beginning 3d game development with unity

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Semester Summary of 3D game development

This semester I went to the 3D game development class, because I have been interested in 3D games, so want to understand the development of the technology needed.This course is a preliminary introduction to 3D games from artificia

Android 3D Game Development tutorial-Part I

The original Android 3D Game Development articles are from Martin, a German.In droidnova.com, lixinso is translated into Chinese. The first part first introduces OpenGL-related terms and guides you to start the first step of 3D development. This series of

3D Mathematical Basis---vector in the unity3d of "Unity3d game development"

, NB Sp / nbsp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , NB Sp , N Bsp , NB Sp , NB Sp

Unity Game development Tips using ninja darts to create particle effects

Unity Game development Tips collection using ninja darts creating particle effects using ninja darts to create particle effectsIn the game, such as smoke, fire, water droplets, deciduous and other particle effects can be achieved using the particle system (particle systems). For example, the bonfire in the legend of th

C + + Network game 0 Basic Development Video Tutorials (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

C + + network game 0 Basic Development Video tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games) download Contact qq:1026270010Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been app

3D somatosensory game development experience based on Oculus DK2 and Kinect------about getting started Oculus DK2

is Gray, now you need to add users and give a certain user information can be clicked.3. Do as I say, but I still can't see the example?The answer is yes, click Tools->rift Display Mode to enter the following interface and the default direct HMD access from AppsInstead of Extend Desktop to the HMD, uncheck DK1 Legacy App Support   Now run the sample code and you'll find yourself in front of a desk with a book on the table, are the plants really real?Don't worry about looking back, my God! Your

Unity iPhone game development tricks

_ every _ variable you use if it is typed or not. · Use # pragma strict in every JS script in the first line. · Put in every script that uses GUI stuff in the awake () function this line: useguilayout = false; · Try to avoid lookups like gameobject. find ("some go"); if you can't avoid, do them one time in the START () function, but not in update/fixedupdate. try to put in your script a variable to your objects you want to reference and assign them via the

Unity3d Game Development Three Unity Editor II

Collision Body AssemblySphere Collider: Spherical collision Body AssemblyCapsule Collider: Capsule Body Collision Body AssemblyMesh Collider: Mesh Collision Body ComponentsWheel Collider: Wheel-shaped collision body AssemblyTerrain Collider: Terrain Collision Body Components............Navigation: Navigation class components to add navigation to objects in the sceneNav Mesh Agent: Navigation grid proxyOFF Mesh Link: Detach grid linksNav mesh Obstacle: Navigation grid barriersAudio: Adding a sou

The first large-scale C + + network game development tutorial (300+ hours, mini run, Fruit Ninja, DirectX technology, Sky Eagle 3D online games)

Since the birth of the C + + language in the the 1980s, it is now more than 30 years old, and with the development of the C + + language, it has been applied in more and more fields.C + + is a multi-generic programming language that can be both process oriented and object-oriented. C + + is a very widely used computer programming language, so it has been more and more programmers are pro-gaze. C + + Related experts: C + + employment is very broad, com

Dry: Unity Game development Image Texture Compression scheme

-images.jianshu.io/upload_images/1835687-2aff61ed971cb8eb.png?imageMogr2 /auto-orient/strip%7cimageview2/2/w/1240 "style=" Border:0px;vertical-align:middle;height:auto; "alt=" 1240 "/>Unity RGB16And RGB16, is mainly aimed at some, without transparent channel, at the same time the width is not 2 of the second side of the picture; For these pictures, using RGB16 can reduce the memory by half, but the effect will be slightly less than RGB32.Of course, RG

"Screenshots" of Unity game development

that is visible only to a few of the specified cameras.Ps:camera2.targetTexture = RT;Ps:camera2. Render ();PS:-------------------------------------------------------------------Activates the RT and reads the pixels from it.rendertexture.active = RT;Texture2d screenshot = new texture2d ((int) rect.width, (int) rect.height, textureformat.rgb24,false);Screenshot.readpixels (rect, 0, 0);//Note: At this time, it is reading pixels from the rendertexture.activeScreenshot.apply ();Reset the relevant pa

"Unity game development" Assetbundle two or three things about--assetbundle

First, IntroductionHorse in the company most of the time to do is the game business logic and editor tools and other related work, so the unity Assetbundle this piece of knowledge is not very familiar with, I also have the intention to understand and familiar with Assetbundle, grasp the unity of knowledge of resource management, So with this blog post.I will be i

The camera tracking feature of Unity 2D game development Tutorial

The camera tracking feature of Unity 2D game development TutorialIn the previous chapter, we created a simple 2D game. The sprite in this game has 3 states: idle, left, and right. This looks really cool! But the only 3 states limit the ability of the genie and the imaginary

Silverlight C # Game Development: The 3D world of Balder

Earlier this year, our Group published a book "3D games development with Microsoft Silverlight 3" (3D Game development Under Microsoft Silverlight3), which is really exciting to see, as a result, it seems that the Silverlight game

Unity game development technology students exhibition 2014 (final)

New technologies are cyclical, and unity technology is no exception. If you haven't caught up with C #, J2EE, and embedded development ten years ago, then you haven't caught up with Android and iOS five years ago, then you should never miss unity for the past two years. Now this technology has entered the fast-rising channel, and will soon reach its peak in the n

Unity3d Game Development Two Unity editor one

textures are special types of textures that are created and updated at run time, typically specifying Render Texture in the target Texture item in the camera object to implement the functionality that the texture creates and updates at run time.8, physic Material physical material, mainly used in real-time physical collision scenes, such as bowling game between the ball, ball and slide collision, set the object friction, resistance and other related

Unity3d-powerful cross-platform 3D Game Development Tool (2)

Chapter 2 simple unity3d PreviewEach unity3d version comes with a demo source file. In the official version 3.0, the demo is the powerful shooting game displayed on the Internet. In general, you only need to open unity3d V3.0 for the first time and you will see the demo project file that comes with it. However, if unity3d does not open this project file, you can also click the "open project" option under the "file" menu in unity3d, in "C: in the path

Android 3D Game Development tutorial-Part V

These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese. The fifth part of the series describes how to create your first complete 3D object. This case is a four-sided pyramid. In order to make the subsequent

[Unity3d] mobile 3D Game Development: Scenario switching and data storage (introduction and use of playerprefs)

Recommended for learning unity scripts: index on the unity3d Official Website The data storage in unity is basically the same as the dictionary storage in IOS. It stores and calls data through keywords. The following describes the playerprefs class used by unity to store data. Playerprefs allows you to maintain and access player preferences during

Game development Basic Image---3d image processing

Http://dev.gameres.com/Program/Visual/3D/3Darit.htmFloat type Data valid number is 6 digits after decimal point single precisionDoluble type data is at least 10 bits, double precisionThe assignment is by default a double type, so the cast (FLOAG) or initialization data is appended with 1.0fDouble type data is faster than float in operationsEmbedded device float faster than double, you can test the verification in TI DSP!

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