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[Unity3D] Unity3D game development-implementation of a turn-based game prototype

Hello, everyone. Welcome to my blog. I am Qin Yuanpei and my blog address is blog.csdn.net/qinyuanpei. Today, let's talk about the turn-based system. The blogger once admitted that he was a person who liked domestic RPG games. The games, such as legend of the fairy sword, xuanyuan sword, and Gu Jianqi tan, all brought many warm memories to the blogger. So what is

[Turn]ios hybrid APP implementation principle and performance monitoring

it does have its limitations, especially where it is highly interactive, and it is not appropriate to use it, after all, it is based on web technology. But HTML5 in the mobile side of the development is very fast, perhaps there will be a better future is probably. In short, mastering this technology is not wrong. In addition, since the Web site is likely to become a bottleneck for our performance, we should always pay attention to the performance of

[Love Swift] day7:[turn] my iOS engineering structure

Class (Implementing the Uitableviewdatasource Protocol) to centralize UITableView-related data source processing proxy methods into a specific class, Viewcontroller only need to set this custom data source class to UITableView, and then the rest can be handed to the custom data source class to handle.I refer to the introduction of lighter View controllers to improve a basetableviewprotocol, basically some of the commonly used scenarios are available, but this has to be constantly optimized to a

[Turn]ios uiappearance use detailed

buttons in your app, you can set them in UIBarButtonItem the appearance agent tintColor :[[UIBarButtonItem appearance] setTintColor:[UIColor redColor]];Note that IOS 4 is in the middle of the setTintColor process UIBarButtonItem , but it will only work on a particular control instance, not all of these controls. With the appearance of proxy objects, we can customize the appearance of any object created with the above class.Similarly, you can customi

"Turn 1" Appium 1.6.3 in Xcode 8, IOS 10.2 (Simulator) test Environment Build Experience summary

E.printstacktrace (); } Wd.manage (). Timeouts (). implicitlywait (timeunit.seconds); System.out.println ("**********************cheers Li Appium testing ******************************"); Wd.close (); } } (3) Start Appium server. Command Terminal: AppiumSuch as:[Appium] Welcome to Appium v1.6.3[Appium] Appium REST HTTP Interface listener started on 0.0.0.0:4723(4) Run the test, you can see the effect in the simulator.V. SummaryFinally, a lot of problems, are the permissions

How can iOS programmers quickly master PHP and turn into "full-stack siege Lions "?

How does iOS program quickly master PHP and turn into a full-stack attacker? This is a PHP Getting Started Guide written by iOS developers to iOS programmers. in this article, I am trying to explore the commonalities between objectiv-c and php to help the attacker with certain iOS

Based on. NET platform used to organize "turn"

paging methods.NOPI.dll: Plugin for exporting Excel reports (based on Microsoft OPENXML Implementation) (NOPI.CSS.DL style via CSS)Enterprise Library: Microsoft's best practices component for business-class application development.powercollections: A high-level open source collection written by a bull man abroad.Mobile Internet and cloud computingpushsharp: Pass. NET pushes messages to various mobile platforms.Mono for Android: with. NET language to

"Turn" IOS Platform Cocos2d-x Project access to Sina Weibo SDK pit

(CCCONTROLLER-IOS.O) ' _OBJC_CLASS_$_ Gccontroller ", referenced From: (maybe meant: _objc_class_$_gccontrollerconnectioneventhandler) According to the error message we can learn that the error is CCController-iOS.o caused by a named object file, and this file corresponds to the source code is CCController-iOS.mm , through the reading source we found that the file defines a objective-c class GCControllerConnectionEventHandler , the method in this class refers to GCControllerDidCo

Using Jenkins to build ios/android continuous integration packaging platform "turn"

implement such a feature, you need to add a new one in the 【Post-build Actions】 column Archive the artifacts and then specify the path to the Files to archive outcome file in the regular expression.Once setup is complete, Jenkins will Console Output search for matches in the set regular expression in, and will collect the files if they are successfully matched.SummarizeThis paper mainly introduces the basic concept and implementation process of how to use Jenkins to build

