best mmorpg xbox one

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High-performance MMORPG general server engine design-> basic concept 2

Book connection back Last time, we divided the responsibilities of server groups into front-end servers, scenario servers, login servers, data servers... etc. Logic-Service Logic-service DB-Service | ----------------------------------- | Scene Manager | ------------------------------------- | Front server front Server login server | Client client However, after thinking, I found that this structure is a bit problematic. What's the problem? After analyzing the gam

MMORPG game server design

Here is an article on macro understanding of the MMORPG server design. It is suitable for beginners. After reading this article, I will have a rough understanding of the server design, so that I can gain a deeper understanding of the interesting part. 1. The first is a common server structure, including: Login server, Gateway server, Database Server (account database, role database, map database, etc. Here is an article on macro-control

Future development of HTPC family entertainment and Xbox <another: entrepreneurial opportunities>

Microsoft China held a press conference in Shanghai to officially announce that Xbox One will start selling in China on September 1, September 23 at a price starting from 3699 RMB. This TV game machine, which was launched in 2001, finally entered the Chinese mainland market after 14 years of waiting. Pricing is the most controversial option for the launch of Xbox one in China. Microsoft announced on the sam

Xbox One initialization-2 activation (bestv) and configuration account

The Chinese version of Xbox One is available in bestv. Therefore, one step is to activate it with bestv. You also need a game account to log on to the console, record the progress of your game, play with your friends, chat, and purchase creden。 for the game. Account: Windows Phone and Windows Live Id 1 -.. Continue to initialize the action. Next, configure the action for the account. 650) This. width = 650; "Title =" wp_201410020.01_15_02_pro

Bill is personally calling for Xbox 360

Bill gaiji arrived at the Best Buy store in Seattle at midnight on the 22nd to provide support for Microsoft's Xbox 360. American media also set up multiple satellite broadcasters outside the store to sell Xbox 360 live broadcasts. Gaishi and his entourage entered from the backdoor of the Best Buy store, where they were demonstrating the Xbox 360 game Project

Win8.1 system Xbox Music how to use?

Xbox Music is Microsoft's newest Cross-platform musical service available to Xbox 360, Windows Phone, and Windows 8 users. Small series for everyone to clean up the Xbox music in the Win8.1 system of some common problems and solutions, the need for friends to see. -Want to use Xbox music to play local songs, the colle

Microsoft: Xbox One is also a Windows PC

(Original title: Microsoft: Xbox One is also a Windows PC)Earlier, Microsoft brought the new Windows 10-based system to Xbox One, with players not only gaining a new system interface, but also being able to stream games with their own Windows PC and even compatible with previous Xbox 360 works.So what's the difference between an

How to import playlists into Xbox Music

No modern version of itunes app? Microsoft teaches you how to import playlists into Xbox Music Last week, Tamiri Tami Reller, Microsoft's Windows division, said the company had tried to persuade Apple to make a Windows 8 office (modern Interface) itunes app, but unfortunately it didn't succeed. But Microsoft is not discouraged, and today, the company has introduced another roundabout approach--through the regular desktop version of itunes, the playl

How XP system computers connect to Xbox 360

How does an XP system computer connect to the Xbox 360? Friends with Xbox 360 consoles can easily share all the pictures, videos and music. Some Windows XP users want to connect the Xbox 360 directly to the computer in order to share resources better with their family and friends. How can this be done? Below, follow the small series to see the specific procedures

MMORPG large game design and development (server AI logic settings and Status nodes)

in open source knowledge, if you are interested in Web applications or online games, if you are interested in the framework, you can join our QQ group (348477824).Welcome to the group to exchange learning with each other, but also welcome all friends to the framework for their own efforts.Plain Framework Business Edition core membership recruitmentPlease join the above Framework QQ group, the commercial core members of the recruitment eligibility and form will be published in the form of blogs

Thoughts on configuration data in MMORPG Game Development

MMORPG games involve a large amount of configuration data during development. The configuration data has the following features: 1) configuration data is initialized and loaded at server startup; 2) configuration data will change frequently. configuration data of some important modules may be changed in almost every small version, such as skill system and task system; 3) Incorrect configuration data may lead to many unexpected bugs in the program; 4)

