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3D is a software development package to achieve 3D scene, can create a wide range of 3D applications, suitable for high-end manufacturing, energy, national defense industry, education and scientific research, urban planning and architectural ring art, biomedical and other fields of virtual simulation, applied to virtual display, virtual design, program review, vi
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Categories: Unity, C #, VS2015Date Created: 2016-04-02 I. INTRODUCTIONWith Unity's built-in basic models and tools, you can create a variety of 3D models directly without any other three-dimensional modeling software, which is the first thing we learn in this chapter.Once you've learned the basics, use the three-dimensional modeling software (3DS Max, Maya,
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Dream come true XNA (10)-Collision Detection of 3D Models
Author: webabcd
IntroductionXNA: Collision Detection of 3D models. Collision Detection Using the Bounding Sphere Algorithm
ExampleDemonstrate 3D
Control 3D models in WPF Using Game poles
I am in a good mood today. I don't want to write WF articles. I want to change my topic and write my best content.
Download example:
Http://files.cnblogs.com/foundation/wxd00231.rar
To reference Microsoft. DirectX. DirectInput
If you do not have one, you can download the Di
formats. The name can be a bit misleading, FBX-CONV can convert many formats including FBX, (including obj), FBX is the preferred file format because almost all modeling programs support it.Get Fbx-conv Running program, if you haven't, you can download the source code, or download the Windows version of, click to download (should not be up to date). Fbx-conv can
The original link here http://dev.cra0kalo.com/?p=213Background informationIntel's GPA itself is a graphics analysis software and does not have the ability to crawl model resources from a 3D program, but here the author is applied by hook GPA, allowing him to put the captured vertex buffers and index buffers. Intel GPA 64-bit download linkHttp://registrationcenter-download.intel.com/akdlm/irc_nas/4674/gpa_1
improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework.
Who this book is writtenThis book is mainly written for those who are familiar with Object Oriented Programming and C # and who are interested in taking 3D graphics of their xNa games to the next level. this book will be useful
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