best lighting for vlogging

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Photoshop wonderful ii.: three-dimensional lighting magic [light and Shadow]

Article: cloudy/Blue Ideal Moderator Next in the second part, we're going to start a magical light journey right now. The lighting here is not the shadow of the object, but usually we see movies, animations, games inside the various cool glare effect, these effects include fire, light belt, light trajectory, spray, etc., there are particle effects. This section will use PS to simulate these effects. But as part of the first section, we must first unde

Mobile QQ talent icon in which light? Mobile QQ Talent Icon Lighting method

QQ Talent Conditions First, mobile phone traffic should be enough to log in on the phone every day QQ, Second, install the latest version of mobile phone QQ and then log in every day, Third, every day to insist on landing 2 hours and above, continuous landing 20 days can be lit. Tip: WiFi is good! Four, after lighting, or to insist on landing mobile QQ to prevent this small gold icon out OH QQ Talent Icon Lig

Lightoj 1295 Lighting System Design (sort +DP)

Title Link: Lightoj 1295 Lighting System DesigTest instructions: Give the n kinds of lamps (V,K,C,L) is the lamp (voltage, the required power cost, the unit price of the lamp, the number of lights required), the high voltage lamp can replace the low voltage lamp but the low voltage lamp cannot replace the voltage is high, each kind of lamp voltage are all the same, ask to choose the minimum cost of n lamps.Ideas:Because a high-voltage lamp can replace

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes: Chapter 10: Lighting

This chapter is about illumination. Lighting is a very important concept in direct3d, And it corresponds to the concept of material. If there is no material, the effect of illumination cannot be reflected. In earlier programming tutorials on DirectX 9, The d3dlight9 struct is generally used to create a light source, and the d3dmaterial9 struct is used to define the material of an object. What we need to do is to do some trivial housework. Basically, w

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10

DirectX 9.0c Game Development Notes: longshu version 2 Study Notes 8: Chap10: Lighting, longshu chap10 This chapter is about illumination. Lighting is a very important concept in Direct3D, And it corresponds to the concept of material. If there is no material, the effect of illumination cannot be reflected. In earlier programming tutorials on DirectX 9, The D3DLIGHT9 struct is generally used to create a lig

[Feng yuchong] unity3d tutorial book shader: 16th custom Lighting Model

If the original article needs to be reproduced, please note: Reprinted from Fengyu Chong unity3d tutorial Institute Lecture on shader 16thCustom Illumination Model 14. We have implemented the basic surface shader, and 15 th talked about the basic knowledge of the illumination model. This article describes how to write the illumination model. The custom illumination model consists of four steps: (0) Setting up the framework, fill in the required parameters (1) Calculating the diffuse reflection i

ARM Learning Note II LED lighting program

The first step, first talk about the single-chip microcomputer LED lit:Single chip microcomputer can operate single bit: Sbit led1 =P1 ^2; Control the light and extinguish by controlling variable led1; #include sbit led1 = P1 ^ 2; void delay(unsigned int xx)//延时 { int i = 0; while(xx--) { for(i = 0; i 400; i++); } } int main() { while(1) { led1 = 1//灭 delay(100); led1 = 0;

UVA 11400 problem F Lighting System Design

Purple Book title:Test instructions: let you design a lighting system that gives you n bulbs, each with a voltage, a power supply, the cost per bulb, and the quantity required for each bulb. Each bulb requires a different power supply, where a large voltage bulb can replace a small lamp with a low voltage, requiring minimum costThe following: Each type of voltage bulb or all, or do not change, because the only part of the additional power costs, and r

Unity Lighting Map UV Display

Art students think Unity lighting is not enough to bake the beautiful, need to repair in PS, but do not know each object corresponding to the light map in which area, how the UV distribution, so asked to write a tool display, so there is the following:Open the scene automatically read the current baked light map, in the scene to select objects in the form of a green box to display the light map UV distribution on this map of the location, if the locat

Unity2d achieve texture bump and accept real-time lighting effects

First look at the effect:Watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqv/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/dissolve/70/gravity /center ">Our original artwork is a 3D model:Watermark/2/text/ahr0cdovl2jsb2cuy3nkbi5uzxqv/font/5a6l5l2t/fontsize/400/fill/i0jbqkfcma==/dissolve/70/gravity /center ">This effect is achieved through shader:(Shader code from foreign blogs: http://www.thomas-joncorpuz.com/blog/2014/11/30/custom-unity-2d-sprite-shader)Shader "Custom/spritenormal" {Properties {[perre

