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Https://www.vive.com/cn/forum/1706?extra=page%3D1Maybe you're a developer who wants to create a cool promo for your HTC Vive game, or you're a game host that wants to bring a high-quality VR live experience to your audience, even if you're a VR enthusiast. Anyway, if you're interested in mixed Reality (mixed reality), keep looking. This article describes how to use HTC
HTC Vive offers a nice free VR demo that has been carefully experienced in the last 1 weeks.Looking carefully at its installation files, it is the Unity 5.4beta version (by checking log, know valve company with the latest 5.4.0B11 version developed), it is indeed a great confidence:
To know, some startups in order to play a differentiated competition, improve the technology threshold, said Unreal 4
HTC Virtual Suite vive Something
Contains a pair of wireless controllers, a laser locator, a head-mounted device with a front camera and a phone, and two full version of the VR game at $799
When will the HTC Virtual Suite vive be listed?
HTC officially unveiled the virtua
The reason for writing this article is mainly because the virtual reality is very popular now, but the mainstream virtual reality device (HTC VIVE) Tutorial is less pitiful, this I have deep experience. therefore, I would like to develop in my usual problems and solutions to record down, share to everyone, if there is any mistake or what better plan we also please point out that we learn from each other, Ha
Task 1: Follow the public number to download this video tutorial
Task 2:01-Overview 07:08
Task 3:02-HTC The installation of the VIVE device 08:33
Task 4:03-Download Steam and STEAMVR 03:05
Task 5:04-use steam VR to debug your device 14:40
Task 6:05-Download Unity3d 03:24
Task 7:06-Configure the Unity VR development environment 09:43
Task 8:07-steam Basic use of VR plugin 20:25
Initial experi
.2, Dic: Assign the Movedic to it.3, Speed: The main control of the pace of movement.Script ChildTransform.cs:Using unityengine;using System.collections;public class childtransform:monobehaviour{public Transform same;// Use the For Initializationvoid Start () {}//Update is called once per framevoid Fixedupdate () { transform.localeule Rangles = new Vector3 (0,same.localeulerangles.y,0); Transform.localposition = new Vector3 (same.localposition.x, 0, same.localposition.z);}}Scrip
the rotating object.
Touch the object can touch, press the button to turn red, but cannot move and rotate
7. Event response
VIVE supports the following events
Icollidereventhoverenterhandler Icollidereventhoverexithandler Icollidereventpressdownhandler Icollidereventpressuphandler Icollidereventpressenterhandler Icollidereventpressexithandler Icollidereventclickhandler Icollidereventdragstarthandler Icollidereventdragupdatehandler Icollidereventd
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