beginning 3d game development with unity

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Android 3D Game Development tutorial-Part VI

These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese. The sixth part of this series focuses on how to create the right view, Because 3D makes no sense without the right view. Before starting, we need to discuss the two views provided

Using the photon engine for Unity online game Development (ii)--photon Common class Introduction

using the photon engine for Unity online game Development (ii)--photon Common class IntroductionPhotonPUNUnityOnline game developmentphoton Common class Introduction:Ipuncallback The Pungipuncallback interface defines a number of callback functions related to the Photon network connection. These callback f

Unity Game Development Tips Collection Create part of the smooth part rough material

Unity Game Development Tips Collection Create part of the smooth part rough materialCreate a partially smooth part of the rough materialin life, the surface of a class object has both a smooth part and a rough part, such as the Lijiang Stone, 3-17 The surface of the slate, as shown, was originally rough, but on the slate there were more people, and a part of the

Unity Game Development Technology student exhibition 2014

Unity technology was the first technology used by my students to participate in the domestic competition. As a mentor, I felt that this technology was very powerful and powerful across-platform, with the ability to deploy multiple places at a time, it's easy to get started. It's a game development artifact! At that time, I was still working hard on xNa Technology

A collection of Unity game development tips Create transparent materials

A collection of Unity game development tips Create transparent materialsUnitycreate a transparent materialThere is no lack of transparent or translucent things in life. For example, a very clean glass, which looks transparent, is a plastic card that looks translucent,as shown in3-23 . In Unity , you can create a materi

Android 3D Game Development tutorial-Part IV

These Android 3D Game Development articles are originally written by Martin, a German, at droidnova.com. lixinso is translated into Chinese. The fourth part of this series shows how to add colors to triangles. In the previous section, we created a second static triangle to verify that we rotate a triangle instead of the entire scenario. Here we delete this static

"DirectX 9.0 3D game Development Programming Basics" Learning Note # #

function parameter adapter specifies which graphics card characteristics need to be obtained, which can be specified as the current video card using the macro D3dadapter_default, D3ddevtype is an enumeration variable, the hardware device (D3ddevtype_hal) is typically specified, and the software device ( D3DDEVTYPE_REF);D 3DCAPS9 is the structure of the external desired property, and when called GetDeviceCaps, the result is placed in the structure that the pointer refers to.Create IDirect3DDevic

Unity game Development [League of Legends] Beauty designer: Katie De Sousa

, Anne magically tamed from the tree fossil forest fierce shadow bear, and turn it into her pet. So far, she has put "Teddy" around. Widow maker-Evelyn: Valloland, one of the continent's most senior assassins, was born mysteriously, able to fit into the shadow at will, and patiently tracked her prey with this ability, waiting for the right opportunity to attack. Statement: This document is from the "Dog Planing Learning Network" community, is the Netizen self-published Unity3d study articles

Create reflective materials for the application of the materials in the Unity game development Tips Collection

Unity game Development Tips a collection of materials applied to the creation of reflective materials for materials in unityIn the game, most material applications are inseparable from the texture, and the texture itself is a picture. So, when you're learning this chapter, it's a good idea to install powerful software

"Unity Game Development II" Custom Debug.log output

Environment: Unity Development will have a lot of Debug.log output testingIssue: When the game was last released, it did not want to output a large number of logs in the produce release environment, and there was no official practice at the moment.Solution 1: ResealRe-encapsulate the Debug.log and add the switches yourself.Using unityengine;using System.Collectio

"Unity Ngui game Development Three" Tweenposition displacement Animation (ii): Perfect adaptation displacement animation with respect to uianchor at different resolutions

UI in Unity we are using the Ngui,ngui interface displacement animation, we generally use the tweenposition.One is the simple relative displacement, regardless of the resolution adaptation problem , just need to simple from position A to position B, has been introduced in the article:"Unity Ngui Game Development II" tw

Custom Event Test Demo for Unity game development

Above wrote Unity game development Custom Message Event Click Open LinkHere is the test demoFirst, punch in unity, create a new scene, and then create a new empty game object, in the eventobjThe second step, the test code eventtest.as, directly dragged to the above empty

Unity game development-Custom Event test demo, unitydemo

Unity game development-Custom Event test demo, unitydemo In the previous article, we wrote the unity game development custom message event. Click to open the link. The following is a test demo. First, punch in

[Unity3d] mobile 3D Game Development: how to use gravity sensing in unity3d

Recommended for learning unity scripts: index on the unity3d Official Website Gravity sensing is very common in the development of mobile games. Unity3d is a collection of gravity sensing related content. A simple JS script demonstrates the use of gravity sensing. Csdngravity. JS: // Var round: texture2d; // The x y coordinate var x = 0 displayed on the screen; var y = 0; // maximum x y range displayed on

[Unity3d] mobile 3D Game Development: how to achieve the highest score of storage and display (6)-achieve text flashing effect

Recommended for learning unity scripts: unity3d Official WebsiteIndex In the previous case, we have built a high-score ranking framework, and then we will further improve some details. First, use ugui. color to adjust the text color. On the inpector panel, you can see that the text color in the high score list has changed: You can also make adjustments in the script: The adjusted results are as follows: For more information abou

"Unity game Development Four" Gameobject.find (), Transform.find find hidden objects

|| Pobject. Hideflags= = Hideflags. Hideanddontsave) {Continue;} if (Application. Iseditor) {String Sassetpath = Assetdatabase. Getassetpath(Pobject. Transform. Root. Gameobject);if (!string. IsNullOrEmpty(Sassetpath)) {Continue;}} Debug. Log(Pobject. Name);}Reference article: Glaze Unity Get a detailed description of the game objecthttp://www.xuanyusong.com/archives/2768 Copyright NOTICE: This article for

[Unity3d] mobile 3D Game Development: Using unityremote to develop a simple FPS case

Recommended for learning unity scripts: index on the unity3d Official Website The source of this case is the project source code in the digital tutors video tutorial. Download the project at: FPs of Unity source code We recommend that you use unityremote for mobile game development. You can run the project on an andr

"Unity3d Game development Eight" unity compiled to iphone running Collider does not trigger event solution properly

first give a picture:650) this.width=650; "class=" Alignnone wp-image-1620 size-full "src=" http://www.himigame.com/wp-content/uploads/ 2015/05/0523185110.png "alt=" 0523185110 "width=" 305 "height=" 559 "style=" border:1px solid rgb (153,153,153); margin:0 Px;padding:4px;height:auto; "/>As you can see, a box Collider property of the Widget is checked, so when the runtime, the box Collider this build regardless of its size, will be triggered by default its size to match the widget size.but! If

3D Math Primer for graphics and game development

list, it is clear that one of the advantages of the former is more flexible, through different fixed-point combinations, we can get different sides, and the latter is the advantage of every time the object transform, for the line List costs geometry processing to be less than the Vetex list. This includes the computational cost of establishing a side equation for Triganle setup.Secondly, about the usefulness of Tirangle Fan, I do not understand the author's meaning. I think this topology type c

node. JS Server for Unity multiplayer game development

Sun Guangdong 2016.5.4How to use a dedicated server-driven node. js Create our own multiplayer game. This will build on WebSocket's real-time response to multiplayer games. Write your own logic. First, Search the Assetstore for the Web Socket 0> See Unity 's official plugin 'https://www.assetstore.unity3d.com/cn/#!/content/38367 then introduce an Open Source Library Socket IOhttps://www.assetsto

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