Introduction to MMORPG Development (V): PVP is the essence

The "Burning expedition" is coming soon, and I am interested in WoW. From the current update content, I think Blizzard has mainly done two things: one is to launch some five-person copies; the other is to strengthen the PvP System, including modifying the honor system and launching the arena. When you play the battlefield, you will find that even a good game like wow is so dull and boring. It can be said that PVP is the essence of most games. If a game like Starcraft and Warcraft 3 is not conne

Some MMORPG designs can be summarized as needed

unnecessary, large, and empty Scaling (reference standard: expansion is not used within one year after system design ). accurately predict the possible complexity of each function and isolate the complex functions. 2. How to design a Complex System The process of designing a complex system is basically a process of gradually decomposing the problem into a relatively simple problem. Here we use developing a wow-like MMORPG as the proposition to descri

Common MMORPG server architecture (1)

P {margin-bottom: 0.08in ;} A brief summary of commonServer architecture of MMORPG games. In the big aspect, Mainly includingMain Components of lanucherserver, gateserver/proxyserver, gameserver, and dbserver. Launcherserver is the only game Operating ProcessIt is responsible for providing the list of available server groups and server-related information, such as the number of online users and the degree of busyness.Launcherserver is gen

MMORPG large game design and development (part1 of net)

("SOCKFD:%d\n", SOCKFD); memset (AMP;SERVADDR,0,sizeof(SERVADDR)); servaddr.sin_family =Af_inet; Servaddr.sin_port = htons (6666);if (Inet_pton (Af_inet, argv[1], servaddr.sin_addr) 0) {printf ("Inet_pton error for%s\n", argv[1]); Exit0); }if (Connect (SOCKFD), (struct sockaddr*) servaddr,sizeof (SERVADDR)) 0) {printf ("Connect Error:%s (errno:%d) \ n", Strerror (errno), errno); Exit0 "send msg to server: \ n "); Fgets (Sendline, 4096if (Send (SOCKFD, Sendline, strlen (sendline), 0) ) {printf

Location synchronization of MMORPG games in skill battles

Here are two problems related to location synchronization in the development of the skill combat system. (1) In MMORPG games, for games with a variety of occupations, such as both near-attack and remote systems, planning usually involves close-to-attack occupations, coupled with charge-based skills, in order to balance the advantages of remote occupations in attack distance. The effect seen on the client is that the player plays the charge action whi

MMORPG game server design

I have a blog post about the game server. Http://blog.csdn.net/liuxialong/archive/2011/06/12/6539762.aspx However, the length is too long and too much attention is paid to details, which is suitable for deep reading. Here we provide a kind of macro-control MMORPG Server DesignArticleIt is suitable for beginners. After reading this article, you can have a rough understanding of the design of the server, so that you can gain a deeper understanding of

MMORPG Web game Chop Fairy Record full set of source (server + client)

Chop Fairy Record Full set of source (service side + client), "Chop Xian record" is a strong Chinese wind immortal MMORPG Web game, the background of the game from the Chinese magnificent variety of fairy tales and folk good biography, players can travel through time and different times of the famous characters meet, common deduction adapted from "Shan Hai Jing", "White Snake Biography" , "Qian female Ghost", "Painted Skin", "Jingwei", "Journey to the

Kbengine + Cocos2d_js implements HTML5 online game MMORPG (full code + resources)

"kbengine/" (therootdirectoryserverengine,suchas$ Kbe_root) 3.copy "Kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory Configure Demo (Optional):Change the login address:kbengine_cocos2d_js_demo\cocos2d-js-client\main.js args.ip = "127.0.0.1"; Args.port = 20013; Start the Servers:ensurethatthe "Kbengine_cocos2d_js_demo\kbengine_demos_assets" hasbeencopied tothe "Kbengine\" directoryReference:StartCheckthe startupstatus:ifsuccessfulwillfindlog "Components:: Process (

MMORPG load Balancing mechanism

Excerpt from: Multiplayer Online game server architecture Http://wenku.baidu.com/view/aac987eae009581b6bd9eb8a.html MMORPG load Balancing mechanism 1. Static distribution of players to the server The average player is assigned to each server so that each server has the same number of players. The advantage of this approach is that the algorithm is simple, but the player moves on the map, so over time, at worst, there may be a lot of network tr

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