android rear view camera

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Android camera parameters

-compensation = 12;Exposure-compensation = 0;Expos-compensation-step = 0.166667;Scene-detect = off;Flash-mode = off;Effect-values = none, mono, negative, solarize, sepia, posterize, whiteboard, blackboard, aqua; picture-size = 640x480;Max-zoom = 59; effect = none;Saturation = 5;Whitebalance-values = auto, incandescent, fluorescent, daylight, cloudy-daylight;Picture-format = jpeg;Focus-distances = 1.000000, 34.000000, 34.000000; lensshade-values = enable, disable;Selectable-zone-af = auto;Iso-val

Android implements crop pictures and set avatar _android from local gallery/camera

(Environment.getexternalstoragedirectory (), Image_file_name) ; Croprawphoto (Uri.fromfile (tempfile)); else {Toast.maketext (getapplication (), "No sdcard!", Toast.length_long). Show (); Case Code_result_request:if (Intent!= null) {Setimagetoheadview (intent);//Set Picture box} break; } super.onactivityresult (Requestcode, ResultCode, intent); /** * Crop the original picture */public void Croprawphoto (Uri uri) {Intent Intent = new Intent ("Com.android.camera.action.CROP"); Inten T.setdataandt

[Android] call a camera, open an album, and crop an image

Private ImageView iv_user_photo; private String fileName = ""; private File tempFile; private int crop = 300; // crop the private static final int OPEN_CAMERA_CODE = 10; private static final int OPEN_GALLERY_CODE = 11; private static final int CROP_PHOTO_CODE = 12; private OnClickListener popupener witemonclick = new OnClickListener () {@ Override public void onClick (View v) {menuWindow. dismiss (); switc H (v. getId () {// photograph case R. id. btn

About calling the Android camera feature to get pictures

Recently called the camera in the project, the use of someone else to write the file, but found that the captured photos did not really use the system photography and then view so clear, so the study, found that the usual call camera function to obtain the image is compressed, if you want to get the original picture, it has to be saved after the acquisition. Find

Android Development Call System Gallery and camera

In the development of Android often use the image upload function, commonly used is to call the Android system comes with the library and photo function. The sample code is as follows:Java code:public class Testactivity extends Activity {public final static int photo_zoom = 0; Public final static int take_photo = 1; Public final static int photo_result = 2; public static final String image_unspecif

Call the Android system camera to take pictures and save

Onclicklistener () { @Override public void OnClick (View v) { //TODO auto-generated method stub Intent Intent = new Intent (mediastore.action_image_capture); Startactivityforresult (Intent, 1); } }); } @Override protected void Onactivityresult (int requestcode, int resultcode, Intent data) { //TODO auto-generated method stub Super.onactivityresult (Requestcode, ResultCode, data); if (ResultCode = = ACTIVITY.R

Android implements a self-defined camera interface

background againXML version= "1.0" encoding= "Utf-8"? >Watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqv/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/dissolve/70/gravity /center "style=" WIDTH:236PX; height:411px ">This is an interface: Activity_take_photo.xmlThe interface is very easy, here is only to provide reference study. Explanation Code:Surfaceview is used for photographic purposes. Note that this class only needs to be used with video or photography, but it is usually written in the project

Android-based OpenGL-draw triangles on GLSurfaceView and use projection and camera views

is as follows: [Java] Public void onDrawFrame (GL10 gl ){// TODO Auto-generated method stubGl. glClear (GL10.GL _ COLOR_BUFFER_BIT | GL10.GL _ DEPTH_BUFFER_BIT );MTriangle. draw (gl );}Public void onDrawFrame (GL10 gl ){// TODO Auto-generated method stubGl. glClear (GL10.GL _ COLOR_BUFFER_BIT | GL10.GL _ DEPTH_BUFFER_BIT );MTriangle. draw (gl );} In this way, we have drawn a plane triangle. However, we found that this triangle is not an equilateral triangle as we defined it. This is because O

