2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (change FPS to 30, also changes)s5700:2.3 system,
2014-07-16Environment: COCOS2DX 2.2.4AppDelegate.cpp in FPS set to 60Pdirector->setanimationinterval (1.0/60);Problem: Run on two Android devices. Two FPS is not the samei9100:4.0 system, fps approx. 60, (modified FPS is 30, will also change)s5700:2.3 system,
Android application frame rate fps is a very important measure of application fluency and can be optimized for applications based on FPS, so how do you test the FPS of our application during the development process?Preparation Tool : Eclipse + Android Test TerminalTest steps
FPS is one of the main indicators of graphic performance. Some Android applications have the function of displaying FPS, such as Bsplayer, Skype, and Antutu. However, most applications do not provide the function of displaying FPS. In addition, applications often provide the update rate of applications, which is not eq
()-renderingStartedTimestamp);}
The code will calculate the time spent in rendering, so the resulting frame rate should be very accurate.Note that cocos2dxrenderer in the Ondrawframe official has a good frame rate algorithm, but was commented out, note text said there is a certain bug, the frame rate is not accurate, in fact, most of the situation can be used normally, so it is best not to use the ~After doing this, the frame rate of the game is around 38~41, and the problem of heat is b
The example in this article describes how Android measures the number of frames per second (fps) by frames the Second. Share to everyone for your reference. Specifically as follows:
Mainthread.java:
Package Net.obviam.droidz;
Import Java.text.DecimalFormat;
Import Android.graphics.Canvas;
Import Android.util.Log;
Import Android.view.SurfaceHolder; /** * @author Impaler * * The Main thread which contai
Today, when I wrote a game that needed to calculate FPS, I found a loon Java game computing FPS class on the Internet and modified it as follows (copyright belongs to the original author ):
Package COM. PX. FPS;
Simple usage:
First, initialize a fpsmaker instance.
Cfpsmaker fpsmaker;
Then, initialize the following current time when calculating
How to Use the Android platform to develop FPS games? What are the implementation methods and what are the differences between these methods? First, let's first understand what FPS is.
English name: FPS (First Personal Shooting)
The first-person perspective shooting game, as its name implies, is a shooting game from th
First, what is the FPS?
For like to play CF should know FPS, then do not play, FPS is often mentioned in the game frame number, FPS higher, the game's screen smoother, on the contrary, it will often appear card screen crashes or even blue screen phenomenon.
Two, FPS base s
What is FPSGenerally, "FPS (frame per second, number of screen updates per second)" is used to represent this indicator. When watching TV and movie images, as long as the screen refresh rate reaches 24 frames/second, it can satisfy people's needs. Similarly, when playing a normal game, you only need to update it at a rate of 24 frames/second, but in some high-speed games (such as shooting games ), if the screen update rate is still only
Today's blog content on the system to discuss the impact of masonry on FSP, and how to better use the masonry. If you are familiar with iOS development, then you should not be unfamiliar with the masonry framework. Simply put, the birth of masonry makes AutoLayout more elegant to use, making the layout of the control more convenient. When you look at a thing with a dialectical perspective, there are two sides to everything, and the use of masonry is no exception. Improper use of the masonry fram
IOS development focuses on the FPS Optimization under Masonry, iosmasonry
The content of today's blog will systematically discuss the impact of Masonry on FSP and how to better use Masonry. If you are familiar with iOS development, you should be familiar with the Masonry framework. In short, the birth of Masonry makes the use of AutoLayout more elegant and makes the layout of controls more convenient. When we look at a thing from a dialectical point o
The 1.FFPS meter is a very useful small software that can display the Android interface in real-time with a number of frames per second, very intuitive. In addition, the FPS meter can display maximum frames, minimum frames, and average frames, to evaluate the value of Android fluency. Because of the system functionality involved,
Flash animation, the most basic concept is the frame, but in Flash, the control of the frame rate is relatively simple, only need to specify the target frame frequency before the compilation can be.In the actual operation, we do not need to care about the timer problem, Flash Player will trigger enterframe messages on a timed basis to push MovieClip playback.On the JS side, we need to set a timer and push the corresponding drawing logic to execute.The simplest:var
FPS: The abbreviation for frame/sec (frames per second), also known as the frame rate. Refers to the number of frames that are refreshed in 1 seconds, and can be understood as a graphics processor can refresh several times per second. If specific to mobile phone is the ability to play (or record) the number of frames per second. At the same time, the higher the frame rate can be more fluent, more realistic animation. The more frames per second (
completion:At this time, we entered the GPU driver interface, the upper left corner of the red is the Start button, click on the start to collect data.Here's a little bit of the pit: when using a jailbreak device, just click on the Red Start button and the phone will restart. The suspicion here is that the jailbreak is the reason.In the process of acquisition, we can see real-time data:Here we focus on the column is "core animation Frames per second", this value is up to 60, about nearly 60 the
Today's blog content on the system to discuss the impact of masonry on FSP, and how to better use the masonry. If you are familiar with iOS development, then you should not be unfamiliar with the masonry framework. Simply put, the birth of masonry makes AutoLayout more elegant to use, making the layout of the control more convenient. When you look at a thing with a dialectical perspective, there are two sides to everything, and the use of masonry is no exception. Improper use of the masonry fram
frequency for all LCD is not working. FPS Related InformationFrames per second (fps, frame rate), as a measure of rendering efficiency, reflects the number of "render cycles" that the entire program can hold per second in the current rendering state, as well as the average time taken per "render cycle" (frame). On the face of it, a lot of people think that as long as you set a counter within a function tha
Recommended for learning unity scripts: index on the unity3d Official Website
The source of this case is the project source code in the digital tutors video tutorial.
Download the project at: FPs of Unity source code
We recommend that you use unityremote for mobile game development. You can run the project on an android machine directly, provided that the driver of the
FPS calculation methodFPS is the abbreviation for frame per second, which is the number of frames per second. This term is widely used in computer graphics, video capture, games and so on.CadisplaylinkCadisplaylink is a timer that allows us to draw content to the screen at the same frequency as the screen refresh rate, create a new Cadisplaylink object, add it to a runloop, and provide it with a target and selector Called when the screen is refreshed.
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.