/*js Non-Boolean operation logic and logic or *//** Note: ("", 0, undefined, NaN, null converted to false)* *//* Logic and */Console.log ((1 1 "Hello" 2 3 4));//First conversion to True returns last A value (4)Console.log ((0 0 "Hello" 2 3 4));//First conversion to False returns the first value (0)C
Package Mainimport "FMT" Func Main () {//Run Result: AIF true | | b () {//go If judgment takes a short-circuit evaluation, the value has been determined that subsequent expressions will not be evaluated and will not be called FMT. Println ("a")}//run Result: Baif or (true, B ()) {//function parameters must be immediately evaluated by FMT. Println ("a")}//Run Result: AIF Orfunc (true, b) {//functions that pass in function parameters implement lazy evaluation FMT. Print ("a")}}func B () bool {FMT.
are not too good to remember. In fact, from the root of the problem to explore JS or a lot of cards, the real reason for confusion is and | | The return value does not do a Boolean conversion, JS type conversion is done automatically when the Operation , so this practice is very reasonable and provides a lot of flexibility.Take For example, how do you implement the last return value representing the value of the entire expression? That is, " return
, the value is shifted to the left by two bits, and 101000 is the 40 in decimal. In fact, a multiplication operation was performed. move each bit to the left, multiply the number by 2, so move the two-bit to the left, and multiply the original operand by 4 (2 * 2). moving one bit to the right divides the operand by 2 and discards the non-integer remainder :int var1, var2 = 10;var1 = var2 >> 1;In this example, the value of VAR1 is 5, and the following code gets the value 2:int var1, var2 = 10;var
Cocos2dx tower anti-game logic, cocos2dx tower LogicCocos2dx tower anti-game logic 1. Welcome to the page2. Create a game map using tield. Set the cantouch attribute to 1 for empty blocks.3. Set the map anchor, add the anchor to an anchor container, and pass the anchor's wal
C # Developing the game object's behavior logic method of Unity game tutorial The behavior logic of game object--methodmethod, the reader in the 1th chapter of the new script has been seen, and in the 2nd chapter on the overall introduction of the script is also introduced,
Simple game control logic Clock and logic clock
Source: http://blog.csdn.net/u010019717
Author: Sun Guangdong time:
In unity, coroutine can provide latency functions. But most of the time we don't want to use it, so we can control the time in Update.
So I encapsulated this class.
To use this clock, first instantiate it, call the Reset function to set the correct
Using the photon Engine for Unity Network game Development (IV)--photon engine realization Network game Logic photonpununity Network game Development Network game logic Processing and masterclient network
, protagonist Castle, Castle coin, gold coin platform, platform spring, spring squirrel, air flying squirrel
The following describes the main game interface. When we click the play option on the menu interface, the game is officially started, and the gamescreen class is the implementation class of the main game interface. In this class, the state machine mode is
This week's work is mainly divided into two parts: one is the establishment of the Basic module on the server side, the other is the protocol and verification of the communication mode between the server and the client, as well as data synchronization and other solutions. Overall progress is good.
The server is built in the actor mode. Currently, the actor running on the server is called a service, each Service maintains a request queue, A goroutine continuously retrieves and Processes requests,
This article on the basis of the above, will be the logic of coding development so that the game can play formally, there is no attention to the details of the experience, but directly implement the rules of the game logic, will be divided into two parts description: Data processing and
1. Capturing keyboard events"2048" The operation of the game mainly depends on the keyboard on the top, bottom, left and right to complete, first we need to capture the keyboard response in the Game.js file event.$ (document). KeyDown (function (event) {switch (event.keycode) {case 37://leftbreak;case 38://upbreak;case 39:// Rightbreak;case 40://downbreak;default:break; }});After the keyboard event is captured, we need to complete the specific
Quick-cocos2d-x Beginner's Game tutorial (vi)In the previous chapter we introduced the auxiliary tools used in development and created the gamescene scene, and we will continue to Gamescene (Bai) (BI) in the next chapter. But before we start writing the code for the Gamescene scenario, let's first clarify the game's functionality and how it's implemented. This will help us to better understand and design the logic
SQL Injection exists in the official APP of Shanda game (injection parameter v/type, Boolean blind injection)
SQL Injection for APP security
Target: Shanda game assistant Butler APPSQL Injection exists in the following areas: (injection parameter v/type, Boolean blind injection)
Http://api.g.sdo.com/
Original article: http://www.windameister.org/blog/2010/05/16/a-simple-approach-to-logic-and-abstraction-for-online-game-editor/
Recently, I have been involved in the development of the company's next-generation game editor, so as to have the opportunity to make some simple thoughts on the editor design-how to design better abstraction, so as to achieve on the cl
In the development of four-nation military games, use flex online game development-four-nation military games (5)-refine the chess development api, we have extracted the first api for chess game development-FlexChessAPI. This api design principle is based on the state machine and event-driven flex mechanism to make the development work simple and easy. Now, we use this api for the first time to develop a Ch
Gameplay: Click to start the game, wait for a random time, then the background color will change (at T1 moment), this time you need to click on the screen (at T2 moment), the game is over. Your reaction time is the day t2-t1.Game logic:The game logic is simple, as shown in.
Document directory
Statement:
The process for gamers to play the game is as follows:
Heartbeat protocol design
Specific development and design requirements
Recently, I participated in the development of a casual SNS game. Now I have just completed the internal demo version. The main task of the demo is to try a brand new gameplay and test some client technologies. Since the demo version was successf
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