job is to choose the game engine, for my network game positioning is 2D network game, all I choose and concern is 2D game engine, I mainly focus on two game engine, one is COCOS2DX, Another is Andengine, where COCOS2DX is a C + + development of the cross-platform
Libgdx Overview
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. It is based on the Apache license and Version 2.0 protocol and is free for commercial and non-commercial use.
Libgdx is compatible with windows, Linux, Max OS X, Java Applet, JavaScript/webgl, and Android [4] (version 1.5 +) platforms. The support for the Android pla
Today, I want to systematically learn about android games and prepare to study the libgdx engine.
I. Causal Games (casual Games)
Probably the biggest segment of games on the Android Market consists of so-called
Causal games. So what exactly is a causal game? That question has no concrete
Answer, but causal games share a few common traits. Usually, they feature
Many new android game developers tend to be confused, and they often do not know where to start. Whenever they encounter problems that they cannot solve, and often will envy iPhone under a free game engine such as Cocos2d-iphone can be used, while self abandon complaints Android platform
Generally, the basic framework of game development includes the following modules:
Window Management: This module creates, runs, pauses, and restores game interfaces on the Android platform.
Input: This module is closely related to the Windows Management Module and is used to monitor and track user input (such as touch events, button events, and accelerator e
Starting point:Traditional game simulators (FC, Neo, FBA, GBA, Mame, n64, NDS, and PSP) are all moved to Android phones, the game Rom is then saved to the SD card and run through the simulator. However, considering that mobile games must follow the fast forward and fast forward principles, I have implemented the following micro-innovations on this basis:
1. direc
This is in the Android Tutorial network sharing over, the island energy Android game Android source code, the island of energy is an island-based simulation action game, the game your role is
Today, I will explain how to implement switching between two or more activities and data interaction in Surfaceview. I have provided a demo of the game logon interface to improve my image, I also wrote the layout of the input interface at will, mainly because the function does not take time to beautify, so you can change the layout in xml or code by yourself, the width and height of each widget. Okay, next (I love it ~ Doraemon, so I have to use the f
[Android game development] explains the hdpi, mdpi, and ldpi resource folders under game development and projects, as well as the game HD version settings. Today, a developer asks me why I want to delete the hdpi under the game development project., mdpi, and ldpi folders; t
I,
Libgdx is a cross-platform 2D/3D Game Development Framework written in Java/C ++. Ibgdx is compatible with most microcomputer platforms (Standard javase implementation, running on Mac, Linux, windows, and other systems, and recently added HTML5 support) and Android platforms (android1.5 and above, android2.1 and above can be used up to full power ). Libgdx comes with an image decoder in native mode. Th
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/301.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of th
Android game guidance (3. Model Management of the graphic engine)
In the previous section, we built a world of our own scenarios. Some basic elements can be drawn internally. I would like to talk about Paster in this section. Let's take a break and let us have an episode, think about model management and game engine-related things. These things are very similar t
Detailed explanation of Android 3D game development technology and typical cases500-minute video presentationIntroduce the Android platform based on real casesUse of basic OpenGL ES technology and complete 3D Game Development ProcessBasic InformationAuthor:Wu YafengSuaguang[Introduction to translators]Press: Electronic
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/384.html
,
This chapter is part of the game development book being created. It has not been updated for a long time due to the writing of the book. Sorry, I am sorry for everyone. So let's release a part of the book today and
Original Piano String JerryArticleReprinted please follow the "signature-non-commercial-deduction of 2.5 mainland China" creation sharing agreement
Reprinted Please retain the original link: http://www.jerry-zhang.com/index.php/2011/09/25/android-game-dev-1-need-what-knowledge/
I always want to write and play games on my own. Although I do not catch a cold in games, I always have a lot of fun
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/329.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes
Android game guidance (2. Basic game settings)
The previous section has learned a basic OpenGL framework. Today, we will further set up 2D game-related things. I love 2D games more than 3D games. I believe most people do the same.Table of contents
1 game full screen displa
Li huaming himiOriginal, reprinted must be explicitly noted:Reprinted from[Heimi gamedev block]Link: http://www.himigame.com/android-game/327.html
Many kids shoes say that after my code is run, clicking home or back will cause a program exception. If you have encountered this, you certainly haven't carefully read the himi blog, in article 19th, himi specifically wrote about the causes and solutions of thes
I have been reading android game programming from scratch recently,ArticleI wrote well. I felt that the author told me about the knowledge and problems I learned, and I learned a lot after reading it. In this article, I will take a note of the fifth chapter-game development practices to learn and consolidate the overall process of
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