c# unity book

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"My book" Unity Shader's book-Catalogue (2016.1.29 Update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I

"My book" Unity Shader's book-Catalogue (2015.09.04 Update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I

"My book" Unity Shader Book-catalogue (in real-time update)

Write in frontThanks to all the friends who came in to see. Yes, I'm currently going to write a book about unity shader.The purpose of the book is to have the following several: Summarize my experience with unity Shader and give others a reference. I am very aware of the difficulties of learning shader, and I

Unity make book page turn effect

Unity make book page turn effectUnity C # Book effect 2D real flip-flop do not use plug-in homemadeImplementation Ideas :The book is divided into two sides, one side of the page to achieve;For the right of the book, with OA as the

I wrote the book: Unity shader programming

Originally was prepared in here an article hair, and then many times found online writing online editing is not very unified, resulting in I write once again in other places have to rearrange. So on the breath, with Word finished, here to integrate a PDF version of the book for your free reference. So I'm not going to go on with the previous series, all in this book. If you have feedback, you can contact me

Finally, I also want a C # book-My writing process and C # book recommendation

My previous question stopped for a long time because-I went to write a book.ObjectiveI started working in March 2012 and now I'm six years away. For the past six years, I have never known anything about SQL Server, only the simplest C # programmers have started, stepping back from a nameless outsourcing company to the middle of a larger financial institution, with wages rising to nearly four times times the size of a new job. In the process of struggl

Unity 3D Real-core technology detailed book publishing

After half a year of efforts, the debut of "Unity 3D Combat Core technical Details" finally came out, the purchase URL:Http://www.broadview.com.cn/article/70From December 5 to 12th, on the basis of discount discount, the book content is all dry goods, purchase method: You can view the page "How to Buy."This article is from the "Kaiyukan mobile" blog, so be sure to keep this source http://jxwgame.blog.51cto.

C language-Address Book, C language address book

C language-Address Book, C language address bookBlack/white address book -- 1 -- Requirement Analysis1.1 requirements1.2 prototype display1.3 Function Analysis-- 2 -- code implementation2.1 external declarations, variables, macros2.2 module implementation [Written at the beginning :] "The UI interface is used to it.

"Unity" 6.1 C # Script Basics in Unity

Categories: Unity, C #, VS2015Date Created: 2016-04-16 I. INTRODUCTION1. Common C # data typesHere's a brief introduction to some of the most commonly used data types when developing games with unity.(1) Basic typeint, float, string, bool(2) arrayPublic string[] Familymembers = new string[]{"Greg", "Kate", "Adam","Mia"

[C language crazy handout] (16) C language simple Address Book (not optimized version), handout address book

[C language crazy handout] (16) C language simple Address Book (not optimized version), handout address book Knowledge points used in Address Book Development Usage of constants and variables Global Variables Branch statement Function Macro Loop statement Scanf and printf

Unity 5 Combat uses C # and unity to develop multi-platform gaming PDFs

Understanding 3D Coordinate space 212.2 starting project: Placing objects in a scene 222.2.1 the second step: the floor, the outer wall and the inner wall 222.2.2 the lights and the camera 252.2.3 the player's collider and viewport 262.3 let things move: The script that applies the transformation 272.3.1 the diagram How to implement the rotation 272.3.2 programming to write code implementation of the motion shown in the diagram 272.3.3 local and global coordinate space 292.4 is used to observe

[C Language] implements an address book, C language address book

[C Language] implements an address book, C language address bookImplement an address book;The address book can be used to store information of 1000 people. The information of each person includes:Name, gender, age, phone number, and addressMethod:1. Add contact information2.

C # Programmer's Consolidation of Unity 3D notes (13): Unity 3D component-based thinking

OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most import

C # programmer's Unity 3D notes (9): Unity 3D test analysis,

C # programmer's Unity 3D notes (9): Unity 3D test analysis,   Classes on components in Unity cannot be new and must be obtained through components. The new class is null.If (amainfo. nameHash = Animator. StringToHash (Base Layer. idle )){M_animator.SetBool (Run, true );}When the Code cannot be executed, click Bake in

Book Management (single-chain table C ++) and book management single-chain table c

Book Management (single-chain table C ++) and book management single-chain table c 1 # include

"Unity" Bezier curve about point, length, tangent calculation in Unity C # implementation

Original: "Unity" Bezier curve about point, length, tangent calculation in Unity C # implementationWrite in frontRecently, a path to the project has been edited, the basic idea is to meet several basic needs:"Additional instructions" in fact this article and this does not matter, you can skip the "write in front" section, cross to the body partWhen editing:① arbi

First stage: C # Programming in basic 4-unity-0 fundamentals (Unity 2017)

4-C # Programming in Unity-0 Foundation (Unity)Print can only be exported within the component. = = "Inherits the Monobehaviour script to use."Debug.Log ();Debug.logwarning ();Debug.logerror ();Definition of a variableData and data typesHttp://www.cnblogs.com/tonney/archive/2011/03/18/1987577.htmlOperatorHttps://wenku.baidu.com/view/93c32317a76e58fafab00341.html1

C # Unity 3D notes compiled by programmers (13th): Unity 3D is based on the component concept,

C # Unity 3D notes compiled by programmers (13th): Unity 3D is based on the component concept, If you have been familiar with design patterns and software architecture programming ideas, you will understand the outstanding design principles:"Combination is better than inherited". This sentence is very short, but when I started to learn OOP, I really did not under

C # Programmer's Consolidation of Unity 3D notes (13): Unity 3D component-based thinking

OOPThe previous use of combinatorial thinking is the construction of tree, leaf model, such as the network element model in telecommunications. This idea belongs to the core idea of unity 3D – components. In player, A, B, C can freely use the start, update function (please do not consider the order of execution, the sequence of script components can be adjusted externally, but not significant), most import

Object-c KVC KVO (with attributes array, book object, array loaded book object)

the the { theNSString *BookName; + floatPrice ; - } the Bayi- (void) Addmyobserver; the the @end - - the the the #import "Book.h" the - @implementation Book the the- (void) Addmyobserver the {94 //Registering Listener Objects the[Self addobserver:self Forkeypath:@"BookName"options:nskeyvalueobservingoptionnew Context:nil]; the //Observer the }98 About //Listener Property Instance value changes -- (void) Observevalueforkeypath

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