The following 23 design patterns are mentioned in the design pattern book:Abstractfactory: Provides an interface to create a series of related or interdependent objects without specifying their specific classes.Adapter: Transforms the interface of a class into another interface that the customer wants. The adapter mode makes it possible for those classes that wou
Six principles of design patterns (6) -- six principles of open and closed Design Patterns
Definition:
The objects (classes, modules, functions, etc.) in the software should be open to extensions, but the modifications should be closed.
Personal Understanding:
In general, the open/closed principle refers to various com
based security or identity based security as a supplementary mechanism, at this time, we also need to fully combine the characteristics of the combination mode and iterator mode to solve the issue of authorization at different levels.
If you have browsed design patterns before --Based on C #Engineering implementation and expansion of gof23The introduction of the classic part, I believe that you have clea
the parent class, the post-condition (that is, the return value of the method) of the method is stricter than that of the parent class;
Dependency inversion principle:
Invert dependency to dependency Interface
Upper-layer modules should not depend on lower-layer modules. They all depend on an abstraction;
Parent classes cannot depend on child classes. They all depend on abstract classes;
Abstraction cannot depend on or depend on abstraction;
Interface isolation principle:
The dependence of a
One of cainiao's design patterns is thought preparation and cainiao's Design Patterns
As a cainiao, we always want to become a big bull one day. In fact, we have this idea. This shows that we are a group of progressive children.
First of all, I used the most common method in the previous column. It was the code wri
Learn design patterns with me (-) and design patterns. Learn the design mode with me (-). learn the design mode. today we will study the Singleton mode together: to learn a model, we always need to know the application scenario. O
Statement in advance: I am referring to Chen and Wang Bin's "grinding design mode" for the study of design models. I am reading this book carefully and think it is quite good. Then, I sorted out some knowledge points in the book. Although they were not original in the true sense, I also sorted out some other knowledge points, so I dared to write originality on my blog. I hope the author of this book will no
Before understanding the differences, let's look at how the design patterns work and make better use of one of the two (MVC design and MVP. The (MVC design and MVP) model has been used for several years. A key problem to be solved is the main focus of object-oriented, separated user interfaces and business layers.
Ther
So far, I have finished learning several design patterns of the created model. Let's take a look at them.
It takes a short time. It is better to create a model that is relatively simple and will not be so smooth in the future. since there is no real practice in the project, so far, I think I have not mastered it, just a little understanding of the design model.
Object-oriented Thinking of design patterns, design patterns OO
[This article is my own learning notes. You are welcome to repost it, but please note the Source: http://blog.csdn.net/jesson20121020]
Object-oriented (OO) thinking:
1. Consider classes
Term2. Consider attributes
Cannot be separated from the specific app
Learning JavaScript design patterns: class inheritance and javascript Design Patterns
Before doing one thing, you must first understand the benefits of doing this thing, and believe that no one is willing to do things for no reason. In general, when designing a class, we actually want to reduce repetitive code and use
type T, and the return value of the same method (overloaded or overridden) of the subclass is S, then the Richter substitution principle requires s to be less than or equal to T.
3. Dependency inversion principle (DIP):
The high-level module should not rely on the bottom low-layer module, both should rely on its abstraction;
Abstraction should not depend on details;
Detail should be dependent on abstraction.
The dependency of a PS object is passed in three waysOne, the construct
The so-called No recruit wins a recruit, practice a kung fu divides into internal strength and drilling. Drilling is like the moves, is the so-called 23 kinds of design patterns. But the internal strength, is the heart, that is the 6 kinds of laws. The light will drilling that is the huaquanxiutui, the internal strength is the realm. So many design
PHP Design patterns, Design patterns
A brief description of several modes:
1. Factory mode
A factory pattern is a class that has some methods for creating objects for you.
You can use the factory class to create objects without using new directly. This way, if you want to change the type of object you are creating, yo
JAVA8 Series Tutorials: Getting Started with JAVA8 programming, object-oriented programming, advanced programming, core design patterns--dao Design Patterns01_ "Introduction to JAVA8 Programming"02001_java Development ProfileInstallation and configuration of 02002_JDK02003_ First Java program02004_classpath Environment Properties02005_ Program Basic Concepts (Not
Concept and Usage Analysis of JS design patterns, and js Design Patterns
This article describes the concept and usage of the state mode in JS design mode. We will share this with you for your reference. The details are as follows:
1. Overview
When the internal state of an ob
JAVA design patterns-learning Summary (sequence), java Design Patterns
Design ModeDesign pattern is a summary of the code Design experience that has been used repeatedly. The design pa
Introduction to one-piece JavaScript design patterns and javascript Design Patterns
Single-piece mode description
1. note: The single-piece mode is an object that has been instantiated during static access. This object can only be accessed through a unique entry, and has been accessed by instances or objects to be ins
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