z-ball size as shown Step eight, at the joint can use the draw[Draw] tool to add a new Z-ball to represent the body structure, and then from different angles to adjust the position of the z-ball, as shown (left).Step nine, continue to add Z-ball in the leg, make the foot, adjust the model proportions, make it more reasonable, at the top and wrist to add a new Z-ball, from a number of angles to adjust the Z-ball, make a general shape of the
How does Android add a click event to each part of a picture or images?1, If you are not a lot of words can be the entire UI with the GridView and then through the GridView Pointtoposition method to obtain this item2, can be added to the picture in the linerlayout through the coordinates after the judge is that part3, rewrite ImageView http://snowcoal.com/article/520.html4, Android image area click (Image Hot Zone), image hot Zone click on the second (Boundary Bounce, zoom, move)5, write a metho
loaded, MODELDOC2, or NULL if Faile D to open
This function argument 1 is the full name of the document, and parameter 2 is the type description to insert, where 0123 represents:
0 Swdocnone: not SW file
1 Swdocpart: Parts
2 swdocassembly: Assembly body
3 swdocdrawing: Engineering drawing
If you want to use Swdocnone, you need to define:
Public Enum Swdocumenttypes_e
}-->}-->swdocnone
', function(Event) {MUI ('. Mui-off-canvas-wrap'). Offcanvas ('Show'); }); Window.onload= function() {MUI ('#offCanvasSideScroll'). Scroll (); MUI ('#offCanvasContentScroll'). Scroll (); } Script> Body> HTML> At this point, the problem with the content of the MUI Slide menu home page has been resolved, more details, please focus on Q's front-end world . You can also make suggestions in the comments area about your difficulti
interpolation
Interpolate: Interpolated value, based on the previous frame of the transform to smooth the TRANSFOMR.
Extrapolate: outer interpolation, based on the next frame of transform to smooth the transform.
Collsion Detection: Collision detection for controlling objects that avoid high-speed movement through other objects without collisions.
Discrete: Discrete collision Detection (default), collision detection with many other colliding bodies in the scene.
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