Achieve the ability to call the Android phone's camera

//Startphotozoom (Data.getdata ()); + // } - theString fileName = "";Bayi if(Requestcode = = 1) { theBundle Extras =Data.getextras (); the if(Extras! =NULL) { -Bitmap photo = extras.getparcelable ("Data"); -Bytearrayoutputstream stream =NewBytearrayoutputstream (); thePhoto.compress (Bitmap.CompressFormat.JPEG, (), stream);//(0-100)?????? the It's OK to save to SD card here. the Try { theFileName =savetosdcard.getfile

Implementation of Camera Real-Time Filter on Android platform (7) -- Basic filter creation method (1)

Implementation of Camera Real-Time Filter on Android platform (7) -- Basic filter creation method (1) Regarding how to make filters, zhihu's top ticket in this Q A gave a professional answer In addition, InstagramFilters, an open-source project of githunb, once provided some filter code of the first version of Instagram, which is less than 20 types. GPUImage also has some image processing algorithms for le

Embedded Unity3D view (3D model display) and androidunity3d in ANDROID applications

the Unity end. The first parameter of this function is the class object for receiving messages, the second class object uses the method of receiving messages, and the third parameter is the transmitted message // so the following meaning is: Call the Previous method under Main Camera, the message sent is empty. unitySendMessage ("Main Camera", "Previous", "") ;}}); // set the listener bottomButton = (butto

An analysis of the custom view of "Android-Advanced"

://schemas.android.com/apk/res/android"Our custom properties are not in this namespace, so we need to add a namespace.The namespace of the custom attribute is as follows:xmlns:app= "Http://schemas.android.com/apk/res-auto"As you can see, in addition to changing the name of the namespace from Android to app, the last "Res/android" is changed to "Res-auto".Note: Th

[Android] view (required for Game Development)

Display and game logic processing are important and complex in android game development. Let's talk about it here.Android. View. ViewAndAndroid. View. surfaceview. Surfaceview is a display class derived from the view base class. Its direct sub-classes include glsurfaceview and videoview. It can be seen that Gl, video

[Android Game Development Learning notes]view and Surfaceview

This article is for reading http://blog.csdn.net/xiaominghimi/article/details/6089594 's notes.The main role in Android games, in addition to the control class is the display class. What's involved in Android is the view class, and other subclasses of the Surfaceview class and surfaceview that inherit from it.This is the first

Android view class and Surfaceview class detailed _android

The main class of Android game development is display class except control class, and it is very important and complicated to display and game logic processing. Display and canvas can be implemented in J2ME, and the view class is displayed in Android. Here is a brief introduction to Android.view.View and Android.view.SurfaceView. Surfaceview is a display class d

Android UI Debugging Common Tool (Dump view UI hierarchy for Automator)

UI debugging when the programmer is a headache problem: sometimes 1DP, 2dp problems, get speechless (Android development deep Experience)Here is a common debugging tool in the actual development process, can be accurate to each view in the absolute position of the screen (accurate to the specific PX), with such a tool, you can well find the problem in the UI.In fact, in the Ddms

Android Moveview Slide Move View class complete instance _android

The program described in this article is a mobile view class for an Android Moveview. It mainly realizes the main screen left and right sliding screen drag function, and timely display drag when the screen display, the code also includes complete logic. The complete code is as follows: Import Android.study.shift.ItemView; Import Android.study.shift.MainView; Import Android.study.shift.Moveview; Import

Android Custom View Advanced-matrix principle

Video CourseCreate a personalized picture preview and multi-touch consumption, which will allow you to understand the matrix to a higher level.About Me author Micro-blog: @GcsSloopResourcesMatrixThe principle, code verification and application of Image transform matrix in AndroidSome understandings on the pre-multiplication of matrix in AndroidWikipedia-Affine transformationsWikipedia-Homogeneous coordinatesWikipedia-linear mappingThe entry-level thinking of homogeneous coordinate systemAffine

Android game development 2: View and surfaceview

Surfaceview is a display class derived from the view base class. Its direct sub-classes include glsurfaceview and videoview. It can be seen that Gl, video playback, and camera cameras generally use surfaceview. What are the advantages? Surfaceview can control the surface format, such as the size and position of the display on the screen. The most important thing is to provide the surfaceholder class, which

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