Gameres asset protection network released, Wen/Wei yixiao
There is essentially no difference between a browser game and a client game server. The difference is the game type.Type 1: weak interaction servers such as cards and parkourDue to weak interaction, players do not need to face-to-face pk in real time. Just click
right to know. Especially for users who have paid the fee, we should not hide it, should we?
The function of this game world list will be provided by regional servers. The specific structure has been described before and will not be discussed here. Log on to the server and send the game world list obtained from the region server to the verified client. Well, the
Before talking about this topic, let everyone know what a server is. In the middle, the role of the server is synchronization, and some active behaviors of the broadcast and server, such as the weather, npc ai, etc, the reason why many online game servers need to carry some game logic operations is to prevent client cheating. With this understanding, this series
Design and Application of ACE framework in online game servers
Tao Dao, Wan wanggen
(School of Communication and Information Engineering, Shanghai University, Shanghai 200072, China)
With the development of computer networks, especially the emergence of the Internet, the digital entertainment and online gaming industry has been booming, and the emergence of online games
The Design of game servers is quite challenging. The development of game servers has also changed from the previous single-server structure to multi-server architecture, and even the bigworld engine distributed solution has emerged, I recently learned that the unreal server solution Atlas is also a cluster-based approa
I want to know how casual game servers are built? What is the difference between MMORPG and MMORPG?User Capacity of casual game serversMMORPG games vary based on network structures, resulting in different server architectures.Currently, the architecture of some mainstream MMORPG games is not very different from that of casual games.
Take the QQ
Label: style Io use Java SP data Div on BS(For hot data only on game servers) There are three types of Cache Design on the game server: In-process cache-for example, Java's ehcahe,In-process cache-use session cache to customize and distributed cache through basic language types and basic collection frameworks-such as redis and memcahced. These three types have th
So-called Ax, so before we build the Netty game server, we need to prepare the things well.First go to Netty's official website to download the latest version of the Netty jar package, http://netty.io/downloads.html, here I downloaded the netty-5.0.0.alpha2.tar.bz2 version.Open the ZIP package and locate the Netty-5.0.0.alpha2.jar package under All-in-one.Open our Eclipse our sacred editor, then create a new file, named Lib, dedicated to the third-par
Text/Jiang Tao
The full name of ACE isTHeADaptive CommunicationENvironment, which means "adaptive communication environment" in Chinese. It is an open-source object-oriented framework ). ACE provides a set of C ++ packaging classes and a powerful application framework, which facilitates the development of servers for various network applications. Of course, Ace is also very suitable for the development of game
Use linux for layer-3 top-level game servers-Linux Enterprise applications-Linux server application information. The following is a detailed description. PCLinuxOS
CentOS
Fedora8
RedHat linux
I don't know which one to use. RedHat linux is installed, but it does not support serial hard drives. It has been updated too fast with Fedora8 and is not suitable for server use. Now we are considering that CentOS
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