.isprepared) cue1.play (); audioengine. update (); base. update (gametime );}
The first half of this method checks user input and passes the input to the camera. For more information, see tutorial 2-3. InCodeThe location of the block update audio source. After the camera and audio source are updated, you need to call the updatesoundposition method to inform cue1 of the final position of the object. If cue
UIImagePickerController: how to obtain photos, add the overlay method (CAMERA framing ),DEVELOPER. XIAOYAOLI technical notes
You can use UIImagePickerController to call the iPhone camera to obtain photos. It also introduces how to add overlay to customize the preview interface.
UIImagePickerController is a method fo
, after compiling and then install.3 If the new node that is good to do, if there are already 2 cameras on the board, write a program to call the camera ID 3 is good, if there is no 2 cameras, then directly with the system's own camera program before and after switching to see the USB information. If AV is converted by the UVC through the acquisition card, it can also watch DVD (*^__^*) in the
simple description of both cases.1: Photos are vertical, and our activity is horizontal screen ... So when we calculate the frame, we have to calculate the screen as vertical, so that we can determine the correct position of the Intercept box.2: Photos are horizontal, our activity is horizontal screen ... So the normal calculation is OK.3: Don't think about the size of our screen, the photos are the size of the screen, but much larger than the screen .... , which requires us to zoom to the size
1, first check which sensor is used in the project, take OV2659 as an exampleOV2659 is a 2M camera, Sensor spit out the data resolution can reach 1600*1200, it is sure to support the resolution of 1280*720.How to configure it to be able to record 720P video, this still takes a lot of effort.ALPS. ICS2. Tdd. Mp. V1.2_td_20121019\mediatek\custom\common\hal\imgsensor\ov2659_yuv\cfg_ftbl_ov2659_yuv.hCheck if there is a setup preview_size_1280_720 in this
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Link: http://blog.csdn.net/li_007/archive/2009/12/18/5033184.aspx
Pioneering little turtle -------> csdn
Now we have added a thread to process the source code for the camera to obtain data, so that you can easily discuss it and make some modifications to the code of the previous blog. It mainly inherits th
In Unity's world, the positions of objects are made up of vectors.What needs to be done today is to keep the camera at a relative distance from the head of the snake.First, position the snake head at point A, the camera's position at point B.Then we can know their offset = b-a;So the new camera position should be B = A + offset;Make: The motion of the camera is m
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