Http://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-started-with-boostasio?pg=65. Error HandlingThe next topic we need to pay attention to is error handling. In other words, what happens when a function throws an exceptionBoost::asio gives the user two options to handle. Errors are propagated through handler, indicating where the thread calls the run or poll series functions. The user can handle the state thrown through the exception or r
Simple server built based on boost: asio Encapsulation
After one day of simple learning, I tried to write a simple server by myself, which can implement the following three callback functions: onConnect onMessage onClose
Paste the code below
1. BaseServer abstract class
BaseServer. h
/* Name: BaseServeruse: the basest serverauthor: hezijian (hezijian22@163.com) */# ifdef _ MSC_VER # define _ WIN32_WINNT 0x
data. The underlying CPU resources are many matching characters by character and separators, and the data is still semi-finished.
The Code is as follows. The test passes, but it is hard to understand why we have to do it again ..
Boost: asio: streambuf * SB = systolic. get ();
// Access BufferConst char * Buffs = boost: asio
to a remote host asynchronously. For example, the GUI program opens the connection via a button, but we do not want the GUI interface to freeze until the connection is complete. The Boost::asio provides an asynchronous way to connect.Use Bind shared_ptr.#include If you want to pass a Boost::asio object, we generally
implementation Analysis of Boost::asio Io_service
the role of Io_service
Io_servie implements a task queue, where the task is a function of void (void). Io_servie the two most commonly used interfaces are post and run,post to the task queue, run is the task in the queue until all is finished, and run can be called by n threads. Io_service is a fully thread-safe queue. Interface for Io_servie
The interface
Simplify the design of ASIO chat code removal roomAll connected clients are under the same roomChat message using the boost-from-Sample header file#pragma once#include MyChat.cpp: Defines the entry point of the console application. #include "stdafx.h" #include Boost ASIO network chat code Modification Learning
This article uses a sample code to illustrate how to use the boost ASIO for synchronous communication. #include Boost ASIO learning note [1]-synchronous communication
Recently, I have been studying network-related things and found that my previous understanding of UDP is weak. I am too dependent on TCP and even forget the existence of another UDP. As a result, I randomly searched the UDP socket programming code and materials on the Internet, and found that there was still a connect in the programming example written by someone. I was speechless.
Compared with TCP, UDP is an unreliable transmission protocol. When the network environment is poor, using TCP is u
C + + Boost::asio programming-domain name resolution
In the network communication, we usually do not use the IP address directly, but use the domain name. At this time we need to use the Reslover class to get the IP through the domain name, it can realizeURL resolution that is independent of the IP version.
#include "stdafx.h" #include "boost/asio.hpp" #inc
C + + Boost::asio programming-domain name resolution
In network communication, we usually do not use the IP address directly, but instead use the domain name. At this time we need to use the Reslover class to obtain IP through the domain name, it can achieveURL resolution unrelated to the IP version.
#include "stdafx.h" #include "boost/asio.hpp" #include "
Now we use newlisp to write a tcp client for testing.Program:
Chenshu @ chenshu-Beijing :~ $ Newlispnewlisp v.10.4.5 64-bit on Linux IPv4/6 UTF-8 libffi, execute 'newlisp-H' for more info.> (set 'socket (net-Connect "localhost" 8888) 3> (net-send socket "")
The aboveCodeExplanation:
1. (net-connect...) is used to connect to the local port 8888. The returned socket file is assigned to the socket variable.
2. (net-send can send a string "a" to the connection represented by socket"
Today I would like to talk about how the network communication library in boost is designed and used, as it has been working with the network recently, and big data processing and machine learning are all inseparable from the final use of the network for on-line deployment. Let's look at all the source code first.#include This is the full source code for the service area.Data is the format of the message, translate_data the definition of the class, wh
The following is an example code of serial_port synchronous reading/writing to a serial port device:
#include
If you want to control the read/write timeout, the write method must be asynchronous. In addition, the scheduled code is added:
boost::asio::deadline_timer timer(io);timer.expires_from_now(boost::posix_time::millisec(60000));timer.async_wait(
Only by looking at the boost source code can we figure out what happened. First, I write data into the vector, and then use boost: ASIO: buffer to construct the vector into a mutable_buffer_1 object.
Refer to the document's heavy duty form: http://www.boost.org/doc/libs/1_53_0/doc/html/boost_asio/reference/buffer/overload24.html
buffer (24 of 28 overloads)Create
I didn't know what was going on at first, but luckily I had a message printed at each class's destructor.This time I found a tcp_connection (that is, a custom connection Class) to be refactored at the end.So there may be a problem here.Since tcp_connection is derived from the boost::enable_shared_from_thisSpeculation may be that some resources need to be released in advance, without causing some data to be io_service when the resource is released.So I
This should start with a smart pointer. A smart pointer is to dynamically manage a pointer using the construction and destructor of a variable. To put it bluntly, construct -- new; destructor -- delete. We can easily write a smart pointer: templateclassTclassTAutoPtr {public: TAutoPtr () {m_tnewT (); coutTAutoPtr: TAutoPt
This should start with a smart pointer. A smart pointer is to dynamically manage a pointer using the construction and destructor of a variable. To put it bluntly, construct --
From the example in the previous section, we can get an inference. If no asynchronous I/O operations are initiated in the connection object, the connection object will be destroyed after the last callback function is executed.
I need to prove this inference. If startwork initiates an asynchronous call to wait for data after the connection is established, the connection object will not be destroyed during the waiting period.
Once the waiting data arrives, the connection object will be destroy
softwareThreads in the asynchronous service sideAsynchronous operationThe proxy implementation.Summarize.=======Sixth chapter: boost.asio-Other FeaturesSTD streams and STD buffer I/OBoost.asio and STL StreamsStreambuf classFree functions for handling Streambuf objectsCo-processSummarize======Seventh chapter: Boost.asio AdvancedAsio vs Boost.asioModeHandler Trace InformationExampleHandler trace FileSslWindows features for Boost.asioStream processingRandom storage processingObject handlingPOSIX f
http://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-Started-with-boostasio?pg=76 TimersBoost::asio provides a Deadline_timer class to provide synchronous and asynchronous interfaces.The boost documentation provides a good set of examples.The first example is to create a timer that is 5 seconds apart.#include If we want to create a flush timer. We set the Timer object to global, but mayCauses
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