blender fluid simulation

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[Blender series] Flow Simulation

My personal blog: http://www.ourd3js.com/ Csdn blog: http://blog.csdn.net/lzhlzz/ Please indicate the source for reprinting. Thank you. Blender is an open-source cross-platform, all-around 3D animation production software that provides a series of short animation film production solutions, including modeling, animation, material, rendering, audio processing, and video editing, it has a rich array of functions. What's more valuable is that it is compl

tecplot.rs.2013.r2.win32_64 2CD Fluid Dynamics (CFD) simulation/reservoir numerical simulation prediction

tecplot.rs.2013.r2.win32_64 2CD Fluid Dynamics (CFD) simulation/reservoir numerical simulation predictionTecplot.focus.2013.r1.win32_64 2CDTecplot.360.ex.2014.r1.win32_64 2CDTecplot.chorus.de.2013.r1.win64 1CD-------------------+ Good faith cooperation, quality assurance!!! Long-term effectiveness:+ Phone tel:18980583122 customer service qq:1140988741 Mail (email

Flowmaster v7 R1 Build 7.5.0 Thermal Fluid system simulation analysis software \

Flowmaster v7 R1 Build 7.5.0 Thermal Fluid system simulation analysis software \Fluent.for.catia.v5.v1.0.8\Gaussian03 rev.b-02 for Linux\Geomagic Studio 8 Chinese course \Heka. Fitmaster.v2.15-tbe_01799\Ittvis IDL 6.4 Data analysis and visualization platform \Lectra.designconcept.3d.v3r1c.multilanguage.iso_ Lectra three-dimensional soft decoration design software \Lms. SYSNOISE 5.5\Lms. Sysnoise.v5.6\Mapinf

XFlow build Win64 1CD Fluid dynamics (CFD) Computational simulation software

XFlow build Win64 1CD Fluid dynamics (CFD) Computational simulation softwareFluid simulation software Nextlimit.realflow.2014.v8.1.1.0179.win64 1CDXflow is a powerful software that uses a patented particle-based, complete Lagrangian function that allows simple processing in engineering, design, science, and architectureComplex computational

Physx-based Fluid Simulation

Physx, one of the world's best physical engines, is gaining more and more attention after being acquired by NVIDIA, the graphics boss. Not long ago, NVIDIA released a graphics card driver supporting physx cuda, which officially announced to the world that the era of physical acceleration with graphics cards is coming. Let's take a look at how to use physx to simulate a fluid. The physx development kit contains a

GLSL realizes simple Displace Mapping water Simulation fluid drawing "turn"

Http://blog.csdn.net/a3070173/archive/2008/11/20/3342062.aspx Dislace mapping is actually in the vertex shader. Displacement offsets of vertices are often used for water simulation of fluid rendering. Vertex shader: Uniform float G_fscale; Uniform sampler2d g_displacetexture; void Main () { float fdisplace = Texture2dlod (g_displacetexture, Gl_multitexcoord0.st, 0.0). R; VEC4 Vec4n

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