There is a lot of information about bitmap file operations. In order to facilitate the work of the developer, write down this article, introduce the bitmap file structure, on the basis of this design general class Cfg_dib, for bitmap file read and write operation.
First, bitmap file structure
The
[Switch] compatible with the CDC to save the entire screen program and further thoughts
// Hwnd getasktopwindow () returns the handle of the desktop windowCDC * pdeskdc = getdesktopwindow ()-> getdc (); // obtain the pointer (handle) of the context of the desktop window)
Crect rect;Getclienttopwindow ()-> getclientrect (rect); // obtain the customer region of the desktop screen
CDC memdc; // defines a memory Context// HDC createcompatibledc (HDC), which creates a memory device context environme
The original: A daily walkthrough of the classic Algorithm--the 11th bitmap algorithmIn all the performance-optimized data structures, I think the most used is the hash table, yes, there is a fixed-position lookup with O (1) constant time, how concise and graceful,But on a specific occasion:①: Sorts 1 billion non-repeating integers.②: Find the number that repeats in 1 billion digits.Of course, I only have a normal server, even if 2G of memory, in this
process of daily communication refers to the resolution generally refers to its width and height of the number of pixels.
Second, the picture on the hard disk
Pictures are a waste of space if they are stored in the same way as memory. For example, if a picture is all red, it is necessary to store each pixel point. It only needs to record its red and size just fine, in memory can be re-restored. The picture is generally compressed during transmission
Today we see massive data processing Algorithms ———— bitmap (also known as bitset, or bit array), an interesting algorithm.C + + has a header file that is Bitmap's idea is data compression. Use a binary bit (0 or 1) to mark the value of an element, which is the bit + map.Memory space is greatly saved because data is stored using bit units. Here is an example of using bitmap.We want to sort the five elements
Recently began to learn the image processing knowledge, think of the previous has done to the picture to add text watermark, however, was still in the former company, time is also very long, this time when the review.
The watermark here is to add a text tag inside the picture, which is usually used to mark the copyright. To improve reusability, I encapsulated the implementation of this feature into a class.
Implementation principle:
1. Load a bitmap i
What are the features of Bitmap indexes? What are the advantages and disadvantages of Bitmap indexes? Let's look at the example of Bitmap scanning. QUERYPLAN items ------------- BitmapHeapScanonbit
What are the features of Bitmap indexes? What are the advantages and disadvan
optimize the heap memory allocation of the Dalvik virtual machine.● In terms of basic types, Because Java does not have actual pointers, ndk must be used for sensitive operations. What is interesting about this is that Google launches ndk to help game developers. For example, the support of OpenGL ES has been significantly improved, and it is necessary to operate the GUI on the local code.● Image object optimization. Here we will talk about the destr
Tags: cache local memory local cache lrucache The bitmap cache mechanism loads a bitmap to the UI, which is relatively simple and straightforward. However, if we load a large amount of bitmap data at a time, it becomes complicated. In many cases (for example, listview, gridview, or viewpager), the displayed image and t
Android exploration: the combination of SimpleAdapter and Bitmap
First, we know that in Android, the Adapter itself is an interface, which derives many subinterfaces, which are implemented by many specific classes to achieve specific display effects. This article mainly introduces the SimpleAdapter implementation class.
SimpleAdapter class: in fact, SimpleAdapter is not simple, and its function is very powerful. It can encapsulate multiple objects in
1. The state transition relationship of Page_attrsPreviously said, bitmap optimization core is: Bitmap set after the batch write; bitmap delay cleanup. Write bit with bitmap_statrwrite () + bitmap_unplug () two functions, to Achieve the bitmap set after the batch write; Bitmap_endwrite () + Two-wheel bitmap_deamon_wor
addition to the setimage and other code that shows the call to that bitmap. When the acticvity becomes visible, the system will still look for the previously set-up bitmap "Even if your Onresume method does not mention the refresh UI, it will do the same thing, presumably it will not know what to show this time." So, in the UI thread, in a method that cannot be interrupted, it is not affected to set the ne
Today, a student asked me some questions about big data, one of which is representative, such as determining whether a url is in the Set, 10 URLs, and whether a url is in the set, for example ~ 1 million consecutive unordered numbers, random N numbers, and so on. This type of problem requires a large data set, and each data unit is small, such as an int. To a large extent, this type of problem can be done using Bi
Android effectively handles bitmap and reduces memoryPictures may be of different sizes. In many cases, the size of the picture will exceed the size we need. For example, our camera app, the size of the photos we took is much larger than the size of the screen display.If your application is limited to memory usage, it is obvious that you will choose to load a low-resolution image. This low-resolution pictur
A: IntroductionThe so-called bitmap is to use a bit bit to mark the value of an element, and key is the element. Because of the use of bit units to store data, the storage space can be greatly reduced.Second: Basic ideasLet's take a concrete example, assuming we want to sort the 5 elements (4,7,2,5,3) within 0-7 (assuming that the elements are not duplicated). Then we can use the
Load a bit diagram, you can use LoadImage:
HANDLE LoadImage (hinstance hinst,lpctstr lpszname,uint utype,int);LoadImage can be used to load bitmaps, icons, and cursors
Loading can specify the mapping of the load graph to the size of memory:
Cxdesired: Specifies the width, in pixels, of an icon or cursor. If this parameter is zero and lr_defaultsize is not used in the parameter Fuload value, then the function uses the current resource width.
Cydesired: Specifies the height, in pixels, of an i
duplicate elements, the approximate data is 4 billion. Well, suppose we have a machine with a memory of 2GB. How do we eliminate the elements that are duplicated? Further consideration, if we eliminate the duplicate elements, how to count the number of elements inside and save the weight of the elements into another result file? Let's make a rough estimate first. Assume that the range of numbers is from 0 to Integer.max_value. If we open an array to save it, is it feasible? An int number of 4 b
Currently, many applications have added background bitmaps for tree controls to enhance the charm of controls. However, for Visual C ++ programmers, using the tree control (ctreectrl) provided by Visual C ++ MFC is a difficult issue. It is even more confusing to make the control carry a background bitmap. In this example, the ctreectrl class is enhanced, which not only carries a background
To draw a transparent bitmap, you can use a mask. The so-called mask is a black and white bitmap. It corresponds to the bitmap to be transparent. The mask describes the parts to be transparent in the bitmap, and the parts to be transparent are black, the opacity is white, and the white part is transparent.Assume that f
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