architectural design with sketchup

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Architectural designer Most recommended SketchUp plug-in encyclopedia

SketchUp (Chinese name: Master sketch) is a lot of users engaged in architectural design of a software, especially: modeling and rendering often need to use. However, the mention of SketchUp Plug-ins, probably most people still stay on the toolbar plug-ins (as shown below), in fact,

SketchUp How to design a long leg bench?

SketchUp How to design a long leg bench? First, the bench surface production 1, Input Rectangle command (R), Value: 300mm*1500mm. 2, Input stretching command (P), Value: 50mm, 3, plate bottom positioning, input measurement command value (T): 150mm value: 50mm Second, stool foot production 1, Input Rectangle command (R), Value: 260mm*500mm. Enter the measurement command value (T),

Architectural Design Source: Scenario Analysis of design patterns (1) publish-subscribe

Architectural Design Source: Scenario Analysis of design patterns (1) publish-subscribe Author: poechant Blog: blog.csdn.net/poechant Email: zhongchao.ustc@gmail.com Date: February 24Th, 2012 I have read only the original English (or photocopy) books and some documents on the Internet in terms of design patterns.

Understanding of architectural Framework design patterns

Architecture: A simple blueprint is a design that abstracts the needs of users into different components and can describe the communication and invocation between these components. Framework: Software framework is a project software development process in the extraction of specific areas of the common parts of the formation of the system structure, different areas of software projects have different frameworks, the framework is semi-finished products

20180222 | Architectural design

First, the process 1. Prepare 2. Plan (floor plan, elevation Chart) ". dwg" 3. Construction drawing (pipeline diagram) Category: 1-3-1 floor plan, 1-3-2 elevation, 1-3-3 profile, 1-3-4 detail, 1-3-5 effect chart 4. Implementation Second, the method 2-1 Manual 2-2 Computer Third, CAD [Computer aided architecture design] 3-1 function: -two-D vector graphic drawing: CAD drawing vector graph. dwg-3DS MAX, 3DVIZ Assist modeling Bitmap-PS product

Architecture design and development based on pattern, part 2nd: Using architectural patterns

Before you start This series is divided into two parts that can be read by programmers, architects, developers, and technology enthusiasts who are interested in improving software application design. After you have completed this series of studies, you will be able to use the best practices described in it and choose the right design patterns to solve specific problems. About this series This series of t

Ten architectural rules of Internet application architecture design

Ten architectural rules of Internet application Recently read Chen Chen's translation of the "architecture Canon-Internet Technology Architecture design Principles", the original is Martin L. Abbott and Michael T. Fisher co-authored Scalablity rules:principles for scaling Web Sites, Second Edition. Select one of the 10 architectural rules of the classification li

Risk minimization cheap and safe idea.statica.v7.0.14.39851 steel structure concrete architectural design

Risk minimization cheap and safe idea.statica.v7.0.14.39851 steel structure concrete architectural designThe idea of static electricity enables engineers to design the risk of each new building structure defect to minimize the cost and safety of the material consumption of the construction staff/Details of up to 30%, reduced 50% component/detail design time, prov

Cype. V2015 Integrated architectural design and analysis software +cd-adapco. Speed.10.04.011.win32

powerful multifunctional tool that simulates heat transfer, fluid dynamics, structural stress, electromagnetic field, and aero-acoustic effects that play an important role in many motor applications.Cd-adapco bought speed in June 2011? Motor Program Kit. Speed? The two-dimensional magnetic design of the motor, generator, alternator and other magnetic actuator is carried out by using analytic equation and finite element analysis link (two-dimensional

Programmer's architectural design path (3): performance

In the previous blog's architectural design path (2), we set the architecture goal, namely maintainability. I did not mention performance at all. this was intentional. In the previous blog's architectural design path (2), we set the architecture goal, namely maintainability. I did not mention performance at all. this w

MVC is an architectural pattern, not a design pattern

project, a reasonable MVC framework design should follow these guidelines:M-Layer data persistence layer, responsible for communicating with the database, which contains the data model entity classes, as well as some crud methods.C layer is mainly responsible for scheduling tasks, the V-level requirements issued by the command, the most likely to be the task is forwarded to other classes of processing.For exampleDATASTOREBLL DBLL = new DATASTOREBLL (

