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Unreal Engine 4 C + + Platformergame custom role Controller source code analysisThe official store has a platformergame the entire free game, is a scroll class parkour game. The role controller of the whole project is very interesting, can run, jump, glide, cool. Here to analyze how it is implemented in detail.Ucharactermovementcomponent This class implements mos
binding.protected:virtual void Setupplayerinputcomponent (class uinputcomponent* inputcomponent) override;The following are the specific implementations of each method:void Asqxgamecharacter::setupplayerinputcomponent (class uinputcomponent* inputcomponent) {check (inputcomponent); Nputcomponent->bindaction ("ZoomIn", ie_pressed, this, asqxgamecharacter::zoomin);inputcomponent-> Bindaction ("Zoomout", ie_pressed, this, asqxgamecharacter::zoomout);The Setupplayerinputcomponent method binds two a
memory pool. Nedmalloc is a cross-platform high-performance multi-thread memory allocation library, which is used by many databases.
VII. cache Library
As we all know, memcache is the most used cache library. It is particularly useful for database development.
8. Script
Script is a very interesting thing and has many functions. In fact, we only need to write a script to complete it. The code is small and the development speed is fast.
The scripts that must be mastered are commonly used in perl,
open Source Library: Slimxml, TINYXML, Rapidxml, The comparison is as follows: Parse this 33,000 line, 1.5M size of XML, three libraries were spent slimxml:22mstinyxml:54msrapidxml:4ms! the conclusion is that Rapidxml is very strong, incredibly than slimxml faster than 5 times times more. Thankfully, Slimxml is still 2.5 times times faster than tinyxml without paying much attention to efficiency. Slimxml W
.htmlFor three lightweight XML parsing open source libraries:slimxml,TinyXml,rapidxml, compare the following: Parsing this 33,000-line, 1.5M-size XML, three libraries were spent
Slimxml:22ms
Tinyxml:54ms
rapidxml:4ms!
The conclusion is that Rapidxml is very strong, incredibly faster than the Slimxml 5 times times more.Thankfully, Slimxml is still 2.5 times times faster than tinyxml wi
Unreal Engine 4 C ++ creates a Zoom camera (source code) and unrealzoom for the role
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the
Unreal Engine 4 C ++ creates a Zoom camera for the role (source code)
In the game, observing the role's camera can narrow down and pull far is a common requirement, and UE4 is easy to implement. This article uses the TopDown template as an example to explain how to implement a Zoom camera step by step.
After creating the C
://www.cnblogs.com/wuqi924/archive/2010/11/18/1880950.htmlFor three lightweight XML parsing open source libraries: Slimxml, TinyXml, Rapidxml, compare the following:Parsing this 33,000-line, 1.5M-size XML, three libraries were spentSlimxml:22msTinyxml:54msrapidxml:4ms!The conclusion is that Rapidxml is very strong, incredibly faster than the Slimxml 5 times times more.Thankfully, Slimxml is still 2.5 times
libraries were spent· Slimxml:22ms· Tinyxml:54ms· rapidxml:4ms!The conclusion is that Rapidxml is very strong, incredibly faster than the Slimxml 5 times times more.Thankfully, Slimxml is still 2.5 times times faster than tinyxml without paying much attention to efficiency. Slimxml Walk is a simple small route, source code only 32k, and TinyXML and Rapidxml source is 147k and 141k, there is such efficiency
+ +.We recommend Nedmalloc this open source memory pool library. Nedmalloc is a cross-platform, high-performance multi-threaded memory allocation library that is used by many libraries.Vii. Cache LibraryAs we all know, the most used cache library is memcache. This is especially useful when doing database development.Eight, the scriptScript is a very interesting thing, a lot of features, in fact, we just wr
website: www.cgal.orgThe purpose of the computational Geometry algorithms library is to make most of the important solutions and methods in computational geometry available to industrial and academic users in the form of C + + libraries.7. Introduction of the famous library of C + +--game development7.1. Audio/video 3D C + + programming LibraryReference website:
pure C # and is easy to scale and integrate into existing projects. As long as your existing system is used. NET development, you can use SuperSocket to easily develop the socket application you need to integrate into your existing system.quartz.nethttp://www.quartz-scheduler.net/Quartz.net is an open-source job scheduling framework, which is a. NET migration of
integrate into existing projects. As long as your existing system is used. NET development, you can use SuperSocket to easily develop the socket application you need to integrate into your existing system.quartz.nethttp://www.quartz-scheduler.net/Quartz.net is an open-source job scheduling framework, which is a. NET migration of the Opensymphony Quartz API, written in
(1) AceLarge and complex, suitable for larger projects. Open source, free, independent of third-party libraries, support cross-platform.Http://www.cs.wustl.edu/~schmidt/ACE.html(2) AsioASIO based on boost development, the asynchronous IO Library encapsulates sockets and simplifies the development of socket-based programs.Open source, free, cross-platform support.
IntroducedA C + + socket client LibraryHttp://www.rudeserver.com/socket/index.htmlThe rudesocket™open Source C + + Socket Library provides a simple to use interface for creating and using client S Ockets. You can connect to the destination server through an unlimited number of chainable proxies, SOCKS4 and SOCKS5 serve
This article attempts to use zeromq to complete a simple network transfer task.
(Tom uses the open-source shared library (C uses zeromq). This article has completed a simple and runable BASIC Program. This article is based on this transformation)
The modified content of Main. C is as follows:
#include "zhelpers.h"int m
In the open-source C/C ++ network library, there are only a few commonly used ones. Ace should be the most well-known in the industry, but it is just a heavyweight big guy, lightweight libevent, libev, and boost ASIO.
Ace is a large middleware product with around 0.2 million lines of code. It is too ambitious. There ar
synchronization.
More information about bamboo. PrevalenceBtsys
BtsysIs a lightweight open-source desktop BUG Tracking System, which is implemented by C # and ADO. net.
More information about btsysBugbye
Bugbye is the bugtracking system that absolutely gets you out of all paper files. When engineering problems occur, service center request and statistics manage
supports Dom, sax, and DTD verification. The latest version reads and explains some "W3C XML Schema recommendations" (we plan to implement full XML Schema support by the end of 2001 ).
Compiling and linking one of the three most popular libraries to your project is effortless. Most software packages contain detailed descriptions of each platform. Here are some sample installation instructions.
Build an Open Sourc
28 C/C ++ open-source JSON library performance and standard compliance evaluation
There are a lot of C/C ++ JSON libraries in the workshop. It is a difficult choice.
[Nativejson-benchmark] (https://github.com/miloyip/nativejson-b
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