Android game development system control-EditText
EditText (input box) is a common component used to interact with users. It is often used when logging on to a game and entering account and password information.
Create the project "EditTextProject"
Function: Enter the content in the input box and display it in TextView.
Thoughts on Android Game Development
I saw the source code of a push box game the day before yesterday, but of course it was written by someone else. After reading it, I tried to see if I could complete the game based on my own ideas! To be honest, I really cannot believe i
Android Research Institute Game Development Frame Animation (3) Release 4. 28,201 2 Category [Game Development of Android Research Institute] If you need to reprint the original article, please note: Reprinted from Yusong Momo Pro
The main addition to the control class in Android games is the Display Class View. Surfaceview is a display class that derives from the view base class. the three views commonly used in Android game development are: view, Surfaceview, and Glsurfaceview. View: Display view, built-in canvas, provides graphical drawing fu
provides the outer border for collision detection.
The Learning Section is not easy, Android game development ten-day series can also come to an end. From the original learning libgdx to the present cocos2d-x, I also from A to B city. Libgdx is a very good engine, there are some mature works, but compared with the cocos2d-x, the world is using the
In Android development, you may have the impulse to develop a small game, so how do you use Android to develop a game? Fortunately, Google offers some examples of games that have already been developed. Let's start with his two game
Mika Mobile is a developer of the famous game Battleheart on Android. Recently, the company's blog published an article about how to develop games on the Android platform, some of the comments and complaints are not uncommon, but they also have some noteworthy insights and experiences. In general, Mika Mobile believes that the
direction to the character to move to the point where the right edge of the map has been affixed to the right edge of the phone screen so the map cannot move this time the coordinates on the screen will be moved until the character is stuck to the right edge of the screen, the other three directions are identical. The previous chapter has learned the Android research game
left audio channel
Rightvolume right-channel volume
Priority priority
Number of loop cycles. 0 indicates no loop, and-1 indicates an infinite loop.
Rate playback speed. The value ranges from 0.5 to 2.0. 1 indicates the normal speed.
The following is an example. The layout will not be pasted. There are four buttons.
Package COM. example. demogame; import Java. util. hashmap; import android. app. activity; import
In this article, we need to first master some simple libgdx knowledge to make it easier:
Use of the android game development framework libgdx (4)-stage and actorsHttp://www.apkbus.com/android-19750-1-1.html
Libgdx learning notes 2 draw imagesBytes.
Public class progressbar extends Actor implements disposable {
Text
promising career. Today as a veteran chess game developers will be a broad have the desire to engage in chess game operation of novice operators to share a little experience.Network chess game development The innovative ideas of the company should be can be used to support. Because chess
Android supports playing audio in two ways: SoundPool and MediaPlayer. The former is suitable for scenarios with short promotion but high response speed requirements (such as explosion in the game), while the latter is suitable for cases with low time requirements (such as background music in the game ). Example:First, create a project Sound, and create a directo
Android research-rolling of Game Development protagonists and mapsZookeeper
Smooth scrolling of map Movement
Friends who have played rpg games should know that the maps of RPG games are generally relatively large. Today I will share with you how to deal with game maps larger than the screen size of mobile phones in RPG
Android game development system control-ImageButton
ImageButton is similar to Button. The difference is that ImageButton can customize an image as a Button;
Because the image replaces the button, you need to customize the effect of pressing and lifting ImageButton.
The following is an example of learning ImageButton:
Create an ImageButton Project
Simulator runnin
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/344.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th
Libgdx is a game library that supports 2D and 3D Game Development. It is compatible with most microcomputer platforms (Standard JavaSE implementation and can run on Mac, Linux, Windows, and other systems) it can be used with the Android platform (Android1.5 or above, and Android2.1 or above can be used at full power ).
Mobile APP applications have sprung up, and among many APP applications, games account for half of them. It enriches people's spare time and promotes communication between people. There are also many developers who have special liking for game development. They not only enjoy the sense of accomplishment that many people download, more is to enjoy the sense of accomplishment of developing a satisfactory
To smooth the development of Android games, we have the following suggestions:
1. Read thinking in Java, that is, Java programming ideology, practice it repeatedly, thoroughly understand Java language features, and lay a solid foundation for Java.
2. Read Zhou Zhiming's article "deep understanding of Java Virtual Machine", at least the first five chapters, understanding the Java memory management mech
Android platform, each application has a separate memory space, and if an application needs to use data from other applications, the Contextprovider object must be used.Each contextprovider is inherited from the Contextprovider class under the Android.context package, and its function is to provide its own data for use by external applications, providing data that can be stored as Android files, SQLite dat
Before that, I want to insert an external question and write it to my friends who are just getting started. I have also been engaged in Game Development for a period of time (mainly using j2's). Although it has not been a long time, I have come up with this phenomenon in the past two years: I found that many games are based on one"State machine"I personally think this form is not very good, a lot of cases..
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