=box2d.dynamics.b2body.b2_ dynamicbody;bodydef.position.x=130/scale; bodydef.position.y=100/scale;varfixturedef=new Box2D.Dynamics.b2FixtureDef ();fixturedef.density=1; fixturedef.friction=0.5;fixturedef.restitution=0.7 ;fixturedef.shape=newBox2D.Collision.Shapes.b2CircleShape (30/scale); varbody=world. Createbody (bodydef); varfixture=body. Createfixture (fixturedef);} vartimestep=1/60;//the number of iterations recommended by the BOX2D manual, the s
Box2D physical engine simulates bomb explosion effect, box2d physical engine bomb
Let's simulate the bomb effect today. So the question comes: "Why do we need to imitate the effect of such violence? In a few days, has Yorhom become a tough character ?"
In fact, everyone who has played Angry Birds should have been familiar with this effect, because according to unofficial reports, the second amazing bird-the
Zookeeper
Box2d Official Website: http://box2d.org/
Box2d v2.1.0 User Guide Translation: http://blog.csdn.net/complex_ OK /article/category/871440
Libgdx uses JNI to encapsulate the C ++ version of box2d, making it much faster than other physical engines such as jbox2d.
I. Basic
Bodydef
A body definition holds all the data needed to construct a rigid body. You c
box2d official website: http://box2d.org/box2d v2.1.0 User manual translation: http://blog.csdn.net/complex_ok/article/category/871440LIBGDX uses JNI to encapsulate the C + + version number of box2d, making it much faster to perform than other peers ' physics engines such as jbox2d.first, the basic classBodydefA body definition holds all the data needed to con
1. fatal error: Box2D/Box2D. h: No such file or directory"
To add support for the box2d library, modify the android. mk file as follows:
View text printing?
LOCAL_PATH: = $ (call my-dir)
Include $ (CLEAR_VARS)
LOCAL_MODULE: = game_shared
LOCAL_MODULE_FILENAME: = libgame
LOCAL_SRC_FILES: = hellocpp/main. cpp \
.../../Classes/AppDelegate. cpp \
...
driver as soon as possible, in order to upgrade to cuda8/9/:, to use the matching TF/CUDNN, old hardware n card is still used!
This is only a successful case of my hardware software configuration, for the care reference, does not mean that the principle and other hardware and software configuration can be successful, but also to try to!!!
In addition, I cuda a few patches forgot to install, it is estimated that it modified compatibility and bugs, and currently no other proble
You are welcome to repost the original notes with lame legs. for reprinting, please indicate the source:
Previous review
This famous saying goes:Deep in the human soul, there are many sleeping forces; awakening these forces that people have never dreamed of, cleverly applied, will be able to completely change their lives.[Arison meilun]
In the previous articles, I learned how to portray the physical body we created in the box2d physical engine in a p
Configuration of the Box2d physical engine in python, pythonbox2d
/*******************************
I come back!
I am looking for a job because I am a senior.
As a result, the blog has not been updated for the second time. Apologize to everyone
*******************************/
Preface
Box2d physical Engine
Box2d is an open-source 2d physical engine. It has many v
Refer:The official manual and the corresponding Chinese manual for translation (thanks to the translator ).
The following content is based on the version box2d_v2.2.0.
Hello box2d1. Description:The first thing to note is that the box2d source code contains a helloworld example and a testbed unit test example. These two are a lot of learning references. First, understand box2d from the helloworld example.In
The number of PTM_RATIO definitions when box2d is used in the cocos2d-x is related to the features of box2d itself. Someone else has explained it very clearly: www. raywenderlich. The following is an excerpt from the key part of the com28602intro-to-box2d-with-cocos2d-2-x-tutorial-bouncing-balls: # definePTM_RATIO32.0Thisis
The number of PTM_RATIO definitions whe
Lame note 29-cocos2d-x-3.2 Box2d physical engine dynamics module introduction, cocos2dbox2d
Previous review
This famous saying goes:Struggle, search, and discover without giving in.[Poet Ding nisheng]
In the previous article, we learned the collision module, one of the three main modules of the Box2d physical engine. This module mainly contains shape, collision function, dynamic tree, and other concepts.
Th
Abstract
Today I want to learn about the Box2d physical engine in cocos2dx.
Box2D is an open-source C ++ physical engine. It was initially used for Flash game development and then launched the C ++ version. Its development and upgrade work has been very active, almost became a required physical engine for 2D game products. The Box2D engine provides developers wit
Lame note 34-cocos2d-x-3.2 Box2d physical engine World class introduction, cocos2dbox2d
Reprinted indicated Source: http://write.blog.csdn.net/postedit/38711365
Previous review
This famous saying goes:If we transfer the energy of love to others, we will become a pipeline to absorb the holy energy from heaven. That mysterious experience is something we can all taste![James rednon]
In the previous article, we learned the Contact class in the dynamics mo
/*******************************I Come back!I'm looking for a job because I've been in seniorhas led to the second longest period of time since the blog has not been Updated. To apologize to Everyone.*******************************/Objectivebox2d Physics engineBox2D is an open source 2d physics engine, There are many versions, c++,java,html5 and python, etc.The famous angry bird was developed using this physics ENGINE.There are also many 2d game engines that have built-in support for the
Chapter 2 collision module 04th about
The collision module contains the shape and operation Shape functions. This module also contains the dynamic tree and broad-phase to accelerate collision processing for large systems.4.2 shape (SHAPES)
Shapes describe the geometric objects that can conflict with each other. They can be used independently without physical simulation. You can perform some operations on the shape.
B2shape is a base class. All shapes of box2
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2 Physical engines are integrated in the Cocos2d-x, one is Chipmunk and the other is box2d. The former is written in C language, with fewer documents and examples. box2d is written in C ++ and has complete documents and materials. Therefore, most developers choose box2d when they need to use a physical engine.
Instance introduction Box2D physical engine in Cocos2d-x: HelloBox2DLet's take an example to introduce how to use the Box2D physical engine in Cocos2d-x 3. x and get familiar with the use of these Apis. In the scenario after this instance is run, after the scenario is started, the player can touch and click the screen. Each time the screen is touched, a new genie will be generated at the touch point, and th
In game development, it is inevitable that the actual situation needs to be simulated. Generally, the physical world is simulated.
For example, object collision, vehicle forward, and object whereabouts. Some people may think that they have achieved some effects and have not seen any physical knowledge.
In my opinion, introducing a physical engine is not necessary, but it can make the game more realistic. Box2d is preferred for physical engines, bu
Introduction to Box2D physical engine in Cocos2d-x: Using joints, cocos2d-xbox2dNext we will use Box2D physical engine technology for refactoring. This allows you to understand how to use joint constraints in Box2D.The code for using joints in HelloWorldScene. cpp is as follows:
Void HelloWorld: addNewSpriteAtPosition (Vec2 p) {log ("Add sprite % 0.2f x % 02.f", p. x, p. y); // create the physical engine ge
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