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JAVA design patterns-learning Summary (sequence), java Design Patterns
Design ModeDesign pattern is a summary of the code Design experience that has been used repeatedly. The design pa
Recently, I was reading gof's design patterns. Before that, I saw John vlissides's design patterns in meditation. In the "Meditation" p42 footer note, the author mentioned
"In C ++, such a definition is difficult to implement through any mandatory method [schmidt96a]. For example, if you use a simple # define statemen
Design Patterns: scenarios where common design patterns applyReference: http://blog.csdn.net/longronglin/article/details/1454315
Frequency
Owning type
Schema name
Mode
Simple definition
5
create
singleton
single-piece
Ensure that a class has
pattern is to encapsulate some action that is applied to a data structure element. Once these operations need to be modified, the data structure that accepts the operation can remain unchanged. The visitor pattern is suitable for systems with relatively indeterminate data structures, which frees up the coupling between the structure and the operation of the structure so that the set of operations can evolve relatively freely. The visitor pattern makes it easy to add new operations, which is to
32 design patterns and 32 Design Patterns
32 Design Patterns
Good stuff has to be transferredAfter reading this article on the Internet, the author uses a simple language to compare the 32 java models, which is very helpful.
Creat
Six principles of design patterns (3) -- six principles of dependency inversion and Design Patterns
Definition:
High-level modules should not depend on low-level modules. Both of them should depend on abstract interfaces. Abstract interfaces should not depend on specific implementations. The specific implementation dep
Learning JavaScript design patterns: singleton and javascript Design Patterns
I. Definition
Ensure that a class has only one instance and provides a global access point to it.When you click the login button, a login floating window appears on the page, which is unique. No matter how many login buttons are clicked, this
the parent class, the post-condition (that is, the return value of the method) of the method is stricter than that of the parent class;
Dependency inversion principle:
Invert dependency to dependency Interface
Upper-layer modules should not depend on lower-layer modules. They all depend on an abstraction;
Parent classes cannot depend on child classes. They all depend on abstract classes;
Abstraction cannot depend on or depend on abstraction;
Interface isolation principle:
The dependence of a
Learn design patterns with me (-) and design patterns. Learn the design mode with me (-). learn the design mode. today we will study the Singleton mode together: to learn a model, we always need to know the application scenario. O
Http://topic.csdn.net/t/20040621/16/3110412.html
Introduction: the online criticism of MFC is endless. It is not good to say that it is similar to MFC. Some netizens even use "bad" to describe MFC. I have been learning mf c for some time. I feel that my level of MFC is moderate, and there is still a gap between my skills in using it. I have a deep understanding of the "pain" of learning MFC, so I usually try to avoid using MFC at work. A few days ago, I saw a discussion about the
Introduction to design patterns, design patternsI. Introduction to design patterns
Design pattern is a set of summary of code Design experiences that are repeatedly used, known to most
Before understanding the differences, let's look at how the design patterns work and make better use of one of the two (MVC design and MVP. The (MVC design and MVP) model has been used for several years. A key problem to be solved is the main focus of object-oriented, separated user interfaces and business layers.
Ther
So far, I have finished learning several design patterns of the created model. Let's take a look at them.
It takes a short time. It is better to create a model that is relatively simple and will not be so smooth in the future. since there is no real practice in the project, so far, I think I have not mastered it, just a little understanding of the design model.
Object-oriented Thinking of design patterns, design patterns OO
[This article is my own learning notes. You are welcome to repost it, but please note the Source: http://blog.csdn.net/jesson20121020]
Object-oriented (OO) thinking:
1. Consider classes
Term2. Consider attributes
Cannot be separated from the specific app
Created by Guo Chai April 16, 2015 21:50:33Eyes a little pain, eyesight is also in rapid decline, the window of the soul, pay attention to protection!================================================Coupling is a measure of a program written by the standard of good or bad?Coupling is an indicator of the degree of correlation between modules and modules"High cohesion, low coupling" is the object-oriented programming of core ⼼ mind;================The idea of d
Learn Design Patterns with me (ii), learn to design patterns
Factory mode is very important in the design of polymorphism, and if applied properly, it can make the application more portable and the dependencies between classes more loosely, thus increasing flexibility. If t
Six principles of design patterns (5)-the six principles of design patterns
Definition:
An object should have a minimum understanding of other objects. The dimit rule is also known as the minimum Knowledge rule. It is called the Least Knowledge Principle (LKP) in English.
Personal Understanding:
The primary objective
IOS design patterns-bridging and ios design patterns --
We recommend you refer to the OBJECTIVE-C design mode for learning design patterns.
When to use the Bridge Mode
1. Do not want to
Learning JavaScript design patterns: class inheritance and javascript Design Patterns
Before doing one thing, you must first understand the benefits of doing this thing, and believe that no one is willing to do things for no reason. In general, when designing a class, we actually want to reduce repetitive code and use
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