ar games ios 11

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(NO.00003) iOS games simple robot projection game forming notes (11)

(NO.00003) iOS games simple robot projection game forming notes (11) The robot has already fired bullets. Let's see how to set obstacles for players. We can see from the figure above that there are several obstacles in the machine and basket. Let's first look at how to implement them. Open SpriteBuilder and create SmallBrick. ccb in the Sprites folder. The typ

IOS AR Technology First experience, small white guide using the Easyar sample program

QQ two days before the relay torch, is my first direct contact with AR. (although I have heard from colleagues before, because he likes to play games, PS, 3DS and so on have played, this technology is the beginning of the emergence from here). So I feel very interesting, I want to try to play a bit ... Here is my first experience.First search the online what Support SDK, better several: Metaio by Apple acqu

Opencv for iOS Study Notes (9)-rendering ar scenario 2 with OpenGL

Original address: opencv for iOS Study Notes (9)-rendering ar scenario 2 with OpenGL The operation procedure of drawframe is: 1. Clear the scenario. 2. Start the normal projection to draw the background. 3. Draw the last image obtained from the camera in the viewport. 4. Set Perspective Projection based on internal camera parameters. 5. Move the coordinate system of each detected mark to the three-dimensi

Texture optimization and Memory Optimization for iOS and Android games (cocos2d-x)

(Unfinished) 1. The most memory occupied by 2D games is undoubtedly image resources. 2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t

Detailed explanation of 14 survival rules for IOS games

before writing any code. How? Remove unrealistic images, apply them to your Mac operating framework, and use the plasticine to create a game model. Then you will have a deeper understanding of the game. 11. Grasp the story. The game story does not need to be a role-driven narrative, the plot does not have to go down and down, and the ending does not have to burst into tears. The story can be simpler, for example, the birds drive the pig. The story e

IOS 11 Development Tutorial (i)

.4. Control CenterThe control center is reduced to one page, and more will be done with 3D touch. The single-page control center has more intuitive operation and is more integrated.5. MapMap support interior map navigation and car navigation functions, new driving do not Disturb mode.6.HomeKitHomeKit adds a speaker interface that supports the AIRPLAY2 protocol while Siri is supported.7.Apple MusicThe new version of Apple Music will be able to see the music your friends are listening to.8.Apple S

This feature of IOS 11, you must not know!

With the release of IOS 11 has been a long time, but it has always been a thief cool function, that is AR.When we saw Iron Man, we thought that black technology was so cool.But in fact, this kind of black technology has long been in the IOS 11 ar embodied in the incisively a

An analysis of IOS 11:core ml-

threshold for iOS developers to enter this field, to develop more intelligent products at the lowest cost.An important part of machine learning is to use massive amounts of data to train specific models, and then to accurately predict results when new data is encountered. For example, a model is trained in advance by a large number of object features, and when a new object is entered into the model, the model can accurately predict the species and ca

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