Introduction
This article briefly introduces how to use Adobe Flex 3 technology to develop multiplayer online games. I talked about why I chose Adobe Flex 3, the issues I pay attention to during development, and a simple process for development. It is helpful for anyone who wants to know about Flex 3 in game development.
There are a few other words in the middle, so I can't think of how to express them bett
milliseconds. Then the client shows the ice hockey to the budget position so that players do not need to calculate the location error caused by the delay to hit the ice hockey. There are also many popular Lag Compensation technologies to verify effectiveness, which can improve the playability of the game. However, our demo only uses the above method-game networking technology in 1990s, because it is enough for us to create an interesting, real-time, browser
basic physical operations such as collisions are at the host. Each frame, the location and size of all sprites will be transferred to each player. To simplify the process, I use sprite data to redraw the entire game in the player's browser. Although this solution is practical, a more complex game may require a more efficient process of sharing the game state.Game screenThe game I used to test the above code is a simple horizontal version of 2D
The browser platform will be the tipping point of HTML5 mobile games
HTML5 technology is just a few days away from full maturity, but the ever-changing gaming industry cannot "wait ". Taking aoyou as the representative, how the technology-leading manufacturers perform will determine whether the browser can be the tipping point of HTML5 mobile
A common feature of web games is that when you change the browser size, some element locations, such as chat boxes, automatically change with the browser, how can this function be implemented?
Ha, the solution is to listen to the changes on the stage and obtain the wide height of the changed stage. stagewidth, stage, stageheight), and then change the positions of
better experiences. HTML5 is a cross-platform. It is supported by all three platforms and cannot be promoted to a certain platform. Currently, IOS also has many HTML5 WEB apps.
It will take another year for HTML5 games to reach the general effects of native applications. It is estimated that many games are ready to play.
I think the more impact is the emergence of HTML5-
the Web dimension of the animation problem, and the canvas API to solve WebApp animation and game problems. To give a chestnut: we need to make the animation "move", or create and the user's complex interaction, this time what to do? Perhaps CSS3 play a very slip of the children's shoes will say, CSS3 can still achieve these! Yes, indeed, I have done so. But when you open the chrome devtools, especially see your page in the execution of your complex CSS3 animation is produced by the same frame
card type unreasonable"; the same is straight, how to judge who is more big?3. How to implement the card stack operation and layout in chess and board games? How to display the stack on the front, using div hard to write or through canvas? How to achieve the left-click Card, the card can pop up, right click the card after the card can be shot effect?For the first problem, the front-end thinking is the use of HTML5 Web-socket implementation, socket co
Use a command line-based Web browser in Linux/Raspberry Pi
This article will show you how to install three different text-based Web browsers on Raspberry Pi. Most Web browsers run a little hard on the small school, or consume a lot of resources, so an alternative solution is to use a web browser
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