state is changed, the time consumed by different States is not the same, or even the time consumed to change the rendering state under different conditions is different. For example, binding a texture is a very time-consuming operation, and when the texture is already in the texture cache of the video card, the speed will be very fast. With the development of hardware and software, the time consumed by som
First, precompilation has no relationship to the front backend, and precompilation can be used for back-end rendering.Look at the following test time, unit: MSTemplate string:var s = ' {{#datas}}{{name}} ABCDEFG {{type}} {{Date}}{{/datas}} ';Data object: Put 100000 rows of datavar stack = [];for (var i = 0; i back-End rendering: generating HTMLvar start = Date.now (); Require (' Hogan '). Compile (s). Render (datas); var end = Date.now (); Console.log
moving)
Shadow Generation Technology , currently commonly used in three kinds: Planar Shadow, Shadow Mapping and Shadow Volume, the former similar to the projection, the simplest calculation, the disadvantage can only be plotted on the plane of the shadow; Shadow Mapping use the station in the light source to see the generated depth map along the source normal to detect whether the scene of the body pixels in the shadow, the disadvantage is that the light source and object position is relativel
Page rendering reflux test notes, rendering reflux
Page re-painting (repaints), reflow (reflow), there have been a lot of introduction on the internet, also just look at the past, did not carefully understand, so now leave some notes
Some useful connections
Http://www.zhangxinxu.com/wordpress/2009/10/attention-reflow-to-make-web-faster/
Http://www.zhangxinxu.com/wordpress/2010/01/%E5%9B%9E%E6%B5%81%E4%B8%8E
CSS about text rendering properties text-rendering tells the rendering engine how to optimize the display text, attribute text-rendering is an SVG attribute, there is no CSS standard to define it, this article is accompanied by examples, interested friends can refer to the
Summary: css about text
Before the human skin rendering relatedPrevious 1:Unity3d Human skin real time rendering real analog rugged renderingPrevious 2:unity3d Human skin real time rendering plus real analog rugged render plusSss:unity3d Shader subsurface scattering (subsurface scattering)PBR:Unity3d based on physical rendering physically-bas
[Unity Shaders] Transparency-uses a rendering queue for deep sorting and unity Rendering
This series mainly references the book "Unity Shaders and Effects Cookbook" (thanks to the author of the original book) and adds a bit of personal understanding or expansion.
Here are all the illustrations in this book. Here is the code and resources required for this book (you can also download them from the official
Unity5 's render path, the difference from 4 is the use of the new deferred rendering, the previous 4 of deferred rendering (actually light prepass) was also preserved.Legacy Deferred Lighting Rendering Path (light prepass)The old deferred Rendering Path uses light prepass renderin
Unity5 internal rendering optimization 2: cleaning, unity5 Rendering
Translated from the aras blog, there are three articles in total to describe the process of unity5 optimizing its own RendererLearn from debugging and optimization experience and understand the optimization methods of the unity5 internal Renderer.
Previous Article: Unity5 internal rendering opti
I. OverviewIdeal text refers to shapes that are depicted using vector graphics.Rasterization (rasterization) refers to converting vectors to pixels.Three rendering strategies (Rendering strategies)First generation: Black and white rendering (black-and-white rendering)Second generation: Grayscale
Unity5 's render path, the difference from 4 is the use of the new deferred rendering, the previous 4 of deferred rendering (actually light prepass) was also preserved.Legacy Deferred Lighting Rendering Path (light prepass)The old deferred Rendering Path uses light prepass renderin
Rendering and model (implicit animation), rendering Model AnimationPresentation and Model
CALayerIn fact, it is not normal because changing the attribute of a layer does not take effect immediately. Instead, it is updated gradually over a period of time. How is this done?
When you change the attribute of a layer, the attribute value is indeed updated immediately (if you read its data, you will find that its
Recently saw an article on the understanding of cloud rendering (HTTPS://ZHUANLAN.ZHIHU.COM/P/34836881?UTM_MEDIUM=SOCIALUTM_SOURCE=QQ)The original text simply describes the method of noise generating cloud body, and a light model.After looking very interested in, plus undergraduate bi set to do is the body rendering, so intend in unity in the cottage one out.The original source (the article referenced in th
Application Color Rendering. First, we need to introduce several important classes about color rendering in the Android Api:Shader, BitmapShader, ComposeShader, LinearGradient, RadialGradient, and SweepGradient:Public class Shader extends ObjectThis class is used as the base class to return the horizontal span of the color during painting. Its subclass can be used with Piant. Use piant. setShader (Shader sh
What have you experienced from the input URI to the browser rendering, and the uri browser rendering experience?
This article is divided into two parts. In the first part, I will give a general introduction to the entire process from url input to browser rendering. The second part will introduce the detailed functions of each part.
1. The entire process from url
Compositing in Chrome
It's the root object for the page
It has explicit CSS position properties (relative, absolute or a transform)
It is transparent
Has overflow, an alpha mask or reflection
Has a CSS filter
Corresponds to canvas element that has a 3D (WebGL) context or an accelerated 2D context
Corresponds to a video element
The browser rendering engine traverses the Layer tree, accesses each RenderLayer, and then traverses the
[Switch] Introduction to rendering principles of browsers and introduction to rendering principles
How Browsers Work this article detailed a lot of browser details, but also has a Chinese translation version. Now, the reposted article is written by Chen Hao for the purpose of being on the way to Work, or you can read it in the restroom and learn something that can be used at work.
Browser Workflow
First lo
Qt 3D Research (10): Stroke rendering (contour rendering) and silhouette ShaderBefore writing two articles, introduced me in the edge detection above research, actually uses the GPU to carry on the edge detection to the rendering image, the premise is needs to carry on the two times render, the previous time renders the result as the input texture of the next pas
Talking about font rendering and rendering
Due to a certain requirement, I need to know about the font rendering. I have never touched this before, so I can only rely on Google for the first time. I have found "Understanding font rendering" and "learning about computer font in a single stroke". I have a bit of understa
Deep understanding of Vue conditional rendering and list rendering, deep understanding of vue
I learned a lot about conditional rendering and list rendering in Vue. js over the past two days, and it is very important. So, add a little note today.
Conditional Rendering
V-if
U
The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion;
products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the
content of the page makes you feel confusing, please write us an email, we will handle the problem
within 5 days after receiving your email.
If you find any instances of plagiarism from the community, please send an email to:
info-contact@alibabacloud.com
and provide relevant evidence. A staff member will contact you within 5 working days.