best lighting for vlogging

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Home Wiring Design

Whether the home Cabling Design Scheme is reasonable is very important for users. They should fully consider the needs of users from the perspective of users, next we will introduce you to a set of reasonable Integrated Home wiring design solutions for your reference. Wiring Design Scheme Design 1. bedroom wiring design scheme: Generally, seven routes should be used: including power cord, lighting line, air conditioning line, TV feeder line, telephone

Oracle tree SQL query

Select typecode, lpad ('', 4 * level-1) | typenameFrom ajtypeStart with p_code is null connect by prior typecode = p_code; Result: 1 + City appearance and sanitation 15 + Lighting management 151 + Installation rejected 15101 + Refuse to install night scene lighting facilities 152 + Illegal installation 15201 + Do not install

Game Engine Analysis (2)

Original Author: Jake Simpson Translator: Xianghai Part 1: illumination and texture of 3D Environments World LightingDuring the transformation process, we usually encounter one of the most important operations in the coordinate space called the observation space: Light computing. It is such a thing that you don't pay attention to when it works, but when it doesn't work, you are very concerned about it. There are many different lighting methods, from

11th dynamic combination of loose shader

Shader is very strange.CodeIts length is limited, its dynamic branch capabilities are weak, and its commands are expensive, which makes it difficult for you to use a single shader to handle all rendering requirements. there are so many different types of rendering requirements. If you want to write a specific piece of code for each rendering type, it will be very difficult, if we want to write a material system, we hope it can support various effects. you will find that as the support effect inc

Light detector lightprobe[unity]

The purpose of the light detector is to copy the words in the manual:Although Lightmapping adds greatly to the realism of a scene, it had the disadvantage that non-static objects in the scene is less realistically rendered and can look disconnected as a result. It isn ' t possible to calculate lightmapping for moving objects in real time but it's possible to get a similar effect USI ng Light probes. The idea was that the lighting was sampled at strate

A cat can learn Unity3d shader Getting Started Guide (ii)

application of bump mapping (Bump mapping), simply to add visual detail and realistic effect to the original map and model by rendering different color depths of the dark and bright parts without increasing the number of model polygons. The simple principle is on the basis of the ordinary map, and then provide a map corresponding to the original map, you can represent the rendering of the shading. By adding this additional representation of the surface-convex map to the actual original map, you

Machine Vision--light source

and contrast. In addition, the light source can be placed above or below the illuminated object, can have a variety of angles and heights, through the combination of different shapes and lighting methods, such as the production of shadows, produce bright areas or non-reflective area of the method, so that the target area of interest and other areas with the largest possible difference. Light In machine vision, halogen lamps, fluore

A cat can learn. Unity3d shader Getting Started Guide (ii)

visual detail and realistic effect to the original map and model by rendering different color depths of the dark and bright parts without increasing the number of model polygons. The simple principle is on the basis of the ordinary map, and then provide a map corresponding to the original map, you can represent the rendering of the shading. By adding this additional representation of the surface-convex map to the actual original map, you can get new details to enrich the three-dimensional rende

Unity3d Shader Getting Started Guide (ii)

visual detail and realistic effect to the original map and model by rendering different color depths of the dark and bright parts without increasing the number of model polygons. The simple principle is on the basis of the ordinary map, and then provide a map corresponding to the original map, you can represent the rendering of the shading. By adding this additional representation of the surface-convex map to the actual original map, you can get new details to enrich the three-dimensional rende

[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity

[Unity] Chapter 1: illumination textures and light effects, Chapter 2 unity Classification: Unity, C #, VS2015 Date created: 1. Introduction In Unity 5, Lighting is a technology that enhances the illumination and shadow effects of scenarios. It can make static scenarios look more real, rich, and stereoscopic with a small amount of performance consumption, it can also process dynamic objects. In earlier versions, Unity 4 can only process "static" objec

DM365 Spi_norflash No operating system boot and Sys_bios boot (ii)