China architectural decoration--Liu Hao Design works: Cercy Yang Gallery _ Emotion

China building decoration--Liu Hao Design works: Cercy Yang Gallery Famous Space architect Liu Hao Graduated from Central Academy of Fine Arts affiliated high school, Central Academy of Fine Arts, School of Architecture 2005, founded CAA Design Union (core of Arch. Art association/Architecture and Arts) As the founder and work core of CAA, in the creation of space gradually formed a unique

Architectural Design appreciation of hearth stone (2): Scene Management

to call adventureconfig: changesubscenetoselectedadventure (), and then calls adventureconfig: changesubscene (). It mainly triggers two events: Firesubscenechangeevent: adventurescene responds to it through the onsubscenechange () function. It mainly calls adventurescene: loadsubscene () and internally calls assetloader. loaduiscreen (); Fireadventuremodechangeevent: adventurescene responds to it through onadventuremodechanged. Through the above analysis, we have roughly understood

Architectural Design appreciation of hearth stone (6): runtime organization of card and skill data

tags (each tag is a name-> Value Pair), and then calls entity. initentity (); Actor Actor is also a resource that is loaded through assetloader. loadactor; Corresponds to assetfamily. actor; The corresponding resource package is "actor ?. Unity3d ", the package is gameobject; The actor loading entry is in: card. determineactorthentransitiontozone () Spell The spell loading entry is in entity. processcarddefassetrequest () Card Entity. initcard () is called in initentity. It only create

Architectural Design of The cocos2d-x-3.0 cocos2d (v.3.0) rendering pipeline Roadmap)

performance. note that sprites in a static layer can still be "animated" as far as they're not transformed or scaled. Batch Layer A batch layers will behave very similarly to how a batch node (ccbatchnode) currently works in cocos2d. all the children of a batch layer will have to use the same "material" thus allowing the front end to combine all the draw CILS for that layer in one single one. (erroneously) adding children that use a different material to a batch layer will trigger an Assert ().

Architectural Design appreciation of hearth stone (1): Game Startup Process

whether mode needs to be switched and then calls: Switchmode (): This is a coroutine, which calls loadmodefrommodeswitch (). Its core is to call loadmode (); Directly call loadmode () Loadmode () function, mainly based on the current mode, call loadscene (); The loadscene () function is called mainly:Application. loadleveladditiveasync (this. scenename ); This completes the scenario switching. OK. Through the above analysis, we have a general understanding of the game startup pro

Architectural Design appreciation of hearth stone (4): Asset Management

assembly, like this: #if UNITY_EDITOR Obj = Resources.LoadAssetAtPath(assetPath, typeof(T)); if (Obj == null) Debug.LogError ("Asset not found at path: " + assetPath); yield break;#elseClass assetcache: The resource cache mechanism is described in the assetloader section. We have already mentioned: The timestamp of resource items in assetcache, which is maintained by assetloader during resource loading requests; Assetcache is mainly responsible for managing ca

"The Legend of the Furnace Stone" Architectural Design Appreciation (6): Card & Organizational ability when executing data

->value pair). Then call Entity.initentity (); Actor Actor is also a resource, loaded through Assetloader.loadactor (); corresponding to Assetfamily.actor. The corresponding resource bundle is "actor?". Unity3d ", in the package for the Gameobject; The actor's loading entry is in: Card.determineactorthentransitiontozone () Spell The loading entrance of the spell is at Entity.processcarddefassetrequest () Card Called Entity.initcard () in init

Architectural Design appreciation of hearth stone (6): organization of cards and skill data during operation,

Architectural Design appreciation of hearth stone (6): runtime organization of card and skill data, In the previous article, we saw the storage of core card data in hearth stone. Today we continue to explore Cards skills. Through previous analysis, the main classes involved several classes of cards and Skills: Entity, Actor, Card, and Spell, which are very confusing, especially the first two. Here we will

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