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This example does not render is just a modeling process, you will find in less than a minute to complete. I hope to be inspired by the newly-acquired CAD three-dimensional friends.
Effect Chart:
First create a new file, select acadiso-named Plot styles template, and create a new file by clicking New or clicking the New button or command line on the File menu, or by typing new carriage return, or by using the key combination of CTRL + N. Sets the current view to the primary view, setting the
Preface
When we use canvas, we usually directly set its width and height in the canvas element:
Of course, you can also set it in the CSS style without setting it in the canvas, because the canvas itself is also an HTML node.
canvas{width:600px;height:300px}
After setting, open the page and find that the canvas size is OK. At this time, we will draw a 40*40 rectangle on it to see the effect.
var canvas = document.getElementById(‘canvas‘), context = canvas.getContext(‘2d‘); context.fillStyl
in the following image:
8, click Edit tool-> cell surface layer->straight Segment, and then draw the surface layer graphics in the panel, as shown in the following figure:
9, after the completion of the drawing, remember to select "Editor", "Save edits", the last "Stop Editing", such a plot of the surface
supports the brush, such as spritevisual. Remember, be sure to set the object's Size property , because the default value is 0, otherwise it will not be displayed, here, I directly with an expression animation, let its size follow the size of the Canvas.This method is encapsulated so that it can be called in the appropriate place to draw the content, such as in the constructor of the page class. Public MainPage () { this. InitializeComponent (); drawsomethin
First, the Android side of the lagThe Android app is prone to lag during specific use, such as having a meal when viewing a page, a slow response after switching tabs, or a slow operation when it comes to sliding.Second, the reasons for the lagThere may be many reasons for the lag, such as:1. High CPU2. Memory Overflow3. Main thread processing IO operation, etc....Where over-drawn, is an easy to ignore but also best to modify and can see the effect of
Use a simple drawing app to illustrate Android's graphics-processing class with its own view-defining application.For example, there is an app for users to draw and doodle at their own discretion.It's not so fancy here, it's only available in black and white. But it can change the thickness of the nib.Essentially the eraser here is a white brush, without using th
them, Nnibsize is what I call a dot pixel (100*100). An example would be clearer:* My device is 5.7inch, resolution is 1920*1080 (PX), calculate the device PPIThis is to get my device PPI. And my device was filed near the drawable? I debug my Code, I found 800*800 picture placed under-HDPI, get the size of the figure for 1467*1467, why this is the value. In the above code, I obtained a nearest pixel density, found that dm.density obtained a value of 2.75, that is, our 386 pixel density near the
Drag a polygon from the toolbar, draw a hexagon, press and hold down the shortcut key to reduce the number of sides of the polygon, thus drawing a triangle, fill the color. Select a triangle with the selection tool to change the shape of the triangle by stretchingHover the cursor over the corner of the triangle, and an arc will rotate the moving triangle.Overlap The two triangles and place the inverted triangles at the top level. If the inverted trian
(image:didFinishSavingWithError:contextInfo:), nil);}-(void) Image: (UIImage *) image didfinishsavingwitherror: (nserror *) error ContextInfo: (void *) ContextInfo{if (Error) {[Mbprogresshud showerror:@ "Save failed, please check if the app has access to the album"];} else {[Mbprogresshud showsuccess:@ "save Success"];}}8. Create a new class for Captureview(used to, only need to send in the required view)In the CaptureView.h+ (UIImage *) Captureimage
; pathfigure> pathfigurecollection> pathgeometry.figures> pathgeometry> geometrygroup> path.data> Path> This picture took me a long time, I hope you will also draw, although the role is not small, but it is good to spend fun.I've probably added some markup on the graph, and the RectangleGeometry rect attribute has 2 va
as the rectangle we were allow to draw on.
* We do this to chache the bitmap so We don ' t need to
* Recreate it each time draw () is called since it
* Takes a few milliseconds.
*/
private void Generatepatternbitmap () {
if (getbounds (). Width () 0 | | getbounds (). Height () 0) {
return;
}
Mbitmap = Bitmap.createbitmap (GetBounds (). Width (), getbounds (). Height (), config.argb_8888);
Canvas canvas = new Canvas (MBITMAP);
Rect r = new Rect ();
Boolean
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