Simplify the design of ASIO chat code removal roomAll connected clients are under the same roomChat message using the boost-from-Sample header file#pragma once#include MyChat.cpp: Defines the entry point of the console application. #include "stdafx.h" #include Boost ASIO network chat code Modification Learning
Chat Room client program#define _gnu_source 1#include Test 1turn on the server to listen: Nc-l 6789Run the client program:./a.out 127.0.0.1 6789[Email protected] ~]$ nc-l 6789Hello worldhi boy hi gils[[email protected] test]$./a.out 127.0.0.1 6789Hello Worldhi Bo Y Hi gilsTest 2[[emailprotected] test]$./a.out 202.108.22.5 80get/http/1.0http/1.1, Oct okdate:tue 08:42:21 ent-type:text/htmlcontent-length:14613last-modified:wed, 02:48:32 gmtconnection:clo
Want to do a websokect chat room on the Internet download some demo are not used, the network heroes pointing twos humbly
Title, the little brother PHP is very vegetable, only basic knowledge of PHP code,
Recently there is a need to do websokect chat room, but the backend code has been running through,
I use Wamp to do PHP server, is not PHP in support of Websoke
Analysis of getshell vulnerability in VIP chat uploading on Dahan Network
Dahan network vipchat upload getshell Vulnerability
Step 1: forge the session value: clusteridAddress:/vipchat/VerifyCodeServlet? Var = clusterid
Send request: http://www.notedyy.com/vipchat/VerifyCodeServlet? Var = clusterid
Step 2: Construct the upload:Address:/vipchat/servlet/upfile. do
Reference: Linux high-performance Server programming, game double
Program Description: This program uses the shared memory to synchronize between processes. Because it only reads shared memory at the same time, no locks are used. The function of this program is that the server listens to network connections. When a client connects, the server creates a sub-process to process the connection. Each sub-process is only responsible for communicating with i
, PORT))8 9 whileTrue:Tenmsg = input (">>>:"). Strip () One ifLen (msg) = =0: A Continue - Client.sendall (Msg.encode ()) - thedata = CLIENT.RECV (1024) - - Print('Received', Data.decode ())First open the server, and then turn on client 1, client 2, in the client 1 input information can receive server response information, in the client 2 input information can not receive server response information, at this time disconnect client 1, client 2 can receive the service side of th
The implementation of the server and the client chat with each other, no order restrictions, can be carried out at the same time.
Service side: SERVER.C
#include #include #include #include #include #include #include #include #include #include
#define MAXBUF 1024int main (int argc, char *argv[]){int pid;int SOCKFD, NEW_FD;Socklen_t Len;struct sockaddr_in my_addr, their_addr;unsigned int myport, lisnum;Char buf[maxbuf + 1];if (argv[2])MyPort = Atoi (ar
is closed, recv in the thread returns 0, exits the loop, and exits the thread. At this point B will exit the program if CTRL+D is pressed.2. After one party presses the ctrl+d, the other party immediately presses the ctrl+d. The two sides were deadlocked. If one party presses CTRL + C, the other party will follow the withdrawal after forcing the program to exit. Cause: One side is strong, causing the socket port to really shut down, recv in the other side of the child thread returns 0, exits th
It is similar to writing a server-side program code under the TCP protocol, but because it is a non-connected form, there is no need to listen.This time, I used a little different idea: I set up a server, with two ports and two sockets, the server as a data forwarding station, so that the client to the UDP protocol communication.Service-Side code:/** * UDP/IP Server-side SERVER.C */#include But there will be a small problem, the first data sent to the client's data can not be received, and to ru
The TCP protocol is similar to when the caller is on the phone and is talking to each other at the moment. Ensure that both parties are online in order to transfer data. UDP protocol is like a mailbox, does not guarantee that the other party must be waiting for your mail and the other side you can also send data to each other. In fact, the TCP protocol, UDP protocol, there are important TCP protocol three handshake (establish connection) and four waves (close connection) and so on the Internet a
Android-use socket communication to establish Network Chat Room 1, android-socket
First, create a server program:
1. MyServerSocket. java
package com.test.test;public class MyServerSocket {public static void main(String[] args) {new ServerListener().start();}}
2. ServerListener. java is used to listen for port connections
Package com. test. test; import java. io. IOException; import java.net. serverSocket;
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