controlled within 23.22 milliseconds.
Background knowledge:
(An AAC original frame contains 1024 samples and related data over a period of time) according to the AAC document
Analysis:
1 AAC
Playback time of the audio frame = number of samples/sample frequency (in s) for the corresponding sample of an AAC frame
A frame of 1024 sample. Sample Rate Samplerate 44100KHz, 44,100 samples per second,
So according
One of Android audio playback, android audio playbackSoundPool IntroductionIn addition to playing audio using MediaPlayer, Android also provides SoundPool for playing sound effects. SoundPool uses the sound effect pool to manage multiple short-term sound effects. For example, it can load 20 sound effects at the beginni
Explanation of iOS network audio playback and ios audio playback
In daily iOS development, we usually encounter media playback problems. XCode provides us with a powerful AVFoundation framework and MediaPlayer framework. AVAudioPlayer in the AVFoundation framework is mainly
Js enables simple audio playback and js audio playback
The effect is as follows:
Because I don't need any other buttons, I didn't write it.
The data is provided by the backend and a small column is created here.Background code
Public ActionResult MusicPlayer (int musicId = 0) {MusicPlayerModel model = new MusicPlaye
the default page provided by each browser-AutoPlay: AutoPlay after loading audio-Loop: When this property is set, the audio is played repeatedly-Preload: Cache settingsSecond, the programming realization Audio playerReference: http://jasonteach.blog.51cto.com/5192112/1758040 programming for video playerSummary: This chapter mainly introduces the next HTML5
sampling rate of 44.1kHz, the decoding time of a frame must be controlled within 23.22 milliseconds.
Background knowledge:
(An AAC original frame contains 1024 samples and related data over a period of time)
Analysis:
1 AAC
Playback time of the audio frame = number of samples/sample frequency (in s) for the corresponding sample of an AAC frame
A frame of 1024 sample. Sample Rate Samplerate 44100KHz, 44,100
");}-(Ibaction) Pause: (ID) Sender {/** * pauses playback; sound remains ready to resume playback from where it is left off. */[_player pause];}/** * Specify the current playback time*/-(Ibaction) timechanged: (UISlider *) Sender {_player.currenttime=Sender.value;}/** * Change playback speed*/-(Ibaction) Ratechange: (U
article shows that in the case does not support HTML5, will be flash play, but in support of HTML5 Firefox play MP4, but encountered great difficulty, although the call to Flash, but has been unable to play (but I have always suspected that my Firefox flash has a problem , don't know if it's true). But if you follow Videojs's advice and put in two-format videos, you won't have this problem.In addition to the writing of video also has a special for flash writing, of course, you can also use this
IOS 9 Audio app play audio playback control pause stop forward back settings iOS9 audio app playback controlyou can see that the Avaudioplayer class has a number of properties and methods in the "IOS 9 audio app plays
Standard API
src: The URL of the audio to play.
preload: Whether to preload, if you use "autoplay", this property is ignored.
autoplay: whether to play automatically.
loop: Whether the loop plays.
controls: Shows whether the browser comes with a control bar, such as a play button.
AudioControls> Sourcesrc= "Test.ogg"type= "Audio/ogg"> Sourcesrc= "Test.mp3"type= "
A good user experience can be predicted. If your app needs to play multimedia, then your users can use your app to control the volume of their devices using hardware or software, and Bluetooth headsets, headband headsets, etc. are essential to them. Similarly, buttons that provide playback, stop, pause, skip, and playback functions appropriately in which location are determined by their respective process
This paper introduces the development of micro-credit program, mainly including pictures, audio recordings, sound playback, music playback, video, documents, as follows:
Image:
Wx.chooseimage (OBJECT)
Select a picture from your local album or take a photo with your camera.
Object parameter Description:
Note: The temporary path of the file, in the small progr
1, here is a simple example of playing music
(The Controls property tells the browser to have a basic playback control)Original: HTML5-use
2, preload media files
Set preload different property values to tell the browser how to load a media file:(1) The value is auto: Let the browser automatically download the entire file(2) The value is none: The browser does not have to download files beforehand(3) The value is metadata: Let the browser first get t
IPhoneAudio 101 for Development (part 3 ):ProgramAudio Playback
Translator: Xia laiyou
Disclaimer (read only !) : The original translations of all tutorials provided by this blog are from the Internet and are only for learning and communication purposes. Do not conduct commercial communications. At the same time, do not remove this statement when reprinting. In the event of any dispute, it has nothing to do with the owner of this blog and the p
interest to you. The following code demonstrates registering a broadcaster when starting playing a broadcast; canceling a broadcaster when stopping playing a broadcast. The process for switching the audio output channel is to pause the current playback and do not directly generate a sound from the new channel.
privateclassNoisyAudioStreamReceiverextendsBroadcastReceiver{
@Override
publicvoidonRece
)Flag{ NSLog(@"Play End"); [SelfHandlenotification:NO]; [Myplayer Release];}#pragmaMark- Monitor handsetOrSpeaker- (void)Handlenotification:(BOOL)State{ [[UideviceCurrentdevice]Setproximitymonitoringenabled:State]; It is recommended that you set yes before playing, the playback end setting no, this function is to turn on the infrared sensor If(State)Add Listener [[NsnotificationcenterDefaultcenter]Addobserver:SelfSelector:@selector(Sensorstatechange:
HTML5 Audio Playback=============================================================================Properties are the same as 650) this.width=650; "src=" Http://s5.51cto.com/wyfs02/M01/80/05/wKiom1c0TavgVEWvAAIpDb0b-co058.png "style=" float: none; "title=" Audio.png "alt=" Wkiom1c0tavgvewvaaipdb0b-co058.png "/>====================================html audio
;import Android.widget.baseadapter;importandroid.widget.imageview;importandroid.widget.textview;import com.yuanlp.mobileplayer.R;importcom.yuanlp.mobileplayer.bean.MediaItem;import com.yuanlp.mobileplayer.utils.utils;importjava.util.list;/***createdby 原立鹏 on2017/7/16.*/publicclassmyadapterextendsbaseadapter{ privateContextcontext;privateListSo local music can also show and play, but the play page is shared with the video page, is ugly, so behind will do a music-specific
Users often have a variety of options when using their Android device for multimedia interaction, most of which have a built-in microphone, a jack for a wired headset, and some that provide support for Bluetooth devices, A2DP support, and so on.Check which device is being usedYour app should be affected by the audio playback device you're using to make a reasonable response.The following code snippet shows
Written by: Kesenhoo-Original: http://developer.android.com/training/managing-audio/index.html
If our app is capable of playing audio, it's important to let users control the audio in the way they expect. To ensure a good user experience, we should allow the app to manage the current audio focus, as this will ensu
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