boost asio

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Boost ASIO learning (v) Error handling

Http://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-started-with-boostasio?pg=65. Error HandlingThe next topic we need to pay attention to is error handling. In other words, what happens when a function throws an exceptionBoost::asio gives the user two options to handle. Errors are propagated through handler, indicating where the thread calls the run or poll series functions. The user can handle the state thrown through the exception or r

Simple server built based on boost: asio Encapsulation

Simple server built based on boost: asio Encapsulation After one day of simple learning, I tried to write a simple server by myself, which can implement the following three callback functions: onConnect onMessage onClose Paste the code below 1. BaseServer abstract class BaseServer. h /* Name: BaseServeruse: the basest serverauthor: hezijian (hezijian22@163.com) */# ifdef _ MSC_VER # define _ WIN32_WINNT 0x

Annoying boost: asio: async_read_until

data. The underlying CPU resources are many matching characters by character and separators, and the data is still semi-finished. The Code is as follows. The test passes, but it is hard to understand why we have to do it again .. Boost: asio: streambuf * SB = systolic. get (); // Access BufferConst char * Buffs = boost: asio

Boost ASIO Learning (vii) Network Foundation connectors and receivers (TCP example)

to a remote host asynchronously. For example, the GUI program opens the connection via a button, but we do not want the GUI interface to freeze until the connection is complete. The Boost::asio provides an asynchronous way to connect.Use Bind shared_ptr.#include   If you want to pass a Boost::asio object, we generally

How to use Boost::asio correctly in multithreaded Leader-follower mode.

#include   How to use Boost::asio correctly in multithreaded Leader-follower mode.

Implementation analysis of Boost::asio Io_service

implementation Analysis of Boost::asio Io_service the role of Io_service Io_servie implements a task queue, where the task is a function of void (void). Io_servie the two most commonly used interfaces are post and run,post to the task queue, run is the task in the queue until all is finished, and run can be called by n threads. Io_service is a fully thread-safe queue. Interface for Io_servie The interface

Boost ASIO network chat code Modification Learning

Simplify the design of ASIO chat code removal roomAll connected clients are under the same roomChat message using the boost-from-Sample header file#pragma once#include MyChat.cpp: Defines the entry point of the console application. #include "stdafx.h" #include   Boost ASIO network chat code Modification Learning

Boost ASIO learning note [1]-synchronous communication

This article uses a sample code to illustrate how to use the boost ASIO for synchronous communication. #include Boost ASIO learning note [1]-synchronous communication

UDP boost: Implementation of ASIO

Recently, I have been studying network-related things and found that my previous understanding of UDP is weak. I am too dependent on TCP and even forget the existence of another UDP. As a result, I randomly searched the UDP socket programming code and materials on the Internet, and found that there was still a connect in the programming example written by someone. I was speechless. Compared with TCP, UDP is an unreliable transmission protocol. When the network environment is poor, using TCP is u

C + + Boost::asio programming-domain Name resolution detailed introduction _c language

C + + Boost::asio programming-domain name resolution In the network communication, we usually do not use the IP address directly, but use the domain name. At this time we need to use the Reslover class to get the IP through the domain name, it can realizeURL resolution that is independent of the IP version. #include "stdafx.h" #include "boost/asio.hpp" #inc

C + + Boost::asio programming-domain name resolution detailed introduction

C + + Boost::asio programming-domain name resolution In network communication, we usually do not use the IP address directly, but instead use the domain name. At this time we need to use the Reslover class to obtain IP through the domain name, it can achieveURL resolution unrelated to the IP version. #include "stdafx.h" #include "boost/asio.hpp" #include "

Boost: ASIO connection management 3

Now we use newlisp to write a tcp client for testing.Program: Chenshu @ chenshu-Beijing :~ $ Newlispnewlisp v.10.4.5 64-bit on Linux IPv4/6 UTF-8 libffi, execute 'newlisp-H' for more info.> (set 'socket (net-Connect "localhost" 8888) 3> (net-send socket "") The aboveCodeExplanation: 1. (net-connect...) is used to connect to the local port 8888. The returned socket file is assigned to the socket variable. 2. (net-send can send a string "a" to the connection represented by socket"

Boost ASIO server usage

Today I would like to talk about how the network communication library in boost is designed and used, as it has been working with the network recently, and big data processing and machine learning are all inseparable from the final use of the network for on-line deployment. Let's look at all the source code first.#include This is the full source code for the service area.Data is the format of the message, translate_data the definition of the class, wh

Boost ASIO serial_port

The following is an example code of serial_port synchronous reading/writing to a serial port device: #include If you want to control the read/write timeout, the write method must be asynchronous. In addition, the scheduled code is added: boost::asio::deadline_timer timer(io);timer.expires_from_now(boost::posix_time::millisec(60000));timer.async_wait(

Boost: ASIO async_write cannot guarantee that all data is sent at one time.

Only by looking at the boost source code can we figure out what happened. First, I write data into the vector, and then use boost: ASIO: buffer to construct the vector into a mutable_buffer_1 object. Refer to the document's heavy duty form: http://www.boost.org/doc/libs/1_53_0/doc/html/boost_asio/reference/buffer/overload24.html buffer (24 of 28 overloads)Create

The Boost::asio::socket TCP connection crashes at the end of the program.

I didn't know what was going on at first, but luckily I had a message printed at each class's destructor.This time I found a tcp_connection (that is, a custom connection Class) to be refactored at the end.So there may be a problem here.Since tcp_connection is derived from the boost::enable_shared_from_thisSpeculation may be that some resources need to be released in advance, without causing some data to be io_service when the resource is released.So I

Boost: asio (2): shared

This should start with a smart pointer. A smart pointer is to dynamically manage a pointer using the construction and destructor of a variable. To put it bluntly, construct -- new; destructor -- delete. We can easily write a smart pointer: templateclassTclassTAutoPtr {public: TAutoPtr () {m_tnewT (); coutTAutoPtr: TAutoPt This should start with a smart pointer. A smart pointer is to dynamically manage a pointer using the construction and destructor of a variable. To put it bluntly, construct --

Boost: ASIO Connection Management 2

From the example in the previous section, we can get an inference. If no asynchronous I/O operations are initiated in the connection object, the connection object will be destroyed after the last callback function is executed. I need to prove this inference. If startwork initiates an asynchronous call to wait for data after the connection is established, the connection object will not be destroyed during the waiting period. Once the waiting data arrives, the connection object will be destroy

boost-asio-cpp-network-programming Reading notes

softwareThreads in the asynchronous service sideAsynchronous operationThe proxy implementation.Summarize.=======Sixth chapter: boost.asio-Other FeaturesSTD streams and STD buffer I/OBoost.asio and STL StreamsStreambuf classFree functions for handling Streambuf objectsCo-processSummarize======Seventh chapter: Boost.asio AdvancedAsio vs Boost.asioModeHandler Trace InformationExampleHandler trace FileSslWindows features for Boost.asioStream processingRandom storage processingObject handlingPOSIX f

Boost ASIO learning (vi) Timers

http://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-Started-with-boostasio?pg=76 TimersBoost::asio provides a Deadline_timer class to provide synchronous and asynchronous interfaces.The boost documentation provides a good set of examples.The first example is to create a timer that is 5 seconds apart.#include   If we want to create a flush timer. We set the Timer object to global, but mayCauses

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