Document directory
Abstract
Build a project
Encoding
Deployment
Summary
Abstract
With the previous learning foundation, we can start to develop games. Of course, at this stage, we only focus on learning.
The following is a game called Star guard, a great standalone game. The screen is very loving and difficult, but you can play with unlimited life.
The upper, lower, left, and right mouse of the keybo
In Android Application Development, Dialog (Dialog box) is often used for simple creation and easy management. The default style of the Dialog box is similar to the Activity of creating a style.First, we will introduce the Builder class under android. app. AlertDialog. Builder is a subclass of the AlertDialog class and its internal class. As shown in its name, Bu
In general, the basic framework for game development typically includes the following modules:Window Management: This module is responsible for creating, running, pausing, and resuming the game interface on the Android platform.Input module: This module is closely related to the Windows Management module, which is used
In game development, I learned from materials and books that two formats of playing audio can be used in our game development: MediaPlayer and SoundPool!
PS: Of course, there is another JetPlayer, but the format of the file to be played is quite troublesome, so I will not explain it here. If you are interested, you can
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the
In Android app Development, Dialog (dialog box) is created simple and easy to manage and is often used, and dialog box default style is similar to creating style activity.The class of builder under Android.app.AlertDialog is introduced first. Builder is a subclass of the Alertdialog class, and it is also its inner class. As the name implies, builder is the equivalent of a concrete constructor, which sets th
Detailed explanation of Android 3D game development technology and typical cases500-minute video presentationIntroduce the Android platform based on real casesUse of basic OpenGL ES technology and complete 3D Game Development Proc
Generally, the basic framework of game development includes the following modules:
Window Management: This module creates, runs, pauses, and restores game interfaces on the Android platform.
Input: This module is closely related to the Windows Management Module and is used to monitor and track user input (such as t
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx c
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/329.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th
I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overal
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html
,
This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. S
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/327.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes
Users who are new to android game development tend to be confused. They often do not know where to start. Whenever they encounter problems they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone can be used, while self abandon complaints Androi
Today, I want to systematically learn about android games and prepare to study the libgdx engine.
I. Causal Games (casual Games)
Probably the biggest segment of games on the Android Market consists of so-called
Causal games. So what exactly is a causal game? That question has no concrete
Answer, but causal games share a few common traits. Usually, they feature
Shows the android interface structure:
Common interface components:
Textview, listview, and toast.
Interface layout:
LinearLayout: Linear Layout
RelativeLayout: relative Layout
TableLayout: form layout
TabWideget: Switch Tab
AbsoluteLayout: Custom x and y location layout
Game Development
Game
(Exception ex) {}finally { if(canvas!=NULL) {sfh.unlockcanvasandpost (canvas); } } }The Paint brush class provides an anti-aliasing function, in fact the canvas canvas also provides the amount of plot antialiasing functions, as follows:Canvas.setdrawfilter (Drawfilter filter);Function: Set drawing antialiasing for the canvasParameters: Drawing Filter InstanceInstantiate an object of the Drawfilter class, as shown in the following code:New Paintflagsdrawfilter (0,paint.anti_a
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