"Turn" Android game optimizer based on Unity3d engine (Drawcall)

materials (instance) will cause the batch to fail. 7, objects with Lightmap contain additional (hidden) material attributes, such as lightmap offset and scaling coefficients. Therefore, objects that have lightmap will not be batched (unless they point to the same parts of Lightmap). 8, multichannel shader can interfere with batch operations. For example, almost all shaders in unity support multiple light sources in forward rendering and effectively open multiple channels for them. 9,

Turn: iOS Draws a uiview

super, because the drawrect of itself UIView : the method is empty. To improve some of the drawing performance, you can call the Setneedsdisplayinrect method to redraw the sub-region of the view, while the rest of the view remains the same.In general, you should not optimize prematurely. The drawing code may look very cumbersome, but they are very fast. and the iOS drawing system itself is very efficient, and it does not frequently call DrawRect: met

Comparison and realization of three kinds of multithreading technology in IOS-NSTHREAD/NSOPERATION/GCD--turn

Three multithreading techniques for 1.iOS 1.NSThread each Nsthread object corresponds to one thread, with a light level (true multi-threaded) 2. The following two points are Apple's "concurrency" technology specifically developed to allow programmers to stop worrying about thread-specific usage issues ØNSOP Eration/nsoperationqueue Object-oriented threading technology Øgcd--grand Central Dispatch (distributed) is a C-

Turn: ios-corelocation: Wherever you are, I will find you!

use the location function, you do not need authorization.Geo-coding 12345 _coder=[[CLGeocoderalloc]init];[_codergeocodeAddressString:@"湖北汽车工业学院"completionHandler:^(NSArray*placemarks,NSError*error){CLPlacemark*marks=placemarks.firstObject;NSLog(@"%f-%f",marks.location.coordinate.latitude,marks.location.coordinate.longitude);}]; There are many properties available in Clplacemark, so you can go inside and see.Anti-geo-coding 123456 [_coderreve

(No. 00005) iOS-based pop-up game (8): Game leader (1)

(No. 00005) iOS-based pop-up game (8): Game leader (1) The original or translated works of the giant panda and pig hope. You are welcome to reprint them. Please indicate the source for reprinting.If you think it is not easy to write, Please give more comments. If you think it is good, please give more support. Thank you! Hopy ;) I have been playing another RPG

IOS development based on Baidu map (6) -- Google coordinates to hundreds of coordinates

); nsdata * thedata = [[nsdata alloc] initwithbytes: outputdata length: outputdatasize]; nsstring * resultx = [[nsstring alloc] initwithdata: thedata encoding: bytes]; newcoordinate. longpolling = [resultx doublevalue]; [thedata release]; [resultx release]; stringvalue = y; byte inputdata1 [[stringvalue encoding: nsutf8stringencoding]; [stringvalue datausingencoding: bytes] getbytes: inputdata1]; inputdatasize = (bytes) [stringvalue length]; outputdatasize = bytes (inputdatasize); byte outputda

Gpuimage ==> an open source iOS framework based on GPU image and video processing

, the last filter n processing the resulting texture, there is GPU memory, the GPU directly passes this texture to n+1 as its output, so that the entire filter process down, only a single texture memory occupied.With this line to go, the process of basic no problem encountered, but the code structure design and packaging time-consuming. Finally, the filter module finished practical to the project, found that the filter module after the call, memory up, I encountered this problem, repeated checks

IOS: rtmp-based video push stream

IOS RTMP -based video push streamFirst, the basic introductioniOS live a birth, immediately fiery not, a variety of live platforms springing up, because of this, also led to the rapid development of live broadcasting technology, in the IT industry proficient in live technology monkeys are very valuable. Broadcast technology involves a wide range of knowledge, the most important is probably the following: so

IOS lets UIButton automatically calculate width and height based on text content

current requirements, I recreate a uilable, set the constraints myself, and display the text information on the uilable I created without the uilable of the system. The following override methodWhen I rewrite these three methods, I'll give btn the properties of the text, then call the above method, then, I rewrite is to put the text message is set in the UIButton bring the uilable above, I rewrite the text message will be set in my own creation of the lable above, lable will be

(No. 00005) iOS-based pop-up game (7): Game data serialization presentation

(No. 00005) iOS-based pop-up game (7): Game data serialization presentation Use plist list files to represent game data Because there are many different levels in this bombing game, and the difficulty increases in turn, we have to store data for each level somewhere, there are many ways to save, here we choose to use the plist list file to save the data of eac

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