1. drawable-> bitmap
Resources res = getresources ();Bitmap BMP = bitmapfactory. decoderesource (Res, R. drawable. sample_0 );
2. Bitmap ----> drawable
Drawable = new bitmapdrawable (BMP );
In addition, I searched the internet and I don't know who is the original one.
1. drawable → bitmap
Public static
Android: Merge Bitmap and androidcanvas using Canvas
Key Points
canvas.drawBitmap(bitmap, srcRect, dstRect, null);
Draw the srcRect area of bitmap to the dstRect area of the canvas.
Demo
Main. xml
The purpose is to merge the images on ivbmp 1 and ivbmp 2 and display them on iv_bmp _merger.
MainActivity. java
Package net. mobctrl. mergebitmap; import an
Memory management in Android development has always been a headache.The most memory occupied is generally bitmap. In the MIUI development version released in Friday, I added the ability to view bitmap information in memory.When you develop apps, you can use this feature to view bitmap in your Analytics app. How to use:adb shell Dumpsys gfxinfo [package name] [-b]
This article illustrates the effect of Android programming on bitmap. Share to everyone for your reference, specific as follows:
Layout file:
Overridden View File:
public class Handwrite extends View {private Paint Paint = null;
Private Bitmap originalbitmap = null;
Private Bitmap new1bitmap = null;
Private
A Bitmap object can be shared among several Bitmap objects.BitmapDataReference, not related to conversion or rotation attributes.Because multiple Bitmap objects that reference the same BitmapData object can be created, multiple display objects can use the same complex BitmapData object,WhileNo memory overhead is generated because each Display object instance uses
One feature of GDI is that all images are drawn through DC. DC can communicate with each other.
The graphs in the two DC use DC ---> DC to transmit information to each other.
Regardless
Bitmap ---> Screen
Bitmap ---> bitmap
Screen ----> bitmap
Screen -----> Screen
They all use the transfer between DC> DC.
The key poin
1. Related functions
1. hbitmap loadbitmap (
Hinstance, // handle to application instance
Lpctstr lpbitmapname // name of Bitmap Resource
);
If you want to load a system bitmap, set the first parameter to null. If it is not a system bitmap,
The first parameter is the handle of the instance. The second parameter can be used to convert the
2012 byoy conmajia@gmail.com
Preface:
This article tests the bitmap operation (get/setpixel) in GDI +, rather than seeking the fastest Bitmap Processing Method. If you want to increase the speed, use technologies other than GDI +, such as parallel computing, MMX/SSE command calling, and Cuda.
This is an old technique:Getpixel and setpixel are often used when using the
The following formats are supported in the Android SDK: png, jpg, gif, and bmp.
1. Create a Bitmap
BitmapFactory.1) images in resourcesUse BitmapFactory to obtain bitmapBitmap bmp = BitmapFactory. decodeResource (this. getResources (), R. drawable. testImg );OrResources res = getResources ();// Use BitmapDrawable to obtain the bitmap// Use BitmapDrawable (InputStream is) to construct a BitmapDrawable;// Use
/// /// Convert the image to byte [] /// /// /// /// Public static byte [] imagetobytes (image, system. Drawing. imaging. imageformat) {
If (image = NULL) {return NULL ;}
Byte [] DATA = NULL;
Using (memorystream MS = new memorystream ()){
Using (Bitmap bitmap = new Bitmap (image )){
Bitmap. Save (MS,
1. click the button, specify the action and uri, and set the result code (ResultCode) to reach the Gallery of the default album on the mobile phone.
The Code is as follows:1. public void onClick (View v ){2. // TODO Auto-generated method stub3. Intent intent = new Intent (Intent. ACTION_PICK,4. android. provider. MediaStore. Images. Media. EXTERNAL_CONTENT_URI); // start the Photo Gallery5. startActivityForResult (intent, 0 );6 .}2. Select an image and return the uri of the selected image.The C
In Android app development, we often need to deal with pictures, and pictures a very troublesome problem is the use of memory is very large, often lead to oom, understand bitmap related information, different SDK version of the Android image processing changes, And some of the ways to optimize the processing of our normal development in the picture will be very helpful.This article first introduces bitmap b
Cache
In the previous version of Flash if there is a large area, many, complex graphics in the film moving, often the phenomenon of movement is not smooth, now in Flash 8 added bitmap caching function to solve this problem!
When the MovieClip.cacheAsBitmap or Button.cacheAsBitmap property is set to true , Flash Player caches the internal bitmap representation of the movie clip or button instance. This can i
16-bit 320*240 bitmap size of 150K bytes, and for the em-stm3210e Development Board, the RAM only 128K, far enough to display a complete bitmap, Red Bull's Development Board even if there is 256K of RAM, but the plane to heap, stack and tinyclr itself, the rest is not much. , so a full-screen bitmap must be displayed in blocks.
But this brings two problems, a pi
Bitmap Font Generator is an open source freeware, http://www.angelcode.com/products/bmfont/ Do not use the Chinese catalog in the process of using this tool Make a font of letters or numbers 1. This is the picture given by the art 650) this.width=650; "Style=" background-image:none; border-right-0px; padding-left:0px; padding-right:0px; border-top-width:0px; border-bottom-width:0px; border-left-width:0px; padding-top:0px "title=" image "border=" 0 "al
The requirements that are encountered in the project, need, and methods are as followsThis method passes in a desired activity/** * to the corresponding activity * * @param activity * @return */public Bitmap takescreenshot (activity activity) {View Rootview = Activity.getwindow (). Getdecorview (); rootview.setdrawingcacheenabled (true); Rootview.builddrawingcache (); Bitmap
The displayed bitmap can be static or dynamic in the dialog box. Static mode is to use the resource editor of VC6.0. First, introduce a Bitmap to be displayed in the resource view, then place a Picture control in the dialog box, and select Bitmap in the Type drop-down box of Its Properties dialog box, enter the ID of the imported
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