandroidUdacity android Practice Notes: lesson 4 part B
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This is my collection of the classic books on Android development, high-definition PDF electronic version, can be downloaded in my Baidu network free of charge, I hope that the need for friends to help. Directory:Android 4 Advanced Programming (full source code included)"Crazy Android Handout""Android App
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/389.html
Today, a developer asked me why I want to delete the hdpi, mdpi, and ldpi folders under the game development project. I will give you a detailed answer below:
First, if th
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/336.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of these
Beginners Android game development of friends, often will seem a little confused, they often do not know where to start, whenever encountering their own problems can not be solved, and often envy in the iphone, such as Cocos2d-iphone, such as the free game engine to use, On the side of the self-abandonment of the
Android research-rolling of Game Development protagonists and maps, android game developmentZookeeper
Smooth scrolling of map Movement
Friends who have played rpg games should know that the maps of RPG games are generally relatively large. Today I will share with you how to
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/312.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes
Eight open-source Android game engines (great resources)
Users who are new to Android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free
job is to choose the game engine, for my network game positioning is 2D network game, all I choose and concern is 2D game engine, I mainly focus on two game engine, one is COCOS2DX, Another is Andengine, where COCOS2DX is a C + + develo
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/298.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th
of different resolutions, I want to play meide. A game and software can be used in two ways. One is that we make adaptive screen games when playing games, for example, we take coordinates based on the screen width, height, image width, height, and so on, rather than writing the dead position coordinates. The second is the adaptive technology of Android OS after 1.6;
However, in some cases, it is clear tha
week, at least all related content of a game is updated.
First, you need to write a game in Android. You need to understand the two types of views and surfaceviews that android uses during game development. In addition, glsurf
**/Mcanvas.drawtext ("Current stylus X:" + mposx, 0, 20,mtextpaint); Mcanvas.drawtext ("Current stylus Y:" + mposy, 0, 40,mtextpaint);
@Override public void surfacechanged (surfaceholder holder, int format, int width, int height) {} @Override
The public void surfacecreated (Surfaceholder holder) {/** starts the game main loop thread **/misrunning = true;
New Thread (This). Start ();
@Override public void surfacedestroyed (Surfaceholder holde
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I always want to write and play games on my own. Although I do not catch a cold in games, I always have a lot of fun
).The three views commonly used in Android game development are view, Surfaceview, and Glsurfaceview. Here's a brief description of what these three views mean:View: Display view, built-in canvas, provide graphical drawing function, touch screen event, key event function, etc.Surfaceview: The view class that expands based on view view, more suitable for 2D
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can
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