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Ugui Getting Started case _04 creating a spinning ball game

Study notes, please correct me if you have any mistakes. The number is also please point out, thank you.1 Creating a cube2 Create script RotateSelf.cs and assign to Cube 'usingUnityengine;usingSystem.Collections; Public classRotateself:monobehaviour { Public floatSpeed = the; //Use this for initialization voidStart () {}//Update is called once per frame voidUpdate () {transform. Rotate (Vector3.up*speed *time.deltatime); } Public voidOnvaluechange (floatvalue) { speed=value; }}3 Create

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