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Unity3d game engine: unity3d feedback to iOS Advanced Interface (10)

Unity3d game engine: unity3d feedback to iOS advanced interface message If the original Yusong Momo article is reprinted, please note: Reprinted to my independent domain name blog Yusong Momo program Research Institute, Original address: http://www.xuanyusong.com/archives/521 The previous chapter introduced the process of sending messages to unity3d and

Unity3d series tutorials-use free tools to develop 2D games in unity3d section 2 (I)

Disclaimer: All translations in this blog post are personal translators in their spare time and are copyrighted. Reprinted please indicate the source: http://www.wjfxgame.com, in addition to my csdn blog: http://blog.csdn.net/ml3947 Translator's note: The company's current 3D project is changed from ogre 3D to unity3d. As the entire 3D project team is only familiar with unity3d, I have done all the prelimi

[Unity3D] Unity3D game development: Recording scenarios asynchronously and reading progress bars

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Finally, I am relieved of all kinds of silent essay assignments, so I am eager to update my blog here. The blogger originally planned to develop the Unity3D game starting from the Battle arms game (I) -- after the goal tracking article, I will write another article titled Unity3D game development startin

[Unity3D] Unity3D game development: When the legend of the fairy sword meets the Mecanim animation System

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. The blogger finally wrote this article at the end of this month. This month, because the final exam has not had time to study much about the technical aspects. Although the blog has been updated, I still have a clear understanding of the quality of the article. So, as the last article of this month, what the blogger wants to share with you today is the Mecanim animation System in

Unity3D game development path-my one-week work summary, unity3d Game Development

Unity3D game development path-my one-week work summary, unity3d Game Development Hello, everyone. Welcome to my blog. I am Qin Yuanpei. My blog address is http://blog.csdn.net/qinyuanpei. It has been a week since I went to work in the company. Taking the weekend off, I want to write down my recent feelings and thoughts in my work and life, because life is a constant accumulation and accumulation, the proces

[Untiy3d Game Development] unity3d for Mac latest 3.4.1 cracking tutorial sharing and running the unity3d project on the iPhone;

Disclaimer: this cracking tutorial is intended for other people's articles. If there is any infringement, please notify me and I will delete the corresponding paragraph; Himi original, you are welcome to reprint, please note clearly! Thank you. Address: http://blog.csdn.net/xiaominghimi/article/details/6886068 Recently, unity3d has a high interest. Of course, it is estimated that the update of unity3d

[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua

[Unity3D] Lua in Unity3D game development is connected to the game's (medium) and unity3dlua Certificate ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted plea

[Unity3d] Unity3d Paladin Simulation game development of the Fairy Spirit reach Authority Island

Hello, I am Qin Pei. Please pay attention to my blog. My blog address is Blog.csdn.net/qinyuanpei.In the previous article. We have implemented a self-defined role Controller "[Unity3d]unity3d game development of imitation Paladin character control effect" and the effect of the role of Death "[Unity3d]unity3d game devel

Unity3D development: Unity3D script Overview

Like other 3D software, Unity3D, as a player-like 3D integration software, has a good time-level relationship. For example, the Start language is always executed once during player initialization and then no longer executed. For example, the following example is written in JS. On the menu bar, select --> and drag the following code to any object in Hierarchy list.You will see this sentence in the console panel in the lower left corner when the Player

[Unity3D] use of data persistence PlayerPrefs in Unity3D Game Development

Hello everyone, I'm Qin Yuanpei. Welcome to follow my blog. My blog address is blog.csdn.net/qinyuanpei. Today, the blogger has studied data persistence in Unity3D. Data Persistence is a noteworthy issue in any development field, from configuration file read/write in an application to database management and maintenance. In the Article C # implement data persistence framework Xml4DB Based on Linq and reflection, the blogger introduced the Xml4DB frame

Unity3d development: Importing external models into Unity3d

Unity3d supports a variety of externally imported model formats, listing the properties of the external models it supports, and using Max as an example to export FBX files to Unity3d. Unity3d supports a variety of externally imported model formats, but it is not supported for each of the external model's properties. Specific support parameters, you can compare t

Unity3d game development from zero single row (V)-import CS model to unity3d

new animation system macanim provides an animator component for controlling role animation, which cannot be used at the same time. The animator component also has the following attributes: Controller: animator controller resource; Avator: skeleton model (Note: What is Avatar? Due to the similarity of the skeleton structure, it is possible to map an animation from a humanoid skeleton to another humanoid skeleton, and also to redirect and Reverse dynamics. With few exceptions, humanoid models can

Unity3d game development: unity3d Game Development

Unity3d game development: unity3d Game Development The game engine must have been heard by everyone. For example, when you are drinking cola and staring at the computer screen, you can see that the role in the game scenario is under the control of your own keyboard and mouse, enjoying this kind of game operation, this kind of feeling is refreshing because it satisfies your own thinking (I can do wh

[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid

[Unity3D] Unity3D game development: embedding Unity view in Android view, unity3dandroid Certificate --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- If you like my blog, please remember my name: Qin Yuanpei. My blog address is blog.csdn.net/qinyuanpei. Reprinted please indicate t

Unity3d Development: Import an external model into the Unity3d

Unity3d supports a variety of externally imported model formats, listing the properties of the external models it supports, and exporting FBX files to Unity3d for use with the example of Max. Unity3d supports a variety of externally imported model formats, but it is not supported for each of the external model's properties. For specific support parameters, you c

The method for parsing Lua scripts in Unity3d, and unity3d for parsing lua scripts

The method for parsing Lua scripts in Unity3d, and unity3d for parsing lua scripts Because the project has been proposed recentlyHot updateSo I spent the weekend with Lua. The combination of Lua and Unity3d only reaches a glimpse of the door path. The level is limited. You are welcome to correct your criticism. There is not much information on the use of Lua scr

Unity3D game development from zero to single (7), unity3d Game Development

Unity3D game development from zero to single (7), unity3d Game DevelopmentAbstract Today, I made a network communication demo for a mobile device, which consists of two parts: network connection and data communication. Two Android devices A and B are required. A serves as the client and B serves as the server. The final effect is that the square in device A is controlled by the player, and the square in Dev

[Unity3d] The combination of self-seeking road and Mecanim animation system in Unity3d game development

Hello everyone, welcome to my blog, I am Qin Yuanpei, my blog address is Blog.csdn.net/qinyuanpei.During this time, most of the effort was put on the official Demo sample project, mainly to hope to be able to dig out valuable things to share with you. So Bo and everyone can learn together. Well, then today bloggers want to share with you is the initiative to find the road and Mecanim animation system to achieve a small case, I hope to learn Unity3d ca

Unity3d call C + + DLL DLL callback Unity3d (c + + DLL callback C # function)

The previous Unity3d call C + + DLL (Win platform) introduced a simple Unity3d method to call C + + DLLs, but this is not enough, here is the way to let the C + + DLL callback Unity3d through the function pointers.Turn from Http://blog.csdn.net/huutu star Ring game http://www.thisisgame.com.cnThe functions in creating DLLs and calling DLLs in

Unity3D game development: Skill Training and unity3d Game Development

Unity3D game development: Skill Training and unity3d Game Development Next we will start today's Unity3D skills training. We have learned the Unity3D training goal: to allow U3D beginners to quickly master U3D technology, create and modify materials on their own, and develop small-scale 2D and 3D games and web games in

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