|00:24:54] Commit new mining work number=37 txs=0 uncles=0 elapsed=122.202μsThen stop mining:>miner.stop ()TrueThen come and see how much of our account wallet is mine:> eth.getbalance (eth.accounts[0])355000000000000000000Next, I'll talk about how to build a private network node group:Setting up private network or local clusterReference Documentation:Http://ethdocs.org/en/latest/network/test-networks.html?
In Ethereum (1): In the steps to build the Ethereum private chain on CentOS 6.5 we set up the Ethereum private chain, this time we will create accounts, mining and transfer operations in this private chain environment.
First of all, to review the construction process, the more important part of our talk.
We used the l
about 15GB.
Note: The figures in the above steps have been adjusted with the development of the progress, the exact value please refer to the source code. Mining Software
We expect to have at least two mining methods on-line: Using the Mist Client (the official client implementation, based on the Go language) for CPU mining.
). INT). Set (parent. Time)//holds intermediate values to make the Algo easier to read audit x: = new (big. Int) Y: = new (big. INT)//1-(Block_timestamp-parent_timestamp)//X.sub (Bigtime, Bigparenttime) x.div (x, BIG10) x.sub (big 1, x)//MAX (1-(Block_timestamp-parent_timestamp)// -99) if X.CMP (BIGMINUS99) ?Postscript?The concept of the POW algorithm is simple, that is, the working side submits hard-to-calculate but easy-to-validate calculations, and the other nodes verify the results to make
Today Test 2 Zec mining software, Changsha-miner ZECV5.125.10 Fish Pond A special edition (12.5 core) VS Claymore ' s zcash AMD GPU Miner v12.5 in the end which is good, which yield high
Test 2 computer configurations are the same, using i5 platform HD7850 graphics card
Test ore pool: Fish Pond
Test Zec Wallet Address: 2 Different, this one is hidden.
Test time starts 09:45 today, about 10 o ' clock t
GPU deep mining (4 )::
Render to vertexbuffer in OpenGL
Author: 文: 2007/5/10 www.physdev.com. To implement GPU programming, a good theoretical basis is required. If you do not have the foundation in this area before, please first learn the relevant knowledge. We recommend that you read the article gpgpu: Basics of mathematics tutorial.
Overview:
PbO: Pixel B
GPU deep mining (III): OpenGL frame buffer object 201Author: Rob 'phantom '; Jones Translator: 文 Updated: 2007/6/15 IntroductionIn the previous article OpenGL framebuffer object 101, I introduced some basic FBO applications. The article mainly introduced how to generate a FBO, how to render data to a single texture and apply the texture elsewhere. However, FBO extensions are not the only method to achieve t
GPU deep mining (II): OpenGL framebuffer object 101Author: by Rob 'phantom '; Jones Translator: 文 updated: 2007/6/1IntroductionFrame Buffer object (FBO) extension, which is recommended for rendering data to a texture object. Compared with other similar technologies, such as data copy or swap buffer, using FBO technology is more efficient and easier to implement.In this article, I will quickly explain how to
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