conditions to play VR games?
To play VR games must have a set of VR equipment, the first VR equipment is the legendary helmet-type virtual game machine, as shown in the following figure, matching the corresponding prote
sort things out from space in a more customary way." I think the ar augmented reality We think is the main technology of the future 50 years from now, imagine when you're ready to go out, there will be a virtual memo reminding you not to forget to bring the key, even in the future we no longer need a cell phone, Because AR has put everything out of space. I think that at that time users will really experience the product and the surrounding world for their own feeling of service, according to t
: fixed the collapse of the character modeling, the picture can be more landscaping, you can find ways to let the characters and VR users to reach the interaction ... We decided to continue to develop the subsequent version, so that the picture is more beautiful, the stage is more gorgeous, even more songs, but also can give Chichi greater surprise.
==> detailed content2. Case study (2): How a game editor makes life's first
potential in this new and still evolving VR field. Space siege and multi-sensory applications in VR games
In stand-alone and PC games, immersion is divided into three categories: narrative immersion (players are involved in the story), tactical immersion (players performing operations involving skills) and strategy im
Computer Graphics learning methods and related books, games, GIS, VR, and 3D engines can all be viewed.This book referred to the Preface:Based on my current level, I learned three major credits for 3D graphics:A. Space ry mathematics: Space ry transformation, acceleration algorithm, Polygon technology, curves and surfaces, intersection testing, and collision testing.B. Illumination coloring system: illumina
course)
16) david h. Eberly's 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
17) Alan H. Watt, 3D computer graphics (3rd edition)
18) Computer Graphics of James D. Foley and others: Principles and Practice in C (2nd edition). Let's take a look at this Bible when it's okay.
Part 4:
Where can I download the materials? My csdn resources are available. I will upload them one after another. You can also search for them online.
Computer Graphics learning methods and re
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