Recently, the customer update system found that the previous project in the call to the camera, Flash returned, very strange, later found that Android 6.0 after the need for program authorization camera permissions, the default will give a hint, let the user authorization, personal feeling this feature is very good, probably as follows:
Import
);Rotation. setfillafter (true );Rotation. setinterpolator (New accelerateinterpolator ());// Rotation. setanimationlistener (New displaynextview (position ));
IMG. startanimation (rotation );}}
Rotate3danimation is an animation class, and it is also very simple:
First:
Package com. example. OpenGL. animation;
Import Android. View. animation. animation;Import
Android cameraSeries Development (III): Taking photos through cameraapi
Author: Rain csdn blog: http://blog.csdn.net/gobitan/
Overview
There are two ways to use camera: using an existing app through intent and building your own app through camera. The intent method has been introduced in Series 1 of development. This article describes how to take photos through c
Android Camera + SurfaceView for custom photos and androidsurfaceview
Force a horizontal screen on the Activity to ensure that the preview direction is correct. Use OrientationEventListener to listen to the device direction. when determining whether a portrait is taken, rotate the photo and save it. This ensures that the preview image is in the same direction as the saved image.
Running effect:
Code:
Test
Android. mk in this directory.
vendor/acme/chipset_or_board/libcamera/。
The following Android. mk stub file ensures that libcamera can be linked to the corresponding library during compilation:
LOCAL_PATH := $(call my-dir)include $(CLEAR_VARS)
LOCAL_MODULE := libcamera
LOCAL_SHARED_LIBRARIES := \ libutils \ librpc \ liblog
LOCAL_SRC_FILES += MyCameraHardware.cpp
LOCAL_CFLAGS +=
LOCAL_C_INCLUDES +=
LOCAL
This article for you to share the Android camera, Atlas Basic demo, for your reference, the specific content as follows
Package Com.example.democamera;
Import Java.io.File;
Import java.io.FileNotFoundException;
Import java.io.IOException;
Import Android.net.Uri;
Import Android.os.Bundle;
Import android.os.Environment;
Import Android.provider.MediaStore;
Import android.app.Activity;
Import Android.con
This article examples for you to explain how to easily realize the Android phone camera function, share for everyone to reference. Specifically as follows:
I. Layout file Main.xml
Two, Mainactivity.java
Import Java.io.File;
Import Java.io.FileOutputStream;
Import android.app.Activity;
Import Android.hardware.Camera;
Import Android.hardware.Camera.PictureCallback;
Import Android.os.Bundl
Call system camera to take pictures and clip
In the Android development process, many times we need to call the camera to take pictures, especially when it comes to posting tweets.
Inheriting the camera class to write a photo function is obviously not the best solution because we can't consider it very comprehensivel
Android research-Game Development camera updateZookeeper
Introduction to the principle of cameras in games
Updating the camera position in game development determines the content displayed on the screen, especially the RPG Game camera, for example, sometimes, when playing an RPG Game, we enter a new scenario to trigger
In Android, there are two ways to take photos. One is to call the camera that comes with the system and then use the photo data it returns. Another method is to use the Camera class and other related classes to implement Camera functions. This method has a relatively high system and is complicated for dyeing. Generally
Basic tutorial for Android-9.3 using CameraBasic tutorial for Android-9.3 using Camera
Tags (separated by spaces): basic Android tutorial
This section introduces
This section introduces the use of Camera in Android. Simply put,
highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/-->@ OverridePublic Boolean onkeydown (INT keycode, keyevent event ){// Todo auto-generated method stubIf (keycode = keyevent. keycode_dpad_center)SF. takepicture ();Return super. onkeydown (keycode, event );}
To use a camera and an SD card, you must add the following permissions:
Code highlighting produced by Actipro CodeHighlighter (freeware)htt
http://blog.csdn.net/jiangwei0910410003/article/details/52057543First, prefaceIn the video broadcast is generally two video data sources, one is the camera data, one is recorded desktop data, and generally beautiful girls live is from the camera data, game Live is recorded desktop data, then today to see the first Data source analysis, There are many scenes of using the
These two days playing Android games, the blog has not added something for several days, ashamed! Take a look at one of the most collapsing problems of the two days.
Good early installed the development environment, really started or these two days, very unfamiliar, although there are SDK documentation, so many mosquito-like word, really do not mind to study slowly. This does not want to call the camera, t
This camera is not a camera in Android. the camera in the graphics package can be understood as the angle of view in the 2D graphics system, or the camera location. Based on the perspective principle, we can implement some simple
This example describes the way Android calls the camera feature. Share to everyone for your reference, specific as follows:
We're going to call the camera's photo function, apparently
The first step must join the call to the camera hardware permissions , after the photo we want to save the picture in the SD card, must add SD card read and write permission, so t
use, the button is used to take a photo. In fact, you can also use the button to take a photo, as long as you make a simple modification to this class. The call is as follows:
Copy codeThe Code is as follows: @ Override
Public boolean onKeyDown (int keyCode, KeyEvent event ){
// TODO Auto-generated method stub
If (keyCode = KeyEvent. KEYCODE_DPAD_CENTER)
Sf. takePicture ();
Return super. onKeyDown (keyCode, event );
}
To use a camera and an SD card
Create a preview class
To allow users to effectively obtain images and videos, they must be able to see images in the camera. A camera preview class is a surfaceview class that can display Real-Time Images in the camera, so users can frame and capture images or videos.
The Code in the following example demonstrates how to create a basic
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