Photoshop highlights the daytime landscape changes to the night lighting effect of the tutorial

Effect chart First look at the original image 1, the original effect chart. 2, copy the original map, the use of lighting effects of the whole picture into the night. 3, create a new layer, and then put the lights where the lights, what kind of lights to choose what kind of brush, and the color of the lamp tune. 4, copy the original layer, the lights around the place selected, and feathe

Photoshop dazzling light and lighting graffiti

or Photoshop Ray teaching the final effect of the following figure:   First step: We found the following picture:   Step Two: and find the following photo of the pedestrian street lamp:   Step Three: Use the Pen tool to sketch one of the characters down:   Fourth Step: Press F5 to set the brush-related values as follows:   Fifth Step: Create a new group in a layer named lights (lighting

JAVA2D Lighting and shadow effects __java

Introduction: In this article, we will show you how to add a lighting effect to a flat shape to achieve a class 3D appearance. Perhaps you are more satisfied with your ability to express words, but a picture is often able to produce better results.   First, the introductionIn this article, we'll show you how to add a lighting effect to a flat shape to achieve a class 3D appearance. Perhaps you are more sati

UVA 11400 Lighting System Design

Original question: You is given the task to design a lighting system for a huge conference hall. After doing a lot of Calculation and sketching, you are figured out of the requirements for a energy-efficient design that can properly illumin Ate the entire hall. According to your design, you need lamps of n different power ratings. For some strange-regulation method, all the lamps need-to is fed with the same amount of current. So, each category of lam

3d Lighting Learning Basics

Three-dimensional software can create the freedom of any type of light at will, and sometimes it makes it difficult to make a realistic appearance in a delicate image. It is often helpful to know some of the traditional lighting basics when you are not able to achieve light effects in a particular scenario. Recommended reading: 3DX Max Lighting Tutorial When you are ready to illuminate a scene, you should

[Micropython] Tpyboard v10x interpolation programming experiment lighting heart-shaped dot matrix

rootRed 8x8led dot-matrix screen OneDuPont Line several3, 8x8 lattice screen introductionThere are two rows of pins behind the lattice, a row with 1, that is, 1-8 pins, a row with 9 (8 pins are the opposite of the pin), that is, 9-16 pins, the number within the circle is the corresponding serial number of the PIN. The corresponding PIN for ROW 1 is 9. When a row's pin is high, and a Col's pin is low, the LEDs of their intersection are lit. To facilitate the operation of rows and columns, we can

Unity Shader Tutorial-lesson Fifth: Customizing the half Lambert model of the lighting model

This article starting address: HTTP://98JY.NET/ARTICLE/24For more articles, please enter the portal----------------------------------------------The half Lambert illumination model was invented by valve in the production of "half-life" games to show objects in darker areas. In general, the light model improves the diffuse light on the surface of the object. Is Valve's example, the left hand side is the Lambert model, the right hand side is the half Lambert model.Using our original base of shader

PS production of the role of the stage lighting effect Fireworks background tutorial

The friends who like to reach for things, do you think it's a bit tedious to take a lot of the group? Look at those who pass the later PS have the flexibility of the physical effect of the picture, like out of the cartoon. Below Pocoer remi2003 give everybody to share mighty flash up, teach everybody PS to pull out the splendid effect of the light fireworks! Basic idea: g up in the flash as high as in the original animation in the form of challenge race to unfold the plot, it is intended to si

3D Programming: 7th Chapter Additional Lighting Models

7th Chapter Additional Lighting Models This chapter introduces point lights,spotlights on the basis of the previous chapter illumination model and adds a variety of light sources to the scene. The HLSL and effect framework will be further studied in the course of the tutorial. Point Light A point light in a scene is like a light bulb somewhere around you, and the light from the bulb radiates to all directions. This is exactly the opposite of direct

Lighting System Design UVA 11400 (dp+ thinking)

The main topic: there is a lighting system need to use n kinds of lamps, each lamp voltage is V, power cost k, each bulb cost C, the number of lamps required is L. Note that the same voltage bulb only needs to share a corresponding power, and the low voltage bulb can be replaced by a high voltage bulb. In order to save cost, you will design a system to make the most inexpensive.Analysis: The first need to clear a light bulb or all, or do not change. I

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