Cat learning IOS (6) UI-popular iOS games _ super guess pictures (source code) and popular ios games
CAT/CAT sharing, must be excellentMaterial address: http://download.csdn.net/detail/u013357243/8523193Address: http://blog.csdn.net/u013357243/article/details/44538955First
The Neon City (Neon) released Neon City is a very classic racing mobile phone game, the game has a new racing, cool special effects and beautiful game lighting screen design. Interested in the small partners to download the Neon City hand tour Try it! This is a good game yo! Game Introduction "Neon City" is a beautiful light-screen racing mobile phone games. In this game, you will be a pilot flying a space fighter. This game uses the famous film Tron'
Source code for iOS games, ios games
Game source code: the game is a multi-level cocos2d-based iPad mouse game source code, which is also a high-quality mouse game source code, can have a gradually rising level settings, you can set up some commercial models at the level to make a profit. It is a perfect full version
Cat and cat learning IOS (15th) UI-once hot brick-hitting games, ios bricks
CAT/CAT sharing, must be excellent
Material address: http://blog.csdn.net/u013357243/article/details/44814523Original address: http://blog.csdn.net/u013357243? Viewmode = contents
! The material code contains all the code I have written and has complete annotations for easy learning.Firs
This article is translated from Medium, the original author is Pawe? Bia?eckiPhoto Copyright: (Unsplash/markus Pe)Hello, IOS developers! My name is Pawe?, I am a standalone IOS developer, and I am the author of Enter Universe.Nearly two years ago I released 27 iOS open source libraries and let your development sit on the rockets. This is the best article I've got
OGEngine: Java programmers can also develop iOS games, ogengineiosAccording to statistics, the total sales of the game industry last year was 837 yuan, of which the mobile parade amounted to 11.2 billion yuan. This year, the entire game industry will exceed 25 billion yuan, and mobile games are expected to reach yuan. The rapid development of the mobile game indu
Steamed rice-----------------0x00 SequenceIan [email protected] released Cve-2017-7047triple_fetch's exp and Writeup[1],[email protected] also published an analysis of Triple_fetch [2], However, due to this loophole and exp has a lot of bright spots, so there is still much to dig into the details. Therefore, we simply analyze the cause of the vulnerability, and specifically describe the exploits of the details, and how to use this vulnerability to the
First, false news is so rampantJust now an old colleague called to ask: our company still use HTTP, immediately to 2017 years, submit AppStore will be rejected, how to do?Many people in the company have asked this question, answer: HTTP still can be submitted normally, do not meet the requirements of Apple HTTPS can also be submitted normally. You only need to modify the ATS configuration in the next info.plist.Yesterday (2016-12-21) Apple issued a st
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Content IntroductionHow do I record games on my Android and iOS devices?
How do I record games on my Android and iOS dev
door, your application will not be used, and the pre-listing audit is absolutely forced to audit.Then how to set up HTTPS, the server is not casually install their own SSL certificate, although the installation can display HTTPS, but not certified or not, that is, must go to the corresponding third-party certification, this certification is also to money, small series I thought a one-time buyout, Results of the cheapest annual hundreds of, the most expensive annual to about 6,000, the price ran
Here are some interesting books that are valuable to anyone who has just started Android and IOS Mobile development on flash or flex platforms. Some of the following headers are updated later than others, and one of them has not yet been published. Whether online or in real bookstores, they seem very noteworthy.Professional flash mobile development: Creating Android and iPhone application
Download:Wrox.professional.flash.mobile.development.dec.2010.r
This blog post reference http://blog.csdn.net/qq_27093465/article/details/63683873, less go a lot of detours, hereby thankEnvironment:1,jdk1.8,2,maven3,3,TOMCAT8,4,idea2017.First create a MAVEN HelloWorld project, where Pom files and so on may be red, I do not control directly.Add a new model (here because iOS and Windows are no different, not yourself)just point to the next stepAfter project creation is completeEstimated some small partners to this p
If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. If HTML5 applications can emerge in the short term, Microsoft's WP7 will not benefit a lot or even succeed. Reply: Technically, it is unlikely that HTML5 applications and games will be smooth and integrated into native applications within one year. HTML5 can only be used for simple applications (such as browsing). native apps have great advantag
java programmer, reduce the cost of hand-tour development. Ogengineis based onJavaSupport cross-platform (Android,IOS) to develop an open source engine with a hand tour. OgengineMain UseJavalanguage development, but inWhen dealing with the time-consuming functions of large computations,Ogengineused aC + +Local code for development. such as physical engine and audio processing. As aDeveloper, you just need to focusJavaend, it already encapsulates all
action, the time slows down, is like the movie inside scene, is very cool. Players who like bullet time may feel it. Personally feel this game picture slightly monotonous, draw the wind general, but the bullet time did play very readily, died also very readily ... Yes, this game can be played on the ipad two people, like party students can also feel.AltoThe screen is very very beautiful skiing game, play a bit like before a very popular skiing game, but this game of the entire design, painting
Basic
1: image memory size Summary
A: Images: Large Memory users, especially mobile game image resources. Computing the usage of image resources in memory has become a frequent task for developers of j2s games. CoCoMo explains how to calculate the usage of images in memory: memory usage = width * height * pixel bytes, the number of pixel bytes varies by model.For example, the memory usage of a 64*64 image on 7210 = 64*64*1.5 = 6144 (bytes) = 6 K. memo
. For example, we discuss how to make ideas into work and then discuss game rules together.
5. Understand the game rules. A clear understanding of the game type ensures that you do not deviate from the track. This is a puzzle game? So why should we design a level for the first-person shooting game? Is this casual and easy-to-use game? So why are so many control devices integrated? For more information, see "sneeze Bubbles", "graffiti jump", and "airport traffic control": they are simple, casual
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Games ---- some open-source IOS projects, controls, and marks are constantly being updated.
Google it by name
Thanks again to all open-source communiti
(Unfinished)
1. The most memory occupied by 2D games is undoubtedly image resources.
2. different platforms of cocos2d-x read different texture mechanisms. Cgimage is used in iOS, While PNG is directly called in Android and windows. I tested that using the PNG Library to directly read PNG would save about 1 MB of memory than cgimage (4 MB of memory for images), but the speed would be twice slower than t
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