Four: The second start of the experiment (light LED, lighting program into the DDR) The experiment was also tested by the light test, but this time it was to put the lighting program into the DDR, this experiment should pay attention to several problems: 1: The lighting section of the code into the DDR, through the #pragmaCODE_SECTION (test, "DDR"); 2: Due to t

Vehicle configuration Glossary (5): Seat and Body Configuration

logo Some manufacturers not only have their own logo mounted at the forward grille, but also have a three-dimensional logo mounted on the engine cover to demonstrate the distinguished and prominent brand. Rolls-Royce, Mercedes-Benz, Jaguar and other brands are most familiar with the logo. "Mercedes-Benz's" trigger star 』 ●Skylight The skylight is at the top of the carriage. It is another lighting configuration except the front and back windshield

How do I achieve the best cross-platform gaming experience? Unity Masaaki decryption Real-time rendering technology!

more accurate models and advanced materials, more transparent to the user when customizing the rendering pipeline, enhanced lighting configuration, and can help the user achieve a very gorgeous rendering effect;? Lightweight mainly for mobile modules and XR platform, allowing users to balance the performance of the same time can be adapted to more devices. It uses the Single-pass Forward rendering to support 8 image light in a batch, and provides a v

Unity shader--writing Surface Shaders (0)

From today onwards, we start translating Unity's official documents on shader. Translation level is more general, the purpose is mainly through translation to enhance the view of shader, but also make it easier for others to understand shader. The following starts the body content:WriteSurface ShadersShader that interact with light are very complex to write, with different illumination types, shadow options, render paths (forward rendering and deferred rendering), and sometimes shader need to co

The eighth light model of "DirectX11"--diffuse reflection

This series of articles is mainly translated and referenced from "Real-time 3D Rendering with DirectX and HLSL" (thanks to the author of the original book), but also a bit of personal understanding and development, if there are errors in the article, please correct me.Here is the code and resources in the book. All of the environment and tools used in this article are based on previous articles, if you do not understand, please refer to the previous articles in this series first. This article in

PowerVR ray tracing technology behind light mapping in the Unity editor

    this August, a large number of game developers walked into Unite 2014 and gathered at the Seattle Center to attend the Unite eighth annual meeting. In a series of exciting meetings and keynote speeches, Jens Fursund, from our PowerVR Ray tracing team, introduced the upcoming Unity 5 Light mapping editor, which uses ray-tracing technology to quickly and accurately simulate light. We are very pleased to work with unity, and in recent shows and events, we have received a lot of positive feedbac

Nobel Prize for Physics announces: LED lights will light up the whole 21st century

secret was opened by the claim to return all rights to the patent and to pay a royalties of 20 billion yen.1993. Nakamura invented the Blu-ray diode, by the Japanese and Asian companies to apply for a patent.In December, Japan and Asia began to produce blue-light diode lighting products, and achieved huge profits. However, Japan and Asia company paid only 20,000 yen for the "reward" (Patent and patent registration 10,000 yen each).2000. Nakamura deci

Maya about 3D Cloth Light

No lights the world will be a dark, in the 3D scene is the same, exquisite model, real material, perfect animation, if there is no light to illuminate everything is useless, so that the application of lighting in the scene replay is the most important step is not excessive. In addition, lighting is not only a place to add lighting in the scene, if so 3DS Max prov

Unity3d Shaderlab Creating custom high-light types

Unity3d Shaderlab Creating custom high-light typesIn the previous article, we learned about the Unity -based high-light implementation, which is mainly about how to perform vertex operations on the Phong Highlight type and use Input in a surface shader the new parameters of the struct are manipulated in pixels. So create a new Shader, build a material ball, and then open the editor for Shader editing. 1. Modify PropertiesProperties {_maintex ("Base (RGB)", 2D) = "White" {}_maintint ("Diffuse Ti

Use of render filters in Photoshop

Filter When you hear the word "render," people who have used Photoshop are probably not unfamiliar. Not only can it create clouds, flashes and refraction in the image, and so special lighting effects, but also can create three-dimensional objects (cubes, spheres and cylinders) and so on special effects, so you can say "rendering" Photoshop is a more practical set of filters (today I use its lighting effect

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